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Not sure if this is a bug or a setting that has gotten fouled up.

But tonight I was trying to make DK lineups with my projections. First it would only make 1 when I selected 12 to make. No error, just stopped after 1. So I added 5 more players to the pool, not it will make 6; but again, no error.

Any idea what's going on w/ this? Thinking maybe it is an optimization requirement not being met. But still don't understand why I wouldn't get the error popup like I have previously seen when it can't make enough lineups.

With late swap back, it would be great if there was an easier way to recrunch lineups to take advantage of injury news. Currently you have to manually edit the pool and take note of multi-position players in order to successfully recrunch. This can take too mcuh time especially when its minutes left until the next games lock.


I agree completely. This will be a big part of my decision when it comes to renewing my membership for the rest of the NBA season. Hopefully there is an update soon that will address this. It would really increase the value of FC.

The thumbs up button will give a player an 8 percent increase or decrease to a players projection based on the number of thumbs. This is not something you will see on your screen as it is all done on the back end.


Thank you for the quick response!

So is it linear then? Two thumbs up a 16 percent increase, three thumbs up a 24% increase? And the same for thumbs down I'm assuming.

We will be pushing out a major update in the near future to better address DraftKings late swap.


Hopefully this will include a way to do a global swap after lock? Would also be really useful if you could "recrunch" your lineups based on projections only for players whose games have not started; without corrupting them by attempting to remove someone whose game has already locked.

Do the thumbs up and thumbs down buttons on the lineup generator (likes and dislikes) influence the rating of the players at all? Or is that just there to remind you who you want to target?