Fantasy Cruncher is a powerful lineup building tool for daily fantasy sports. We want to help you build YOUR optimal lineup for your daily contests on DraftKings or Fanduel. Here are a few tips to help you get the best results from using this site.
1. Be aware of the last update time. Our projections include a time stamp indicating the last update time. News can have a large effect on the projections. If a significant event happened after the projections were last updated then you should try to account for this event on your own. Accurately accounting for last minute injury plays is where alot of the edge comes from in daily fantasy sports.
2. Please don't blindly use our optimal lineup. Vet every single player in the lineup. Make sure they are healthy. Also check their last few games and make sure they are not slumping. If something seems off then move on to the next player/lineup. Trust your gut, a tool can only do so much.
3. Don't over expose yourself to a single game. Having too many players in a single game really puts you in a bad spot if the game gets blown out. We are working on a way for you to easily limit exposure in the Cruncher.
4. Are you trying to cash in a tournament? Think twice about how you approach lineup construction. Fantasy Cruncher lineups tend to include many popular plays. Using popular plays makes it really difficult to differentiate yourself from your tournament competition and finish with a top lineup.
5. TWEAK! Use Fantasy Cruncher projections as a baseline, computer models can only take you so far. One of the best parts of our site is that we give you the ability to tweak all of the projections. Change individual projections to a number you are comfortable with. This is the best way to insure that you are making YOUR optimal lineup.
6. Some research is required. Many factors can not be accounted for in projections. Things like birthdays, slumps, hot streaks, revenge games, and minor injuries can not possibly be included in our model but can have huge effects on player production. If you think a player has extra incentive to perform then lock him in or bump him up.