Right now, for Randomness selection we can add a degree of randomness that I assume does the following: Player Projection * degree of randomness per each calculation. Right now, I assume it can be between 0 and your end point.
With the way it works currently, higher projected players will get a greater benefit to randomness than lower projected players because of this.
To counter this, I would like to see a bottom limit imposed as well as a top limit, so you could do the following. Randomness range between -75% and +75%. so a projection of 10 could see a range of outcomes between 2.5 and 17.5. Right now, I assume the range of outcomes would be between 10 and 17.5. Another way to do this would be to automatically impose a negative end point equal to the positive end point instead of just leaving it at 0.
I don't thing this is hugely technical to add, but it would greatly improve the outcomes of using randomness.
With the way it works currently, higher projected players will get a greater benefit to randomness than lower projected players because of this.
To counter this, I would like to see a bottom limit imposed as well as a top limit, so you could do the following. Randomness range between -75% and +75%. so a projection of 10 could see a range of outcomes between 2.5 and 17.5. Right now, I assume the range of outcomes would be between 10 and 17.5. Another way to do this would be to automatically impose a negative end point equal to the positive end point instead of just leaving it at 0.
I don't thing this is hugely technical to add, but it would greatly improve the outcomes of using randomness.