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Topic: LIneup construction strategy

1

When looking back on some of the top lineups for the NBA main slates for the past few days, I see this for the salaries of the players:
11200,10500,6200,6100,5500,4000,3200,3000
10000,8500,6600,6200,5900,4700,4300,3000
8600,7600,7200,6600,6000,5200,4800,3800
9500,8800,7200,6600,4800.4400,4200,3800

These all have a couple of things in common: 1-2 players 8600 or above, and 1-2 players 3800 and below.

To try and produce similar type lineups in FantasyCruncher, would it make sense to create two groups, one of players 8600 and over, and one for players 3800 and under that are in your player pool for the current slate, and to set up a rule for each group to have 1 or 2 players from those groups in every lineup created? Would that work any better than just creating normal lineups?

I thought I might also create a group for the highest salary players, either to set 1 (or sometimes 0) of them in lineups to get at least one stud player in the lineups, as in the first example.

Has anyone tried doing anything like this in FantasyCruncher to get a better set of lineups that are more like the ones that normally score best?