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"If you are having issues with it, please email support@fantasycruncher.com and we can further assist you"

The issue I'm having with it is that it doesn't work and it's not user error :) Have you verified that they're working as you intend?

I put two columns in of my own data, x and y, and made two rules:

1. MIN value for "x" of [insert number]
2. Min value for "y" of [insert number]

In the crunch, it returned many results that fell below the min values that I'd set for the lineup as a whole. I don't think the zero bug you mentioned would be in play here.

I have several rules in Cruncher that flat out just aren't being followed. Crunches are coming back with results that don't meet minimum restrictions.

Are those restrictions working properly?

I'd love to see an interface that either allows us to create a group of players and limit slate exposure to that group as a whole, or at least visually presents all of the players in the group in a way that allows me to easily adjust the collective exposure.

One simple example is creating a group of FanDuel punts and putting a total exposure on that group of x%.

Dave,

If I optimize with the default setting of "Auto-drop lowest score", will it always pick a 3500 guy and then just optimize the rest of the pool for 8 guys and $56500?

Thanks.

"It will show the dropped player as whatever you calculate by. So there is no way to set it to drop the actual score from cruncher (since its unknown)"

On live crunches, sure, but for rewind, it should be able to remember what I've set it to and have that stick, whether you do that server side or in a cookie. In other words, I want my rewind default to always drop the lowest actual score in the display and calculation of actual score.

As it stands now, I can do 1 crunch in rewind, change the display to "Drop Player with Lowest Actual Score" and then do a second crunch and the second one will not remember the display setting I just chose for the first crunch.

I can illustrate in a video if this isn't making sense.

This is great and thank you for pushing it out. One change I think has to be made is to have it remember which display setting I chose. It will be annoying AF if I have to set that every time.

Looks great! Nice touch on the darker shading for the dropped player.

Do you have an update on when the scoring for NBA on FanDuel will be updated to drop the low score?

Posted Topic: No replies?

1

Gents, we're paying $600 a year for this service. It would be nice if you responded to some of the forum posts.

Other things also costing $600 or less a year:

Cell phone bill
Subscription to the NYTimes, Washington Post, and Sports Illustrated - combined
My kids' car insurance premiums
HBO

RSVP

Possible this is on my end (though nothing has changed with my machine), but I noticed you made some UI changes (nice!). I also noticed significant slowness is some of the ajax/js stuff.

For example, trying to remove my projections creates some odd behavior - sometimes the prompt to verify that I want to remove them never shwos up, sometimes it takes a minute to show, and when it does show, if the background isn't yet greyed out when it shows, clicking YES will do nothing.

Memory leak? (doubt that's a thing anymore), but my experience has been signficantly slowed since the UI changes yesterday or the day before.

Cheers.

It would be ideal if the saving my player pool also remembered my estimates, randomness, and exposure. Baasically, any stat I put in there, I'd love Player Pool to remember.

I noticed a change in font and format when copying the player pool into excel. The font seems smaller than before and the data doesn't paste seamlessly into excel like it did yesterday. Feels like a tab-separated format now.

Did this change or am I experiencing temporary weirdness?

Looks like rewind is near real-time now - sweet!! Advertise that!

" I can't count how many times I have zero PMR going into the final game of the slate and in a good spot to do well."

Someone smarter than me can educate you on groups and rules, but as for your observation above, don't worry about that. It should not be your goal to have people in the last games of the night for only that reason. Think about it, in order to HAVE roster spots open later, it will mean that you didn't select players from earlier games, and you won't go into that last set of games [i]with as many points as you have now.[/i]

Select your best plays, irrespective of what time they get played, and don't worry about still having action when the games are still going. It might end up being more fun for you, but I doubt it will be as profitable.

Posted Topic: Gimme 500 fast!

1

Curious - is there a beneficial way, from a speed perspective, to generate the CSVs without displaying the lineups on the screen?

In other words, a button I can press that says - "just give me the CSV."

The winner of the Deflection on FD's main slate last night had 188.1 - your data shows it at 184. The last game went to 5 periods, so it may be that your script ran before the final game ended. FWIW.

Posted Topic: Exposures

1

I know you've explained this (a few times) in the past, but I still don't quite get the logic or reasoning.

I ran a crunch last night where I had Kevin Knox' exposure at 9%, but when the crunch finished running, he had been used in 38% of lineups. If you imagine each lineup as one "stock" in the evenings "portfolio," it's just unacceptable to put a guy at 9% exposure and have him come out in 38% of crunches. Once he gets to 9% of the total stated crunches, he has to be out of the player pool. And, if you can't create any more lineups based on the exposure (or any other settings I've used), than just stop the crunch and warn like you do in other situations.

Why can't exposure numbers be a cap and not a guideline?

Thoughts?

Replied To: FanDuel NBA

1

Thx!

Posted Topic: FanDuel NBA

1

Dave, I know you and others have said that an update is coming to account for FD dropping low score.

Any timing on that patch?

Thanks

bump

... ensure that everyone in my player pool is used at least once in the overall crunch?

Thank you. "Remove My Projections" on the Action tab is what I specifically wanted, so that's great.

On the upload screen, there is no way to clear all of the data I've uploaded. You can clear all rows, but that only clears the table, it doesn't clear the underlying data.

Can we get a "Clear My Data" link that will remove all projections, exposures, and any other custom columns we've created?

Thanks.

Thank you - that worked.

"You will need to remove one of the team stacks, as those stacks would require 9 skaters, and Fanduel lineups only have 8."

I want the goalie to be the 4th player in the 4-man stack. Basically, I want to look at 4-3-2 stacking approach with the goalie as part of the 4. How do I do that?

Using parameters below, I could not get a legal team using rewind for last year's contests.

https://www.fantasycruncher.com/lineup-rewind/fanduel/NHL/2017-10-04




Does this update apply retroactively to lineup rewind for last year's contests?

Has the update been deployed? If so, I can't seem to stack a goalie and 3 players from the same line. Can you provide instructions?

Posted Topic: Hockey goalies

1

I'm new to playing hockey, but it occurs to me that it would be a good idea to include goalie as part of all lines, including power play lines. That way, for stacking purposes, if I want to stack a particular line, I can include the goalie in that stack. As it stands now, I don't see a way to do that. Thanks.

"This is in advanced options, and by default it is set to .1 The lineups you can make that are higher include a guy that scored 0 FPs.:

I think it's better to return results for the "actual" rosters that don't worry about projections.

Thanks!

MLB Rewind - 9/3 - Main slate - https://www.fantasycruncher.com/lineup-rewind/fanduel/MLB/2018-09-03

Advanced Settings>TeamStacks
- 2 stacks
- 4 players from each team
- add all teams
- uncheck pitcher box
(doing this will give you two hitting stacks of 4 players and 1 pitcher that isn't facing either of the hitting stacks)

Select 1 Actual roster and you'll get a lineup that scores 167.1 points.

But, there are at least 55 other similarly constructed lineups from that slate with higher scores than this 167.1 point lineup that Rewind says is the best actual score.

Any thoughts?

Here is the best lineup I could find - scores 181.

Jacob deGrom
Eric Hosmer
Joe Wendle
Wil Myers
Freddy Galvis
Tommy Pham
Kevin Kiermaier
Franmil Reyes
Matt Duffy

Replied To: Shohei Ohtani

1

The night I was talking about,he wasn't in the FanDuel player pool.

Posted Topic: Shohei Ohtani

1

Shohei is not in the player pool on days he hits, or at least he wasn't tonight.

Are you aware of this?

Going through it, most looks good after April 5. I saw a few discrepancies before then, but nothing since.

I think the data you have for the Fanduel Contests on Lineup Rewind is incorrect.

Take a look at the main slate for April 2 - the Squeeze:

https://www.fanduel.com/games/24611/contests/24611-217273069/scoring

You can see here that the top score was 246.4, but your screen on rewind says that the top score was 238.4.

Wouldn't it be more fun (and addicting) if you updated in real-time? Data provider may not allow it, but what about every 15 minutes, like delayed quotes used to be for the stock market?

I notice that Lineup Rewind for the 5/30 main slate (it's currently just after midnight on the 31st.) has all of the actual scores, even though the games aren't over yet.

Did a script fire early or are you now updating scores in real-time?

If so, that would be amazing.

Also, allow me to run a crunch and show me the ROI for a selected contest (or the largest GPP).

Chrome - I disabled some extensions and it went away - but I haven't added any since yesterday and it didn't give me this problem. I'll add them back one at a time and see what the culprit is. Thanks.

If I focus my cursor in the top left-most cell on the Upload projections page for NBA, it expands the cell and tries to capture all of the text I'm pasting in one field, instead of separating the name and projections into two fields like it normally does. This will be a problem at 6:30 for sure.

The actual results are missing. Think it usually runs the cron job around 2 or 3AM EST.

Thanks

Thank you. Looking at the Lineup Rewind from 11-10-16, I have the following set:

Max players from any 1 team - 3

Along with the following:




You can see that the best possible team (in the background) meets these criteria, yet when I tried to create any lineups, I got the error that said none could be created. Are my rules constructed incorrectly?

How do I use the positional stacking to get the Center of a team stacked with the SF and SG of the same team?

I'm sure I'm doing it wrong, but every time I try and pair them, it says no teams can be created that meet the criteria.

How do you not test before deploying to live servers? Load balance? Stress test with tens of thousands of simultaneous users? I could write scripts to simulate usage in my sleep.

This is basic, basic stuff.

You need to explain and tell us exactly what you're doing to have this never happen again.

Did all of the white label sites you sell to also go down, like GuruElite?

How is it possible that none of the other sites go down like this and you do consistently?

I'm honestly starting to wonder if you're being paid to sabotage your own service so that other DFSers can profit.

Someone should look into it, seriously.

Replied To: Stacking 4

1

Thanks for the speedy response! And, you're right, that would do it. Now that I know this answer, my reaction is that that's a lot of permutations to have to do manually. Not sure what would be involved to make this a setting that did it automatically.

Posted Topic: Stacking 4

1

Is there a way for me to guarantee a certain size stack [i]without[/i] specifying which teams I want to stack?

In other words, I want to input my projections and then have the cruncher deliver the best possible projections where, for example, the 8 hitters are on two stacks of 4 players each.

Great! Thank you.

One thing I'd like to see if the ability for me to import a custom field, along with name, projection, and exposure when uploading my own projections.

I do a lot of work in excel and have a number of numeric indicators that help me decide on lineups. For example, and to be silly, I could add players height in inches as my custom field and then, after getting my 100, or 500 lineups based on projections, then sort to get the tallest team.

Again, being silly, but there are lots of custom indicators I have that I'd want to use a field like that for, as an extra "test."

Dave - thanks for this. Love the ability to save crunches.

One potentially unintended consequence - the crunch seems to update with whatever the most recently uploaded projections are, and NOT the projections at the time of the crunch. I will often do crunches using different sets of projections, and I'd like for those crunches to reflect the player pool and values I used when I did the crunch, and not update to my most recent estimates.

Does that make sense?

Somewhat related, I do think there is a small bug with the saved lineups feature and the calculation for actual score. See image here - it's showing an actual score of 695.

http://imgur.com/a/YWFew

Thanks Dave - you were right. I had a game stack set. I almost never use them, so didn't think that this could be the problem.

http://imgur.com/aUpCljA

You can see from the linked image that the team is $100 under the salary cap, only 9 players locked, and all of the proper positions.

I was playing with Lineup Rewind tonight and noticed an error in calculation.

If you select the Main Slate for FanDuel on 3/16/2017 and choose "Actual Score" and run 1 lineup, it will show the Actual Score as being 328.40. My understanding is that this is the highest possible score you could achieve with this set of players. In other words, it should have been the highest score possible for that slate.

The winner of the Shot on FanDuel had 357, so I think there is something wrong with your calc.

In fact, when I "lock" all of the winning players from the Shot team, and run a calc, Cruncher gives me an error, saying that it can't find a team under the salary cap.

I imagine it's a data issue, but can you check?

It's less about any single constraint and more about a combination for experimental purposes. I can't evaluate the output of something I can't actually get to it, if you know what I mean. I think it would be instructive, if not slow, to combine multiple parameters to triangulate. For example, I think combining tight average bands with similarly tight salary requirements, and exposure to certain guys would yield better results than you think.

But, I understand why you wouldn't want to risk the performance hit in implementing, which is what was behind my "sandbox server" idea.

Thanks for responding.

bump

I've started doing this manually in spreadsheet and it's not only fun and addicting, but helpful to figure out if my strategies are working. Possible to do?

Thanks for responding. My request is in part a recognition that the lineups that typically win GPPs have certain characteristics that rarely fall into the ranges we see with a straight up optimization, even with the best estimates. The truth is, I don't know if adding this will make us any sharper, but until I can play around with something that has the capabilities I'm looking for, I also won't know.

Perhaps this falls into what we could call a "sandbox" request. It might make sense for FC to create a sandbox on a different server that has a number of experimental features, so as to not impede performance for the rest of the users? Or, if you don't want to create a sandbox, perhaps introduce these to lineup rewind and keep that separated for performance purposes.

Posted Topic: Responsiveness

1

A number of people have asked questions, myself included, about website features, etc. Nobody has received a response in over a month to any of them. Can someone give us an update on what's going on at FC? Are you still working actively on this site?

I don't see Hield on the Main slate for Fan Duel at all

Is it possible to add sliding parameters for overall lineup constraints? Right now, the sliders are for the tables and only serve to restrict the display of players.

Similar to min/max range for salary, I'd like to work with other constraints at the lineup level - things like average, ceiling, etc. How hard is it from a processing standpoint to generate the combinations to test against?

Posted Topic: Unacceptable

1

Guys, this is ridiculous. We're paying you $250 a year for a subscription to this site and you can't provide the basic service necessary to make it worthwhile.

I've been a huge supporter of what you're doing in the past, but you simply have to get your shit together somehow. Being inaccessible at lock cannot happen ever. I don't care if you have to privately provision indivual servers for every members so nobody is ever running into traffic from somewhere else.

FIX YOUR SHIT.

Would it be possible to get a "straight to download" button, where the lineups I generate do not visually display on the screen, but instead go straight to the csv file that gets generated?

Would this allow the query to run and the output (csv) to be generated faster?

Right now, near lock, it can take 5-10 minutes to generate 500 lineups. If the behind-the-scenes query and subsequent csv creation takes, perhaps, 1 minute, than that would be much more ideal.

Also, if it's a lot faster, would this allow us to generate, say, 5000 lineups instead of 500, supposing that the servers aren't taxed by display generation?

Why do I want this?

I often take lineups from Cruncher and import them into my own model to evaluate them against other criteria I've developed, that I can't evaluate for on Cruncher. There is value to me in generating a high number of lineups in a much faster period of time.

Possible? Thoughts?

@theotherdave - is this possible?

" allows you to randomize projections in between lineup generation"

I think this needs more clarity. I import my own projections. Let's say that my projection for Otto Porter last night was 31.67 points. If I select 10% randomness, will it project Porter within a 20% band around 31.67 (10% up, 10% down), a 10% band around 31.67 (5% up, 5% down), or something entirely different?

Posted Topic: Site down

1

Guys - what's with the site being down 10 minutes before lock tonight?

The most excellent new page that links to the FanDuel contests on Lineup Rewind is not properly displaying cut lines and other data from the past few days. Not sure if this is a cron job run amok, but figured you'd want to know.

Can you either not change any of your estimates after lineup lock, or at least keep a copy of the projections you had at lock?

In looking at tonight's slate on Lineup Rewind, when I use the FC Projections, the default lineup shows a great result, but that's only because you adjusted the Pelicans after the AD news. That's misleading at best for anyone, in the rearview, trying to judge how good your projections are.

If some sites still allow late swap (do any?), then I get it, but I'd still like to be able to choose "FC Projections at Lock" in the list of projections.

Thanks!

bump

Posted Topic: Crunch an ROI?

1

If you have the data, it would be wild to run a set number of lineups through Fantasy Cruncher and see what my ROI would have been had I entered all of those lineups in a particular GPP.

I realize two things:

1. While you might have top level data like cutline, etc, you probably don't have the individual thresholds for where cash returns changes within the entire pool.

2. I realize actually entering all of these lineups would skew results different than what actually occured.

Still, it would be fun, totally addicting, and very instructive to see ROI for different projection approaches.

I'll second this, but know how hard it is to do. Lots of scraping, unless FanDuel has opened this up through their API.

outstanding!

Your FanDuel pricing for today's slate is all wrong.

And it happened with Matt Joyce yesterday

I uploaded a projection for Matt Joyce tonight near lock and assumed he would be included in the optimization. Unfortunately, you didn't have him listed as a possible player.

My hope is that you either have a complete list of all of the same players that FanDuel is allowing to be rostered for every slate OR if I upload a projection for a guy and he's not on your list, that it returns an error to make me aware of the discrepancy.

When copying data for pitchers, and then pasting it into excel, it seems to be missing one of the header column labels, next to the vs. Pitcher column. This causes all of the data to the right to appear under the wrong column header.

Posted Topic: Lineup rewind

1

I would love to see a summary of results when I use Lineup Rewind. For example, if I look at 100 lineups, I'd like to see a summary that shows the lowest score generated, the highest score, the average, and the standard deviation. Just some cool, fast, and easy way to visualize the results of making certain decisions.

Would be addictive and help with backtesting.

I don't think the MLB hitters vs pitchers advanced function is working. I just did a lineup and it used Shields for San Diego and also rostered Justin Turner for LA. The hitters vs pitchers number is set at zero.

Any chance you guys are in development of some sort of mobile app?

Posted Topic: Porzingis

1

When exporting CSV files, Porzingis' name as an extra space appended to it at the end. I know it sounds stupid, but it actually throws a number of things off in my excel lookups. Any way to remove that extra character? Only appears to be happening for his name.

Dave, stackoverflow to the rescue?

What''s the use case? Is this for late swap purposes on DK?

Trying to copy some of my lineup rewind lineups into a spreadsheet. When I click to display Actual Value, it doesn't display. Also, irrespective of the data I have toggled to display, the "full text" copy function copies the same things every time, none of which I want.

I always have to toggle the "Actual" setting for the display settings on Lineup Rewind. It probably should be defaulted to on. I can't imagine someone using LR and not wanting to see the actual value for a lineup.

One thing I noticed when exporting multiple lineups to FD the other day - it exports the last lineups first. In other words, if I create 50 lineups, the first lineup I export will be lineup #50, and the last #1. It really should export the top lineup first. This becomes a problem if you are close to the entry limit for a particular slate and don't realize it.

::bump::

Anyway to populate that?

Posted Topic: Lightning fast

1

I didn't see anyone mention this, but the projections manager has been like lightning for the past 3 days since you optimized the code. Well done! It's critical for this part of the site to perform this well when so much news breaks right before lock.

Speaking of the t-shirt contest - can you make it so that once I click the little X in the blue announcement box that it doesn't keep showing up every time?

This isn't your highest priority, I know, but I figured I'd report it in the event this is indicative of a larger problem. I was only able to replicate this on 12/2.

The linked image shows two different player pools, one up top in the ALL area that shows 179 players in the pool, and the player pool down at the bottom that shows only 114 players. Every player was checked (you'll have to trust me on that, can't really show them all in the screen shot.) I ended up getting weird lineups based on the criteria I was putting in and couldn't figure out why - then I saw these odd counts.

Anyway, hope this is helpful. Also, I am reporting this as an observation from the Lineup Rewind, I don't think this actually happened for the live cruncher that day.

Posted Topic: Lineup rewind

1

Two quick things:

1. I don't think Lineup Rewind fully populated from yesterday's games (and I'm getting the withdrawal shakes ;)

2. Would it be possible to make a data dump available to subscribers of all past rewind data for a given sport in excel format? I'd be willing to pay for it instead of manually going day by day. It's nice to have the whole thing in excel to do some backtest/analysis on it.

Posted Topic: Lineup rewind

1

I go through withdrawal without my Lineup Rewind and coffee in the morning :) Did a cron job not run or something?

Thanks!

The API integration with FanDuel is a huge step forward for the FantasyCruncher tool - thank for you doing it.

Now that we have it, more things become important, right? The biggest two I can think of are:

1. Ability to edit lineups after entering the contest with, perhaps, a "dummy" lineup. For basketball, given all of the injury news leading up to lock, this a must have. Of course, you want to secure "spots" earlier in the day, and then put in the "real" lineups as close to lock as possible to reflect all information.

- I'm not sure what the API's allow for but it'd be great to edit multi-entry GPP as well as assign multiple lineups to all of the cash games I have

2. Getting the UI right - it's gotta be tough to deliver a rock-solid UI that allows for easy, intuitive editing.

Any thoughts on when this might be possible? And, if you need help brainstorming a UI or testing, I'm happy to help.

Guys, love the site and service (if that wasn't clear already.) On some of the technical stuff, I'm happy to advise. I assume you're hosting at EC2. If not, it might be worth looking into it rather than dealing with single server hardware issues. You can use their elastic instances to increase and decrease bandwidth at peak times, etc. I'm sure you know this already.

On the bug testing side, throw a series of test cases out to us and let the community bang on it for you - or link us to a public test server and let is try and break things there. I'm sure people would be willing to do that - I know I would.

Posted Topic: John Wall

1

Looking at today's list of players, 11/14, John Wall seems to be absent from the Was lineup choices.

Am I doing something wrong?

PS using Chrome - Version 46.0.2490.80 m

When I search for a player's name or when I look at "My Players", the UI cuts off some of the players. The iframe you're using is collapsing up too much. Might be worth just fixing the size of that thing.

http://imgur.com/LaUqe8p

FWIW, I looked closely at BCalicore's entries when he was winning in baseball so much and he rarely had more than 50 unique lineups. He ran trains a lot, which jacked the total number, but he had a low number of uniques.

Posted Topic: Thumbs

1

I can't find any reference to this in the forums. Do the thumbs up and thumbs down icons have any functional use?

Great work on the QB/WR stack options. The other obvious correlation play is defense and running back. It would be great to see that as an option as well.

Thanks!

As someone who asked for this often, thank you. I'm relatively sure that you're the only site that offers this and it's a massive competitive advantage.

Posted Topic: Default Nav

1

When I click "Lineup Cruncher" in the tools menu, it still takes me to NBA. Probably want to switch that to MLB now. Same with Rewind and My Lineups.

I thought you had changed this already, but the top roster tonight has Lincecum pitching and two Mets hitters. Probably should set the number of hitters to zero for opponent of SP.

"By allowing you to edit projections, you're able to "like" players to different degrees."

This gets very hard to manage/calibrate well across 300 players, a number we typically see each day in MLB. I suspect what the OP wants is a way to overweight exposure to a player in the lineups generated without having to tweak each player to get just the right exposure. I've talked about this at length in the past. I've pitched the idea to Daily Fantasy Nerd, to FantasyLabs, to RotoGrinders, and nobody seems to get it. We need a tool that allows us to specify our exposure to players so that, irrespective of our bullish opinion on someone, it won't spit them out 98% of the time.

If you look at what the multi-entry GPP guys are doing, they are all constructing a bunch of rosters based on their desired exposure to the players on the slate. They are far less concerned with getting the projection just right and much more concerned from a portfolio management perspective with getting their exposure levels right. I may LOVE Mike Trout tonight, but I don't want him in 100% of my lineups, and there is no easy way with Fantasy Cruncher (or ANY tool) to manage exposure. The variance in baseball is simply too high to have massive exposure to any one player in a multi-entry "I want to take this thing down" GPP approach.

I have a strong feeling that Maxdulury, Condia, BCalicor, Ashlarry, all have tools to manage their exposure. FC could carve out a nice niche for itself by providing that kind of tool.

Replied To: Must haves

1

"This is so much easier said than done and is why you haven't seen it implemented just yet. The problem is the lineups are created independently, not as a group"

Thanks Dave, I understand and sympathize. I have the "luxury of the uninvolved" in my feature requests :)

You wrote that the lineups were generated independently, but I wonder if that's totally true. There's already a default and configurable setting called Unique Players that makes me think that the lineups must be "aware" of one another on a group level, at least to some degree. This just takes that logic a step further and asks the code to check previous lineups and do a count and a calculation on player usage so far.

Simple example: (let's pretend we're constructing 10, 3-player roster)

I like the following players at their respective positions and % exposures:

1. King Felix - 50%
2. Clayton Kershaw - 30%
3. Andrew Cashner - 20%
4. Miggy Cabrera - 40%
5. Goldy - 40%
6. Ortiz - 20%
7. Vogt - 70%
8. Norris - 20%
9. McCann - 10%

The lineups would run like this (using a 1 unique player setting)

1. Felix, Miggy, Vogt
2. Felix, Miggy, Norris
3. Felix, Miggy, McCann
4. Felix, [Can't use Miggy because there needs to be unique player, switch to next 1B], Goldy, Vogt
5. Felix, Goldy, Norris
6. [Felix's 50% allocation is used up, switch to:] Kershaw, Miggy, Vogt
7. Kershaw, [No more Miggy, his 40% is done], Goldy, Vogt
Kershaw Goldy, [Norris 20% is up, use:] McCann. Oops, McCann's 10% is used up. Any other combos left to use? [DEAD LINEUP]
8. Kershaw, Ortiz, Vogt
9. Cashner, Goldy, Vogt
10. Cashner, Ortiz, Vogt

And, the percentages work out perfectly.

Posted Topic: Must haves

1

The more I work on lineup construction, especially for GPPs, the more I'm coming around to the following as being must have tools.

1. The ability to construct a roster that does not include any of the hitters the pitcher for that lineup is facing. It should probably be the default setting, and a person would have to uncheck something in advanced options to allow for hitters from an opposing team of the starting pitcher in that particular lineup.

2. % Exposure - this is the big one for me. I'm actually going to the trouble of learning how to code this myself because nobody else is offering it. I absolutely need to be able to choose a player, or group of players that I "like" that day and then assign a percentage ownership to them, so that when the Cruncher spits out my lineups, I'll have the appropriate number of "shares" of each player I want. I'm astonished that this hasn't already been done. It's just critical.

3. Custom # of lineups. Right now, there are a list of solid choices for the number of lineups to generate, but it'd be ideal to allow me to specify the number I want, so that I can adhere to the % exposure numbers in #2. I sometimes want 40 lineups, sometimes 75.

Thoughts?

Am I missing something? I think this is there :)

Thanks for bumping up the # of lineups from 100 to 500. Is it possible to also up the number for the Rewind?

Roger that - thanks!

I have my own excel model for projecting players and often times I exclude guys that I don't think are worth considering, leaving a smaller player pool than the actual pool. But, when I upload the projections to Cruncher, it yields a combination of all of my projections along with all of the guys that FC projects that I didn't include.

Stated more succinctly, when I upload projections, I only want to see the guys I uploaded.

Replied To: March Update

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This is a great update and shows that you really listen to your customers, so thank you for that!



One quick question, I've asked before about being able to limit exposure to a player by assigning a "do not exceed" (DNE) % to that player. The ability to limit exposure to players on a team is great because it makes it easier to mitigate exposure to team, but doesn't really solve exposure to a single player.

Is this something you think you'd add in the future?

Hey guys,

I know a lot of suggestions have been made about improvements to the tools here. Any updates on when we can expect them to be implemented?

Thanks!

I save lineups every day and the ones that appear first are the oldest ones, making that one long scroll to get to yesterday's. Can you either display them "most recent" first or create a jump page that has better navigation for them?

Thanks!

I save the cruncher best lineup before lock each day. This was yesterday's

== FantasyCruncher Lineup ==
PG Kyle Lowry 39.8 8000
PG Tyreke Evans 38.5 8200
SG DeMar DeRozan 34.1 7400
SG Tim Hardaway Jr. 20.2 4500
SF Nicolas Batum 29.6 6200
SF P.J. Tucker 24.2 5400
PF Anthony Davis 55.8 11700
PF Marcus Morris 25.1 4500
C Brandan Wright 24.0 4100

Please add him

Replied To: Congrats!

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If I recall, there wasn't a lot of last second news on this night, so scrambling wasn't as much of an issue. But, it's still a good question. I continue to believe that FanDuel and DraftKings will provide an API for 3rd party tools like Cruncher to post lineups more easily for us, but that hasn't happened yet.

I've experimented with 100 lineups before and even when the lineups are very similar, it still takes 30 seconds or so per, so that's 4 hours of entry.

Posted Topic: Congrats!

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I see that FantasyCruncher took down the Slam tonight on FanDuel for a cool $15,000. Nice job!

It would be great if you could provide a little insight into your process for lineup construction and how you use FC as a tool. None of the default lineups had Morrow (you did), so I'm curious what you're thinking was. Other info like how many lineups you entered, etc. would be helpful to learn.

Cheers!

Posted Topic: Kendrick Perkins

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Listed as playing for Utah instead of Cleveland.

Can anyone speak to how, mathematically, LC constructs lineups?

Speed, aka "time," is one of the major sources of productivity and growth in any industry. Population increase is the other. Condia does so well because he/it can put in more time than the average player. Tools that save us time are negative EV for Condia. Better analytics are negative EV for Condia. Now, when it gets to that point, someone like Condia exits because they won't play if they don't possess an advantage. Unclear what happens to the liquidity in the marketplace when that happens, but I suspect it will happen in the next few years.

"Still, I would LOVE to see more features in the lineup-generator. At the top of my own wish list is the ability to "like" multiple players that will be preferred by the lineup generator."

This is a recurring theme and I suspect the Cruncher guys are listening. RotoGrinders has a way to click a heart and say that you "Like" a player. It's just unclear to me how that affects the algo. My suggestion on several other boards is to allow for the user to specify an "exposure %", both at the global level and for individual players. I may like 6 cheap point guards tonight. If I can't limit my exposure to say, 30 % per player, then all of the lineups generated will default to the two with the highest projected value number, never incorporating the other 4.

Allowing for an exposure field would solve this problem. I'd keep the default experience the way it is now, to not be confusing to folks, but adding this will definitely improve the way lineups are constructed.

"Might be just like online poker, where some of these tools eventually just make it harder to find an edge."

This is exactly why they'll do it. One of the biggest problems people have is getting all of the lineups they want to put into a GPP into it. The sites have an incentive to allow as many lineups to make it into their GPPs as possible, as quickly as possible. More money, bigger prize pools, etc.

They also have an incentive to help the people who are currently losing to win more often. At the Fantasy Sports trade show in Vegas, a presentation was given by the Draft Kings CEO where he shared that only 20% of the players are profitable on a weekly basis. This isn't good for the industry. Allowing an API to upload lineups from sites that have better analytical tools will achieve two things:

1. More lineups
2. Hopefully better performance by the 80% not performing well

Here is the link to the DraftKings presentation:
https://www.youtube.com/watch?v=0nuaKXoiqf0

In a perfect world, there would be two ways to affect this:

1. A global "exposure" setting in "Advanced" that would allow me to specify, for example, that no player should be in any more than 20% of my lineups.

2. An exposure setting next to the player's name that would allow me to override whatever I set for the global number.

Right now, "Lock" is an exposure setting of 100%, so this is already being done in a very binary way. I suspect that this is computationally a little heavier a lift and probably represents a different approach to lineup construction than Cruncher currently uses.

You have to click in the field in the bottom left - the cursor will activate. Rename just refocus/click the mouse outside of the field and it will save it. At least that's how it works in Chrome.

Doing it allows you to then start to see how many lineups are possible for that range. FantasyCruncher projections already limit the universe of guys to crunch, and I'm willing to bet there are far fewer permutations between 235-250 than you think. Tonight's best lineup was $234.90, BTW.

Once the major sights allow API access to easily upload lineups (and I guarantee it's coming), I think a lot of people might try and grab a handful of lineups in this range.

This, combined with my other suggestion of allowing me to limit my exposure to a guy would further limit the number of unique linueps. Unclear if this helps or hurts the goal of the "perfect lineup."

Posted Topic: Saved lineups

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Love all of the new additions to FC!

One reason I save lineups is to be able to look at them as a type of "Fantasy Rewind." It would be good if I had the option to see "Actual" results for lineups I've saved.

Thanks!

"especially when I see several of the FC guys posting really high scores"

Just out of curiosity, where are you seeing them post big numbers? I don't see any stuff on the site that shows their performance, so just wondering.

To further illustrate why this is important, see the attached image. No Top team has had a projected value greater than 258.1 in the small sample I grabbed. It would be nice to be able to force a range of lineups generated that were lower than "top projected." That combined with some other things (locking in core guys, limiting exposure, etc) will help get closer to GPP success.


I think part of the challenge may be in the way the lineups are generated by the Cruncher. Anecdotally, it looks like it searches for the first PG that meets value and then builds around that. For example, if you set the program to 1 unique player and asked for 100 lineups, DRose would have been in every single lineup. Even if you asked for 2 unique players, DRose was still in almost every lineup.

I think I know the answer to this, but is there an API you guys work with for these sites?

It would obviously be incredible to have an API that would allow us to select a bunch of lineups generated by your tools, authenticate securely into our FanDuel account, and have them uploaded to a given contest instantly. If you're trying to take down a GPP and enter 100 or more lineups, getting them all into the internets machine is a major pain in the ass.

Any word on this from those sites? Are they even working on it?

Rarely do more than two guys "go off" on a given night, so if I'm trying to improve lineup construction for GPPs, it would be helpful to have an advanced setting that limits any roster to no more than "x" players from a given team.

Also, while I'm sure it's a performance hit on your boxes, I'd love for the max lineups delivered to be extended to 200.

For GPP purposes, I'd like to be able to generate lineups based on a certain range of expected outcomes. Maybe I want the Top 20 projected lineups, or perhaps sometimes I'll want lineups projected to be in the range of 230-250 to see what they show as possible contrary plays.

I love the Unique player feature you have, but it would also be nice if there were an advanced setting to allow me to limit my exposure to any given player. I like to generate 100 lineups to see a broad spectrum of players, but I'd like to be able to say, for example, that no player should show up in more than x% of lineups. So, a simple Exposure box with the ability to manually enter some %

Thanks