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It will increase those as well. It will increase/decrease whatever field you select when calculating.

You are wrong. /end

Posted Topic: test2

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test 2 2020-11-08

Posted Topic: test2

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test 2 2020-11-08

Posted Topic: test2

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test 2 2020-11-08

Posted Topic: test2

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test 2 2020-11-08

Posted Topic: test2

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test 2 2020-11-08

test 1

test 1

Btw, depending on league, the 8 and 1 batters, hit back to back, or 1 player between.

That is not possible currently. Also, don’t know if it’s a great idea or not, but either way, it’s not possible using FC currently.

That is not currently possible using FantasyCruncher.

It will follow whatever your settings are, just as if you were crunching new lineups. If your settings are too restrictive, and it cant replace the lineup, it will give you back the same lineup you attempted to swaptimize. Example, you have a minimum salary set, but the only players that can be swapped in wouldn't meet that requirement, it will not change the lineup.

The CSV produced by FC does not know about what contest entries you have entered. In order to edit existing lineups on Draftkings, you need to copy the lineups from the FC produced CSV file, over the lineups you currently have in the Draftkings Edit Lineups CSV file.

This will require you opening both CSVs in Excel / Google Sheets or some other program to edit the lineups. Here is a video of how to do it:

Here is a quick video of how to do it. You just want to make sure to copy in multiple columns at the same time:


Works for everyone else. If you need help please email. I’m closing this thread.

Sounds like it should work exactly as you expect. If you are having issues with it, please email support@fantasycruncher.com and we can further assist you.

I will look to get this added. Its on my list.

Thanks for pointing this one out, I have pushed out a fix for it, and you should now get the X in the upper right corner to close the popup.

There is a small bug with the "my rules" that I am aware of and have on my list to get corrected. This will happen on values of 0.

For example, let's say you want to put a 1 or a 0 in for a player, indicating if they are starting or not. If you try to do this and say you want each lineup to have > 8, meaning 8 starting players, this will not work. The bug is with 0 values, any value of 0 will be treated as a 1.

As a quick workaround for the above example, you can do something like set all players starting to a value of 10. Then say you want a minimum of 80 for that rule.

Let me know if you have an issue with a rule other that is different than this example and I will take a look.

It will use whatever selection is in the drop down on the main screen.

It will use whatever you have selected on the main screen. If you don’t have anything selected, then it will use “myProjections”

You can upload as many projection sets as you would like. Just add columns and upload. We haven't added any aggregate functions, so that may be something we look to do in the future.

i noticed that the lowest score drop is only considered under FC projections and doesnt factor in 'my projections'. Example, ill update a player from value 10 to value 12. Lets say then I have another player that is projected to score 5. Even if I calculate my lineup based on My projections, the score with the 10 player (as per FC projections) is still the one being dropped and not the player with a score of 5. Can you include the option to drop the lowest score based on My Projections?


Can you send a screenshot of this happening, you can send to support@fantasycruncher.com. If you are calculating by "My Projections" this should not be happening and I cannot recreate a scenario where this is happening.

I'm getting duplicate lines in my crunches. I had 10 duplicates in 500 lines in the same crunch.


I would suggest emailing support for specific issues like this, we would need some more information to determine what caused this.

I understand what you are saying, and an update for groups and their creation is on the list of things to get done.

No

I understand. We maybe able to get that worked in.

It will show the dropped player as whatever you calculate by. So there is no way to set it to drop the actual score from cruncher (since its unknown), but you may want to change it in rewind to see the actual scores. Its not really a setting per se. The setting to turn this on or off in advanced settings will be remembered. Hopefully that makes sense.

We have pushed out an update to fully support the Fanduel NBA format that drops the lowest score.



It is turned on by default, but if you want to use the older method, you can turn it off in advanced options. Also in advanced options you can choose to count the dropped player as being unique or not. The best way to see the effect of counting the dropped player as unique or not is through lineup rewind. If you calculate the best score, and count the dropped player, then there will be many ways to make the same lineup, just swapping out the dropped player.

When you are calculating with projections (lineup cruncher before games), and have the auto drop turned on, the effect is basically optimizing an 8 player lineup. The optimizer will assume one of the players will score 0 fantasy points. The player with the lowest projection will show grayed out.



You can see here thorough lineup rewind, this lineup was projected to drop Jalen Brunsen. However, when the games were played Ersan Illyasova was actually the lowest scoring player and should be dropped. If you are reviewing lineups and want to see the ACTUAL results, you can flip back and forth in the display:



This will also update the totals, so you can then sort as desired.

Thanks and as always, let us know if you find any issues or have any other questions or suggestions!

We will make it a New Years resolution to respond to forum posts more often! Thank you and Happy New Year!!

The easiest way to take care of this would be to only have the players you upload projections for in your player pool, which you can easily do by selecting "My Projections" in the drop down selection checkbox at the top of the players list:


That’s your excel settings. Sometimes excel gets stuck on previous settings from a different spreadsheet/paste operation. Try rebooting.

I would suggest checking out https://www.twitch.tv/mlora for all the answers you seek.

Typically it is done by Tuesdays at Noon PST.

If you are looking at his data vs SEA only, then it wont scroll down cause you can already see all the data we have. FC was started in 2014.

I was working on it last night. I want to push that update out very soon, but its not as simple as just dropping the lowest score. I will get it updated in the next week, and will get it done correctly.

Unless something has changed recently, yahoo does not have a way to import lineups into their site.

That would be because you either have exposures, or randomness setup. Anytime you artificially limit the top projected lineup with other restrictions, this can happen. Basically, it can’t create the next best lineup without breaking the other rules in place, but then when it gets to lineup 3, it may be able to, ie. it won’t break exposure limits while making the lineup.

there is not an automatic way to do this. You can scroll back up and sort by the used column and adjust players up r down as needed.

Here is how to do what you are looking to do. In the upload projections window, you can delete any columns of data you have setup:



Just click the add/remove columns, then click the x on the column you wish to remove. You will need to refresh the page after adding/removing any columns of data.

You can remove your custom projections all at once using the action menu at the bottom of the page.



To remove any exposures or randomness you may have set, you will want to go into advanced options and change the exposure back to 100% and click "Change All Players". Then you can just turn randomness off as seen in the picture below to get rid of randomness.



Hopefully this helps, We may look into a "reset everything" in the future, but this is how it can be done for now.

You can already do this. Just lock in a min priced guy. This will optimize the other 8 players.

What you may want to do is make a group of all the min priced guys that are projected highest and then set the group to always use exactly 1 of those players, so it’s not always the same guy. The min priced guy could be used in the lineup potentially. I think it’s going to depend on the slate, as sometimes you are going to be playing those guys anyway.

I think what is going to happen is this format is really going to promote stars & scrubs lineups. We haven’t figured out exactly what this will do, or exactly the way to best take advantage of the format.

Luckily we do have a good relationship with FanDuel so we knew this change was coming a month ago. One other thing we know, which hopefully I’m not in the wrong sharing, this change may or may not be permanent. They are testing it out but are willing to roll back if it is not successful.

There was a bug with the position stacking that has now been corrected. It should work now.

edit: there actually is still a bug when stacking a position with another position, that I am working on.
edit2 : Now it should all work, you will need to use the "One" option for pairing the defense position players:

something like this should work:


"You will need to remove one of the team stacks, as those stacks would require 9 skaters, and Fanduel lineups only have 8."

I want the goalie to be the 4th player in the 4-man stack. Basically, I want to look at 4-3-2 stacking approach with the goalie as part of the 4. How do I do that?


The goalie is not part of a line. To do that you will need to make a 3-3-2 stack, and then set the goalie with the positional requirements that you have pictured. This will make one of the 3 players stacks a 4 player stack with the goalie.

Using parameters below, I could not get a legal team using rewind for last year's contests.

https://www.fantasycruncher.com/lineup-rewind/fanduel/NHL/2017-10-04





You will need to remove one of the team stacks, as those stacks would require 9 skaters, and Fanduel lineups only have 8.

You can use Team Stacks in addition to Position stacks to get the desired results. Just add a rule to pair your goalie with 3 players:



There are some new things you can do now with Limit rules this year, that were not available last year. You can combine all 3, Team Stacks, Position Stacks, and Position Limits to get the desired lineups.

Feel free to shoot us an email to support@fantasycruncher.com, or a message here https://www.fantasycruncher.com/help/contact (which goes to our support email) if you ever see something like this not updated.

We will not be providing projections for this week. We will work on getting projections added moving forward, but this is one of the tougher sports, with so many player and games.

The recent updates have slowed down the website a great deal. im taking a longer time getting in and out projecting, loading lineups, etc... Please fix this.... how to mass remove projections youve made?


I went over this when we launched the update in this thread, you should have seen a banner announcement: https://www.fantasycruncher.com/forum/viewtopic.php?id=3383

Here it is again if you missed it, you can remove projections with the little actions button at the bottom:


You may want to email support@fantasycruncher.com if you are having a specific issue.

Only thing I can think of is if you have paging turned off, or set to display all players, that could cause an issue. Set it to display 40 players if it’s not already there.

Looks like the issue is with this:



This is in advanced options, and by default it is set to .1 The lineups you can make that are higher include a guy that scored 0 FPs. This is a new setting I added this year, it's primarily for NFL/NBA but I added it in MLB and NHL with a .1 projection threshold. You can go in there and change it to 0 and you will get the correct lineups. I may revisit that and adjust if it is causing issues. The reason for it in NFL/NBA is so you can have the entire player pool visible (which will soon be the default) but you're not choking the optimizer with guys that are never going to used.

This is something on our radar. No promises, but we'll see....

I restored our projections back to where they were Monday night, all should be back to normal now.

There was an error when we uploaded week 2 projections, and it set all of week 1 back to 0. I had a download of the projections that I used to restore, but it was only for the main slate. I am in the process of restoring the projections as they were from a database backup.

We have had a couple of users that reported issues with losing their data. First, we never want this to happen to anyone so we will look into a solution for recovering old data. Second, I want our users to understand the most likely cause of this issue so they can avoid it. I wanted to also explain some of the technical details and decisions that went into this most recent update in regards to data storage for those that are interested.

tldr; Using multiple tabs / devices on the same cruncher or rewind page can lead to data loss. If you close a page that does not have data uploaded, that will overwrite any existing data you have uploaded.


Technical Details
=========================================================================================================
We used to store your data in a database table that would have a row for each player you uploaded projections/exposures for. The structure was something like this:



There were a few issues with this design. First, you would need a row for every player, every period for every FC user. This amounted to a very large table, some 60 million rows of data.

Second, and the bigger issue, all the columns needed to be statically set. I am only showing the Fanduel and DK in the above image, but we had columns (22) for every site we supported, including variations (eg. DK showdown). This posed a few problems, if we ever wanted to add a new variation, we had to create a new column. If we wanted to allow users to upload randomness, we needed to add 11 new columns (dk_randomness, fd_randomness etc.)

This really limited how we could easily grow things in the future, and users being able to upload any columns would be challenging with this design.


Our new design looks more like this:



This design lets us store your columns in the single json object, which makes adding any columns easy and can be unique for each user. The json object currently holds projections, exposures, randomness and any other column you upload. It looks like this:


{
"945161": {
"proj": "9",
"rdmpct": "10",
"exp": 0.45
},
"945493": {
"proj": "10",
"rdmpct": "10",
"exp": 0.5
}
}


This works great, however it does provide a new challenge. When you first load any lineup cruncher/rewind page, we load a copy of the {json object} if you have one stored in the database for that League/Period/Site. If you do not, you will start with an empty object.

When you update your data (change a projection for example), we update your browsers copy and then we will send the entire object to the server to be saved in the database. We bundle up the changes, so if you make several in a row, it will send all the updated data at once. We also save the object one last time as you exit the page, just to try and ensure your data has been saved if you had made several changes and refreshed quickly.

The scenario where this becomes an issue is if you are working on multiple tabs or devices simultaneously.

Take this example:

  • Open FC on 2 tabs where you haven't uploaded any data.

  • Update projections on first tab. You can refresh this page and see they are there. Then close this tab.

  • When you go to the second tab, you won't have projections because when you loaded the page you didn't have any. When you refresh this page, your data from this page will be saved, which is empty and your projections from the first tab will be wiped out.



This should not become an issue unless you are specifically working in multiple tabs or devices at the same time. You can update data, close the browser (or leave it open) and then if you load a new window elsewhere (say traveling home from the office) it will pull all your data in from the last save as a starting point.


Hopefully this helps explain it all a little better if anyone is running into an issue.

Hello... AWESOME update !!! The possibilities of the unlimited columns + the data conditions are literally endless. Thank you.
I do have a weird question / glitch / user error (?).
Today I've been playing with some ideas/strategies with the new features and have been loving it. However, I just noticed something strange that I can't figure out.
Using Fanduel MLB Cruncher I uploaded and additional column called 'own' , refreshed, etc..... and setup a basic 4x3 stack in stacks with a max number in the data options. Then I optimized using 'own' column instead of using projection column. looked great right! Sweet!...well then I noticed when I change minimum projection from 1 to 0 (i don't even know why i did this), i get completely different stacks/lineups when I re-crunch using the custom 'own' column. The weird thing is that none of the lineups are using players with projections of 0. So why would this change the optimized lineups?
I've played around with it, and really can't figure it out. The 0 to 1 or 1 to 0 doesn't change the lineup crunch results when using the projections column. only my custom 'own' column. And again, no 0 projected players are being used in the lineups so I can't figure it out. Thank you in advance - and I hope that was a clear explanation. I'm not always excellent at articulating details.

update: I've been able to recreate this several times now. i'm actually just wondering which is the real optimal crunches now. i'm going to switch my 'own' column to my projections and see.



Can you email support@fantasycruncher.com with this info. May need some more details so we can recreate and see what's happening. I could not reproduce just now in a simple test, so there is probably something Im missing.

I know you said you are not offering ownership projections at this time, but I would LOVE to see that as a feature. Honestly that's the only feature that you don't have that others do. I know it's difficult to get accurate, but honestly I think most people use it just to help identify chalk plays. I hope you would consider adding it sooner rather than later.


Have you back tested the other sites that offer projections? The ones I have are pretty awful to the point of being completely unusable. It's possible we add projections in the future, but we would not want to be lumped in the "projections suck" camp, because once you are, you dont get out. We could easily add bad ownership projections just to check the box, but developing quality ownership projection formulas would take some time and I only have so much of that. We may work with some partners to offer their ownership projections as an addon to FC in the future if we don't develop our own in house.

Is the "min val included in calc" the projection value or the value column (projection/salaryx1000)? Because as it stands for the NFL main slate you only have 19 players above 3x in the value column. It seems to still calculate using players below 3x value.


No, this is the minimum value of the selected field when you click calculate. So if you are using Projections, then its minimum Projection, if you're using Ceiling, its minimum Ceiling and so on.

I think I will change the wording in the advanced options so it is not confused with the Value Column.

I'm sure you guys may have noticed we pushed out a rather substantial update yesterday. I wanted to get this live in your hands as soon as possible leading up to NFL, so you guys could test it out and we could find any little bugs that popped up. A big thank you to everyone who emailed in with any issues they found, I believe they have all been addressed at this point. As always if you guys ever find an issue with the site, please email us at support@fantasycruncher.com and we will get the issues resolved asap.

This update was a major shift in the underlying code that will make several new things possible down the road, so I did expect a few growing pains, but I think it will all be worth it. Now onto the update rundown.

=========================================================================================

Upload Anything
You can now upload columns of data you want to see directly into FantasyCruncher. You could use this to upload multiple projection sets, ownership projections, or anything else you think that could be relevant. Once you have uploaded columns, the data will be visible in the main page and you can edit the data individually if you wish, just as you would edit a projection, exposure or randomness. Click on “Upload Data” to get to here:



Clicking on Add/Remove Column will allow you to add new columns to your data. Then you can paste in the data and upload.




Once you have uploaded Columns, you will need to refresh, then you will see the new column in your data.

=========================================================================================

Using My Data
So what can you do with this new data? Here are a few features we have added so far.

You can use your data to calculate lineups if you wish, this is useful if you are uploading multiple projection sets:




All the data you upload can also be displayed in the Lineups calculated by clicking the little gear icon in the top of a lineup card:






You can also sort the lineups by your data




You will find a new tab in the Advanced options “My Data”, from here you can add rules that will use your data to restrict the lineups created. A typical use case will be if you are uploading ownership projections and you would like each lineup to be within a certain range. We have decided not to provide Ownership projections at this time because if we are to provide them we want them to be highly accurate, this may be something we offer in the future. The 2 best sources we know of at this time that provide ownership projections are awesemo.com and unsourcedfantasycollective.com. Most other sources have been tested and proven to be fairly inaccurate.

We will continue to develop uses for mydata, and I think this opens up an entirely new world for us.



=========================================================================================

Page Load Speed
One of the Major code changes we worked on was how we load players when the page initially loads. We had an issue previously that when the playerpool was large, it would take a long time for the page to load and become usable. To get around this we used a feature some of you may be familiar with that would limit the players viewable to only players above a projection threshold (you can still see this setting in your profile, and it does still function).

With the new code, even an extremely large player pool should load within a few seconds (~3 - 5). This change will allow us to show more players in the pool, and we are looking to move in that direction, so you will always have a full playerpool at your fingertips.

While having all the players visible does not slow the page loading down, having all the players in your playerpool for calculations does slow the calculation down. This is due to the problem size becoming much larger and full of players who will not actually be used. To get around this issue, we have added a “Minimum value included in calc” setting. This is only for the 4 major sports where playerpools are large. Any player in your playerpool below this setting will not be considered during calculations unless they are locked. You can find the setting in your advanced options as seen here:



=========================================================================================

Other Additions

For NFL we have added the ability to set a unique player per lineup by position if desired. This could be used if for example you always wanted at least 1 unique WR in every lineup.





At the bottom of the page you will find an action menu, this is where you can reset your projections, copy (or download) the player list, or reset your thumbs.





This update took longer than I had anticipated but was critical to get right. Now that it is complete, it will be easier and faster to complete the next set of updates which I already have started. I think you guys will love the updates in store!

As always, please let us know if there is anything you love/hate or if you have any suggestions for additions you would like to see in the future at support@fantasycruncher.com.

We are going to try to add CFB however I don’t think it will be ready to start the season. I am busy with some big code changes leading into the NFL season. Some really next level stuff you guys will love!

You can move lineups from one crunch to another, and then export them all as one list. After you create a second crunch, you have the option at the top under select lineups to either copy or move the lineups to another tab. It’s not a perfect system and something I will be improving in the future, but it does work to accomplish what you are looking to do.

For the groups, one thing maybe people may or may not realize is that in any group you can set a “key” player (hover over the player name after they have been added to the group) and then use this key player to control the group. For example you can set Odell Beckham as a key player and have Eli Manning in the group as well. And then you can make the rule IF Odell is used, then use Eli. Or you can set the opposite type of rule, if you use X player never use thes players. Etc etc etc. Glad to hear you like it.

I guess the good thing about everyone copying FC is that it keeps me pushing forward, looking forward to the next updates!

It looks like we pulled the data prior to the contests being finalized. Have you noticed if this has happened on other days? I have re-pulled for that specific day, but may need to adjust things so this doesn't happen in the future.

It is up now.

Replied To: Tennis

1

It would be quite a bit of work to support fully. I am all for it, IF the sport sticks around. Don't want to do a ton of work and then the sport kinda fades away.

I have corrected this issue, if you want to use the game filter drop down. But as rubberducky said, the drop down slate selection is just a convenience thing, you can manually include/exclude any games by clicking on the @ sign between the team eg: NYY @ SEA.

We may expand to update even more often, but this is a starting point.

This is a good idea. I have added it to our beta site, and will push it live in the next update. If you have access to our beta site, you should see it live now.

This is coming soon, it is a little more complicated to handle correctly, but I think we will have support very soon.

I am working on developing a new way to handle these slates which I think will be critical if the Fanduel Boost format stays in place. For now I have changed the way MVP's are handled for the standard single game slates on NBA and MLB. They are treated as a "faux" player, with an automatic 1.5x increase in their score. If you are uploading projections, you will only need to upload for the standard player and the 1.5x score will be automatically calculated. You can manually change the scores of the players and the MVP / non MVP version of the player should be updated accordingly.

If you play the single game format, please check it out and let me know if you have any feedback. I anticipate this being the way we handle the BOOST format as well if this works out.

If you would like to join the beta program, you can do so by going here and filling out the form to request access: https://beta.fantasycruncher.com/

If you are already an FC member, there is no cost for this, however, we ask our beta users to show us support by running the FC avatar on Fanduel or Draftkings. In exchange you will get access to the cutting edge improvements as we are developing.

This will be an ongoing program and we will be pushing the latest code to our beta site initially while we work any bugs out and before we push the code to live for everyone to use.

If you have any questions, let us know and thank you for your support!

I will be working on it this week.

I have decided to make a change with how we handle this and future updates and will continue to allow early access to new enhancements as they are being developed.

If you want to continue to use the beta version of this, and future updates, until they are ready for full release, you can sign up at https://beta.fantasycruncher.com/

You will find all the details there about signing up.

Yes, there actually was a bug in the projections. It happened due to adding Fanduel, which long story short made our algorithm think there were 2x as many drivers in the race as there were. I have made the necessary correction, thank you for pointing this out.

I did determine the issue was with the query that grabs and returns all the MLB data from our databases. I have re-written the query from the ground up and improved the time to run and the efficiency dramatically. This will eliminate the stress that was being placed on our servers when everyone refreshed the MLB pages at the same time. You may notice the MLB pages should load the players much faster now when the page is loading. Thank you for everyone's patience on this, I know it sucks when the site goes down, I appreciate your understanding and this specific issue will be one of the past.

There was an issue today that we are still investigating the root cause. The servers became over utilized and could not respond fast enough around 3:30pm PST. After initial diagnosis, we ended up upgrading our Database servers ~ 3:45pm PST and this was completed around 3:55pm PST. This helped to clear some of the congestion that caused the pages to not load and many users were able to access the site.

We will be working to determine the root cause of this issue, and implementing a fix that should correct this specific problem so that it does not happen again in the future.

While we have had our fair share of issues, it has been nearly a year since we last had any kind of outage, and I fully understand how frustrating this can be. Unfortunately these things always happen at the worst times, since it is when everyone is using the system. I will be working on this specific issue non stop until I get it resolved. Thank you for your patience, I am terribly sorry to anyone who this affected.

In advanced settings for MLB there is an option to allow players facing your pitcher. By default it is set to 0 hitters facing your pitcher. If you want to build lineups for Showdown and have a pitcher used, you would then need to have at minimum 1 hitter facing your pitcher due to the rules that DK has about using players from both teams. If you wanted to use both starting pitchers in a lineup, you can set this setting to 3 players facing the pitcher.

Maybe I missed it and am doing it wrong but the new "allow pitcher as part of stack" option is causing issues for me. For example, on DK I want to create a bunch of stacks of 5 hitters and then allow the pitcher to be on the same team as those 5 hitters if it naturally happens. With the new settings if the pitcher is included only 4 hitters are returned, and I would need to change the stack to 6 players to get the option with 5 hitters + pitcher from same team. Make sense?


You don’t need to use the “allow pitcher as part of stack” in this case. You can set a stack of 5 batters (so don’t check the allow pitcher box) and the pitcher can still be included organically if the projections dictate that. One thing to remember about the stacking number, it is a minimum number, so if you set it to 4 for example, you could potentially get 5 batters from the same lineup.

Hopefully this makes sense, let me know if you need any help getting it setup.

I was wondering if we would get this request. That may happen in the next update.


Anyone else want to see this?

No there isn't, the best way to do that is to do 3 separate crunches and merge the crunches afterward, the calculation time is actually shorter in this situation, but you have to wait for one crunch to finish before running another.


This will not allow you to do unique players per lineups (across different crunches) and will make lots of very similar lineups. Just keep that in mind...[/quote]

What you can do is solve 50, then change the settings and use the calculate more button to do the next 50 and that WILL keep the unique players per lineup in tact.

Posted Topic: March Update

1

I have pushed out a fairly significant update today, you will notice a few things that have changed I will point them out now:

The Main Navigation
You will notice the main navigation has been updated, you can now navigate by sport and then choose the tool you want for the site/style you want. The most recent insights articles for each sport are also displayed here. This is a mostly cosmetic update but will allow room for future growth.


==============================================================================
Exposure changes
You can still change all of the players at once in advanced settings seen here:

You can also now use a dropdown menu item in the exposure column to apply to ONLY the viewable players, meaning if you filter by position for example, you can quickly apply an exposure to all of those players at once. You can also [i]divide[/i] the number between the players in the list. So if you were looking at a list of PG's on fanduel, and you wanted to evenly distribute all of those among your lineups, you could divide 200% (there are 2 PG slots, so 200% will be the total exposure used) across the PGs you have selected.



==============================================================================
Randomness
Randomness can now be applied per player. You need to go into advanced settings and turn on randomness now if you would like to use it. From there you can set a randomness on ALL players if you would like.

When you turn it on, you will have an additional column in the players table. This column can be adjusted much like exposures now and can be used to quickly change the randomness of all of a list of players, for example change all Hitters in MLB without changing Pitchers. You can also adjust any player individually if you would like.


==============================================================================
MLB Stacking
I still have some work to do here, but I have added a couple of new features that have been requested. You can now choose to include the pitcher as a possible player in the stack. This will not force the pitcher to be used, but allow them to be counted as part of the stack.

The "position stack" options found in other sports, have been added to MLB, which could be useful if you wanted to force a Pitcher to be used in the stack. I have also added the ability to "team stack" single players, which could be used if you wanted to make lineups with 5+1+1+1 batter stacks. These were requested by users, so feel free to experiment and let us know any feedback.

==============================================================================
Other additions

  • Added Win % for pitchers in MLB

  • Added support for DK MLB Showdown contests

  • Added support for DK MLB Pickem contests

  • Added support for Fanduel MLB Single Game contests


I don't have an exact answer for you, but I suspect had Malkin gone for a big night you wouldn't have posted. My point being that hindsight is 20/20, so it's easy to look now and say the projection was wrong. This may be something we look at for next years NHL projections, but as always, we STRONGLY encourage our users to adjust projections themselves, and if you did not believe he would score the projection then you definitely should have lowered it.

Replied To: FD MLB

1

Awesome! I guess I missed that announcement. There will be an update pushed out before Thursday that will correct this among other things.

Makes sense. I think we can get this added.

This is an issue I am going to try and address in our next update. The one thing about stacking teams, it's not forcing an exact number, its actually making sure it has At Least that many players. For example, you can make a stack of 3 players, then either lock in 4, or make 4 guys from 1 team projected for 100 and you will see it will use all 4 even though the stack size is set to 3. Because of this, making stacks of 1 would have no impact.

I think you may see this!

We pushed the MLB data out so you can play with it, including the new Fanduel format.

Posted Topic: Swap Players

1

I pushed out a new feature to FC that many of you have asked for in the past, which is the ability to swap out individual players from lineups that have already been produced. You will see the little swap icon in the lineup cards now, which you can use to change any player for another. Please play with it and as always let me know if you find any issues or have any feedback about the feature. Thanks!


I added a column to Lineup Cruncher / Rewind that will display the actual exposures used from a set of crunched lineups. I think this minor enhancement is really useful as an addition to how we already display the players exposures. It will allow you to do things like, sort by Projection or Value and quickly see any players you may be over or under weight on. This can also be useful when trying to cap Maximum exposure to players so you can see how things are currently shaped. Hope you guys find it useful, let me know if you have any questions or suggestions regarding this addon.


Just make sure you use the slate selection in the game drop down and it will be the correct salaries:



I will look into adding some code so that the main slate is the default that shows up moving forward.

The issue was, this is the first day having both normal DK NBA and their showdown format and the salaries got mixed up. This has all be corrected, and our systems are now setup to handle importing both DK and DK showdown salaries.

I still have a few things to make sure we get right this week, but xfinity should be a go. You can get to it using the drop down in the Draftkings Nascar Lineup Cruncher:



Here is a direct link for this week

I think we will [i]most likely[/i] add support this week.

Thanks, updated it from my phone and missed those. Should be all set now.

It has been corrected, there was an automated script that pulled in the team abrevs from DK and FanDuel and they didn’t match.

If you email support you can send us a sample file and we can figure it out for you.

FC is not experiencing any issues with CSV exporting/importing, so this is something that is only affecting you. Please email support@fantasycruncher.com so we can help you get this resolved.

Must have just missed collecting that data before, I have pulled the stats in now.

Thanks for letting us know of this issue, this has now been corrected so you will still see a player even if you set them to line 0.

Thanks for the feedback sixer03fan, both of those issues you pointed out are now corrected.

We have added Fanduel Single game NBA support. Please consider this a beta version and let us know if you discover any issues or have any feedback. Currently the MVP used in the lineups will be the highest projected player (or whatever metric is used to calculate). This means that you cannot have duplicate lineups with just the MVP switched at the moment, which may or may not be desired. I think we will give it a little time and see how things go and then determine if we need to adjust moving forward.

You are right. It is gone now.

DK showdown has been added, you can find it under the Tools > Lineup Cruncher > NFL Showdown option. One note, we have added this years stats for defensive players, but we have not calculated a "DvP" for defensive players so they are all set to 16th (middle of pack) as a default. Everything else should be all set, if you guys run into any issues, please let us know asap.

I just pushed out an update and this should no longer be an issue. Thanks for your patience on this issue, as always if you find anything not working as expected, please let us know either here or via email: support@fantasyscruncher.com

For issues like this, please go ahead and email support@fantasycruncher.com. It is something specific to what you are doing and this will allow us to work with you to find the root cause.

Replied To: NHL

1

Thanks for the heads up. This was due to the new format Fanduel added "Pond Hockey" which we are not supporting just yet. I have made the adjustment and salaries should now reflect the standard format.

We identified the issue and are working on the solution. Should have things back to normal a little later today.

When I try to use the lineup rewind feature to find the perfect lineup from last night, it skips the first two lineups and goes straght to the third best lineup which scored 389.75 dk pts. The perfect lineup scored 390.25 dk pts....


I did some digging and found the 2 lineups that were not displayed are these:

PG Rajon Rondo 48.75
SG Jimmy Butler 54.5
SF Paul George 50.5
PF/C Anthony Davis 66.75
SG/SF Lance Stephenson 46.25
PG/SG Jamal Murray 42.25
SG/SF Vince Carter 40.25
SG/SF Bogdan Bogdanovic 41.25
Total = 390.5

PG Rajon Rondo 48.75
SG Jimmy Butler 54.5
PF/C Anthony Davis 66.75
SG/SF Lance Stephenson 46.25
SG/SF Will Barton 40.75
SG/SF Vince Carter 40.25
SG/SF Bogdan Bogdanovic 41.25
PG/SG Tyreke Evans 51.25
Total = 389.75

The problem is, these are invalid lineups. There is an issue with the PF and C position. Anthony Davis can go in either slot, but once he does, there isn't a player to go in the other slot. Im not sure where you found the top score as 390.25, but can you let me know and also let me know the players in that lineup and I will see if I can figure out if we are in fact missing a valid lineup. I don't think that we are, but would like to triple check.

When I try to use the lineup rewind feature to find the perfect lineup from last night, it skips the first two lineups and goes straght to the third best lineup which scored 389.75 dk pts. The perfect lineup scored 390.25 dk pts....


Where did you see the 390.25 number? I am investigating now.

We have discussed this in the past as we use slack internally for all our communications. I'm not sure if this is something we will ever add, but please chime in if this is something you want as well.

So why is crunched rewind scores different then what it optimized yesterday? Totally different. Is it just give u highest possible lineups or what it projected yesterday because not the same


Lineup Rewind defaults to using the actual scores for calculations, so you can see the best actual scores on any slate with any playerpool and settings. To see the lineups as they were PRIOR to the games being played, you just need to change the drop down to use something other than Actual Scores before clicking calculate. You can use "My Projections", "FC Projections", "Highest ceiling", "Highest Floor", etc.

So is this why when I ran lineups using my own projections, nothing came up? It worked fine when I used your projections....


I don't think that you should ever encounter not producing any lineups, that sounds like something else entirely. You can email support@fantasyscruncher.com and we can help figure it out.

In the advanced options > general tab, there is an option to change exposures for players. You can just set this to 100% and click the change ALL button.


In an effort to speed up our algorithm for finding the optimal lineups for DK NBA, we have adjusted the way the algorithm works so that it no longer splits a player into 2 unique players. This is working as designed, and has significantly reduced the time it takes to find the optimal lineups. However, we are working through some edge cases where invalid lineups are produced. An invalid lineup would be something like this:

James Harden PG/SG
Jeremy Lin PG/SG
Brandan Wright PF/C
Victor Oladipo PG/SG
Gordon Hayward SG/SF
Chris Paul PG/SG
Ben Simmons PG/SF
Daniel Hamilton SF

While this looks like it may be valid (and it's very close), it actually isn't, you can go and try to make a lineup with players of those positions in DK if you would like. The way our software works, it returns a list of players, and then a second algorithm places the players in the best slots. Currently when the second algorithm cannot place those players, it discards the lineup, the issue at the moment is the front end interface still shows as if that lineup was created, so you have a "missing" lineup. We are working on a fix for this so those discarded lineups are either

A: not produced
or
B: the interface also discards them.

If you do find you have "missing" lineups at the moment, the best way to handle this is to simply produce the number of lineups you are missing with the calculate more button. The best way to see if you are missing any lineups is to use the select lineups drop down, whatever number that is listed there is the actual number of lineups that are currently displayed:



We will get a fix pushed out asap, but I just wanted to give a heads up incase anyone else encounters this issue. Thank you for your patience.

Loading saved crunches in Lineup Rewind is working. We will need a little more specific info, please email support@fantasycruncher.com with the Site/Period you are trying to restore, the browser you are using and let us know what is happening when you try to restore.

In order to produce any lineups for DK now, you will need to input the number of lineups you want to produce and you will need to specify what metric you want to use when calculating the lineups. It will need to look something like this:




=== DISCLAIMER ===
FantasyCruncher has always maintained its stance that we are software that enables users to build lineups the best way they see fit. We are not here to give any users premade lineups, the lineups made using our software are YOUR lineups, we do not endorse any user simply clicking a button and playing the first lineup spit out. Due to the nature of this industry and the many people selling lineups, it may be the case that some users confuse what we do with what they do. As a software developer it makes me sad to even need to clarify this and it makes me angry to be lumped in with the snake oil salesmen that I assume DK is really trying to weed out.

btw, looks like you guys are probably talking about 2 different days. I know for the 11/11 MMA slate if you selected 3 unique fighters and ran the lineups, #5 was the nuts @643 FPs.

In the game filter menu, select the Mini 12 game slate, and the salaries will update:


Thanks, this has been fixed.

We are currently using a 30 game rolling average for the NHL projection algorithm, so it will be a little different for each player.

is the pickem under DK only meant for DK or can I use it with Fduel too? if not will there be one for Fduel put out ?


Im not aware of their being such a thing as Fanduel Pickem.

What browser are you using? I cannot recreate this issue, and you are the only one to report (so far) so it may be something going on with your setup. Make sure to reboot, check a different browser possibly and see if you have the same issue.

no it was running slow the last 3-5 days around 6-7 EST for me too, and i know of a few others. do you think maybe since NBA is back, and there more volume on the site, is causing this?


First, this thread was originally started 4 months ago. So this is a separate issue.

Second, I am assuming your issues were related to DK NBA. DK NBA still has an issue we have yet to fully resolve. The problem is there are hundreds of split position players, which causes our current solving solution to take much longer. We developed an alternative solving algorithm, however after originally deploying, we realized there were some issues where it would produce invalid lineups.

Unfortunately it's not a trivial problem, but it is something we are actively working on to find a solution.

If you have any issues in the future, it's probably best to just email support@fantasycruncher.com.

Make sure to refresh, that should not be happening right now.

Marcelo Golm now has the correct PlayerId

If you are making lineups for the televised slate, you will need to exclude the fighters that are not on the televised slate, so they are not in your lineups. This week the televised slate only includes fighters in fights 1-10, so just uncheck the fighters in fights 11 & 12:

Jarred Brooks
Deiveson Figueiredo
Marcelo Golm
Christian Colombo

++++ EDIT ++++

Sorry, I read the issue wrong. I see Golm's PlayerId is missing for the regular slate, I will get that corrected now.

I have re-pushed the fix. I believe all the bugs have been worked out. Please let us know if you find anything not working as it should.

Unfortunately there was a small bug in the new update that our users found. I have rolled back the update, and will fix this bug tonight and get it back live. Sadly this means 1 more day of slow DK lineups :-(

I have pushed out an update that should resolve the DK NBA speed issue. We had to go back to the drawing board and change the way we solved for split position players, but so far it looks to have made a drastic improvement. Let us know if you find anything that isn't working as expected, we did have to rewrite several parts of our code to make this all work. Thanks for everyone's patience on this issue!

We are aware of the slowdown generating lineups for DK NBA that has started happening this year. We have identified the root cause of the issue which is due to the increased number of multi position eligible players.

Last year on Oct. 26th there were 54 of 300 players that were multi-position eligible.
Today there are 221 out of 331 players with multi-position eligibility.

We are working on a solution to this issue, but do not have a current ETA, hoping for early next week. In the meantime, the best way to speed things up is to reduce the size of your playerpool.

Should be all set now.

We are working on now.

Just a heads up, we have added NBA & NHL Pickem format support for DK! That is all, carry on.

It is updated and live on FC now.

No, but it should be up in the next hour or so.

Yep, it will be up on Monday for Tuesdays opening slate.

I think it *should* work, but there could be certain circumstances that it breaks. If you want to post a screenshot here, or email support, of the specific rules, we may be able to help solve. There definitely seems to be an art to the way the rules are setup/applied at times, so sometimes just setting them up slightly different gets the desired results.

FYI if you want to post a screenshot here, I suggest using imgur. You can paste and image there, then get the BBCode formatted link from the "Get Share Links" dropdown


LETS GO VEGAS KNIGHTS!! As a guy who grew up in Las Vegas, I finally have a professional hometown team! This may be the year I grow to love hockey!

Still some work to polish up, but NHL is now live on the site.

Just take guys that are expected to play the most minutes lol.

Is there any reason NHL isn't up yet? Anyway to just get it up even if the projections might be holding it up please? Haha I'm just getting antsy and want to start getting used to how NHL works. Hoping it can be up tonight, thanks!


We are working through automation processes, it will be up tonight.

I think October 8th is when we first started supporting preseason last year. If memory serves me correctly, last year was the first year that DK/FD had preseason NBA.

We will be updating NFL with the accurate data and projections this afternoon.

Is it possible for you guys to get last years NBA Preseason data back up? Whenever I try to access it, I get a blank page.


It should now be accessible.

We will get NBA preseason up tomorrow (Friday 9/29/2017), it will not have actual projections, but will allow for uploading your own.

NHL will be up early next week, likely Tuesday.

Replied To: Mon-Thurs

1

I will get these added to Lineup Rewind in the drop down, but you can use these links:

https://www.fantasycruncher.com/lineup-rewind/fanduel/NFL/2017-week-3_monthur
https://www.fantasycruncher.com/lineup-rewind/draftkings/NFL/2017-week-3_monthur

I brought this up last year- sorry if it has already been addressed. But it would be very valuable if we could have the option to update lines ourselves... obviously twitter research pays off in hockey at crunch time! FC is great, but often lags when it comes to this info. Thanks a lot.


Yes, we will be adding that this year!

Did not add to MLB since it was so close to end of the season, but we will get it added for NBA and NHL assuming DK has it for those. Most of the hard work to support them was done for NFL, the other sports should not be too difficult.

Replied To: Mon-Thurs

1



In case anyone else has an issue, ^^ this is where to find it.

Arcade mode over the last 3 weeks has just been printing $$$ ... I wasn't going to say anything, but you did so make that $$$!


I think when people find an edge, they don't want to tell anyone! I don't blame them. Anyone have any experience using FC for MMA? I think our MMA numbers are the best you will find anywhere.

Replied To: A.Rodgers

1

Very strange, I think we may have had data from the slate they deleted because some of the MNF players prices were waaay off. Nonetheless, thanks for the alert, he has been corrected.

CSV Exporting works with Fanduel, Draftkings and FantasyDraft. The process is nearly identical for all sites and consists of:

1. Make Lineups on Fantasy Cruncher
2. Download a CSV File from Fantasy Cruncher
3. Upload that file to Fanduel / Draftkings / FantasyDraft

Here is a video that goes over the process in more detail:


CSV Exporting works with Fanduel, Draftkings and FantasyDraft. The process is nearly identical for all sites and consists of:

1. Make Lineups on Fantasy Cruncher
2. Download a CSV File from Fantasy Cruncher
3. Upload that file to Fanduel / Draftkings / FantasyDraft

Here is a video that goes over the process in more detail:


Dave,

When NBA and NHL roll around can we have an additional column for Vegas expected points like the way you did for NFL?

Greg


Yes.

Should be all set now.

Have not updated pickem for week 3 yet. Will be doing that tonight and working out some issues.

Thank you for the heads up on this. They have been added.

We will not be supporting the DK PIckem Monday - Thursday slate this week. I am out of town, and I need to change some code to make these work correctly. I will get it done for next weeks games.

Today is the day!


Awesome and its well put together! Thanks for taking customers request to heart and following through! Well done.[/quote]

This is still a labor of love, I do it for you guys! Getting this right was no small feat, make sure you select the right slate in the game filter, cause the player data jumps all over the place:

Todd Gurley:
Thur - T6
Sun - T5
Sun-Mon - T7
Afternoon Turbo - T3

GL this weekend, someone go win 6 figures!

We have added NFL pickem support for Draftkings. You can find the link under the Tools > Lineup Cruncher menu.

This was a challenging addition, as there are several changes from the norm going on here. Each player has 2 positions, their Tier and their natural position. The natural position is important to keep for things like positional stacking while their Tier is what's used for the lineup constraints. The other big challenge was the players will have different Tier positions depending on the slate, for example this week Carlos Hyde is a Tier 6, 7 or 8 depending on the slate. On top of this, some players are only available on some slates and not others even though their game is included. I think all of the issues have been addressed and it seems to be working nicely.

As always, any feedback is welcome and let me know if anyone finds any bugs or issues while using it this weekend!

Today is the day!

We don't have rigid schedules here. So sometimes it's tough to say the exact time things will be released. We are constantly working hard on new improvements.

Thanks for letting us know, the issue has been resolved, you should be able to save now.

When originally developing Fantasy Cruncher, some assumptions were made. One of those assumptions was that a player's Salary and Position would remain consistent for all slates on any given period. This turned out to be incorrect and it has affected FC on short slates occasionally when Fanduel or Draftkings would change a player's position or salary for some slates.

It took some time to design a solution that would work with our existing data as well as account for these periods with inconsistent data. This week for NFL Fanduel has different salaries for the Monday Night NFL slate. I have just pushed out our update that will account for these differences and when you select the MNF slate you will get the alternate salaries. As this is a new function on FC, if anyone experiences any issues with this, please email support@fantasycruncher.com so we can investigate.

If you made lineups for Fanduel prior to Saturday 2pm PST, and used any MNF players, please take a moment to double check that the correct salaries were used.

If anyone has questions please let us know.

I think he was 3700 on the early slate. I have corrected his salary for the main slate, he also is unavailable on DK on the Turbo Slate, even though that slate includes the Angels games.

Dont add it


Reverse psychology attempt, or you want me to work on Soccer instead??

We have had some interest in Pickem, it could happen.

If we add Draftkings pickem style to FC we will do it fully. We have not decided either way if we will be supporting this or not.

I'm not sure I understand. I was asking will FC be able to run line ups if I set groups equal to tiers on dk.


I don't think that would work, since the other rules would still be applied regarding the positions.

but wouldn't the line ups still be the generic 2 sp, 1c, 1 first base, etc plus be cap restricted? if we could turn off cap and allow as many of a position it would be fine.


No, not at all. The tiers do not necessarily match with real world positions. Some tiers have mixed positions.

I am not completely ruling it out, but we don't have plans at this point to add the pick em style contests to FC. There are a few issues, first, this is not really something that needs optimization since there are no restrictions on players you take other than 1 from each tier. So the #1 optimal lineup would simply be the top fantasy point projected player from each tier.

All the players would have the positions of T1, T2 etc, so to get the other features of FC to work correctly, we would need to augment our system to detect the player's tier position, AND the player's actual position since each tier can have players from different real world positions. I am just not sure how valuable it would ultimately be, other than the ability to quickly create many lineups.

I am reserving judgement on the format for the time being, I don't know if it will catch on, but I will keep an eye on it.

There was an issue today because of the 2 day slate. I have corrected this, and the time stamps will reflect properly now on all WNBA slates.

Yes, all white labeled partner sites went down as well.

There was a misconfiguration made by our server admin, it was a mistake, it was done early this morning. This was something he was working on to mitigate these types of issues in the future, but there was a simple mistake made, which was exposed around peak traffic time today. It was corrected, but maybe too late for some.

Replied To: MLB Mixup

1

We do not support Fanduel mixup slates at this time. This is because the rules were changing (or supposed to be changing) each week, and we weren't sure we would be able to adapt quickly enough.

I see it is currently listed in the slate filter dropdown and I will remove it after posting this. That list gets populated automatically from a data pull, and the mixup slate should not be listed as an option.

Thanks for heads up. There was an issue with the team abbreviations not matching with DK's that has been corrected. Should be good now.

GOOD NEWS!

The bug was isolated and reported to the Chrome dev team last week where they accepted and corrected the bug. It looks like the fix is included in the newest version which I just tested and everything seems to be back to normal. You should be able to update now with no issues.

[color=red]BAD version:[/color] 59.0.3071.86

[color=green]Good Version:[/color] 59.0.3071.109

Yes. Click the drop down arrow at the top of the page to select players and choose "My Projections"


There is an issue with Chrome version 59 that affects a core function the way FC currently executes. Without getting too technical, the calculation of lineups runs in a separate process on each users computer, allowing the continued use of FC while the calculations are happening. In Chrome v 59 this background process keeps terminating prematurely resulting in the message that only X lineups can be calculated. This number varies from calculation to calculation (without changing anything) and is seemingly random at this point. If you calculate a few lineups, then use the calculate more lineups button, you will see the calculation will continue because the background process is then restarted.

We are working on determining the exact cause now, and will get a fix out asap, but I do not have an ETA at the moment. This is obviously a critical issue and we are treating it as such. In the meantime, IF YOU HAVE NOT UPDATED CHROME, PLEASE WAIT A FEW DAYS. If you have already updated and are experiencing this issue, your best options are to either use Firefox for the next few days, or you can download the previous version of Chrome (ver 58) from the following links. You would need to uninstall your current version and re-install the appropriate one.

Chrome 64 bit Windows
https://dl.google.com/tag/s/appguid%3D%7B8A69D345-D564-463C-AFF1-A69D9E530F96%7D%26iid%3D%7B441B2A72-75A4-3DD0-34BE-5F472CC2CFCD%7D%26lang%3Den%26browser%3D3%26usagestats%3D0%26appname%3DGoogle%2520Chrome%26needsadmin%3Dprefers/update2/installers/ChromeStandaloneSetup.exe

Chrome 32 bit Windows
https://dl.google.com/tag/s/appguid%3D%7B8A69D345-D564-463C-AFF1-A69D9E530F96%7D%26iid%3D%7B441B2A72-75A4-3DD0-34BE-5F472CC2CFCD%7D%26lang%3Den%26browser%3D3%26usagestats%3D0%26appname%3DGoogle%2520Chrome%26needsadmin%3Dprefers/update2/installers/ChromeStandaloneSetup.exe

They already are. We do not have the scores for weekends currently.

Everything should be back to normal now.

This is something that I still need to address. Fanduel's previous "experimental" golf format required a huge change to some structural things in our data. I am in the process of simplifying it all and will have it back to normal in the next day or two.

I cannot reproduce this issue, If you are still having the problem please email support@fantasycruncher.com and we can dig into it further and figure out what is going on.

If anyone else is having a similar issue, please let us know.

Thanks for pointing out number 1, I see the issue and will get it resolved. Until that fix is pushed out, you also can use the calculate more option to make the crunch pick up wherever it left off.

Moving or copying lineups from one tab to another will check for duplicates and will not move/copy the duplicate lineups. You can give it a try by creating multiple identical crunches and try to move/copy lineups.

in a word, yes.

Congrats! I stand by our MMA projections, I think they are the best you will find anywhere.

EST it will be up for the next contests on Wednesday. We are doing some beta testing now.

Thanks, they have all been updated now.

While I will not speak to the quality of the sport, I think WNBA as a DFS option is great. It is a daily sport and it should be something fun over the summer to go along with MLB.

I once sat in an elementary school awards ceremony with a friend and we made bets on which kids would receive an award based on just looking at them. If a little action can make that fun, I think this WNBA DFS thing can work!

We will have WNBA up on FC very soon.

Yes, we support the weekend slates.

Yes, this will be added in the next hour or 2.

I just re-pulled the salary data. Hopefully it matches now, I think it should all be good.

They are planning to change the format frequently as well, so it will not always be the same. We have not determined if we will support these or not at this time. If there is demand, then we will figure out a way!

Nice, team GoodGuys!

I have a more comprehensive update I am working on for MLB stacking, but this is a pretty simple request to add for now. Consider it done. Just click the little clone link in the bottom right hand corner:


Congrats!

Im sure you (or anyone else reading this) may have seen my twitter tirade yesterday, I hope no one takes it as FC wants / needs / deserves any credit for the accomplishments you guys make. I am a loyal person and will go to war for our guys, including papagates and chipotleaddict, so hearing the success stories from the good guys is always awesome.

Keep up the good work!!

I have an update coming out very soon (this week I believe) that will address the MLB stacking on FC. Its not exactly what you are requesting, but I think it will suffice and you will be able to use it to produce the results you are after.

Replied To: MLB DFS

1

Prior to the actual lineups being announced, we display the players with the yellow dot next to their batting order. This is that players last batting order when they started, this is actually not a projected batting order. We wanted to display all the potential batters so that if you have some inside info and want to play some player you can. However, we may be changing this in the near future to actually show a projected batting order for each game. We would then show the other players as either a red dot, or not batting order at all.

When we generate projections, we use this last batting order as the projected batting order, until it is a confirmed lineup. We project all players AS IF they were going to play in that lineup order slot.

We show the injured icon next to the name which you can hover over easily and see if a player is not playing. You could also go to the injuries tab and see them all and remove the ones that are not playing.

I was out of the office this past week, so I was not available to mark players as out in our system, but I will be back tomorrow and I have also enlisted the help of Zach who works for FC to mark those players as well. Once we mark them internally as out until a certain date, they will not show up in our projections anymore and will not clutter up the player pool unnecessarily.

Hope this info helps explain it all a little better.

I'm not opposed to adding in some options to fanduel golf as needed. It was definitely an interesting puzzle to try and develop correctly as it is different from any other site/sport. I put a lot of weight in jae686s opinion, for those that don't know him, he is one of the top golf dfs players in the world.

I will give all of this input some more thought and see if there are any additions I can make to give some more options in building lineups.

I actually am working on some new additions to the MLB stacking. I will add this to my list of items that may be addressed.

You are likely looking at lineup rewind. Lineup cruncher is where you want to be for today's data. https://www.fantasycruncher.com/lineup-cruncher/draftkings/NAS/2017-04-02

Which rules are you talking about specifically? We have team stacking in MLB, which is the most useful. Is there something in particular you are looking for?


April Fools! I think it just hadn't updated with the latest data pull from Fanduel. I noticed the past couple of days our data pull is not working from Fanduel, and I have had to run manually. I will make a note and see what's going wrong tonight. I suspect we are pulling their data before they post it.

Sorry for the delay. There was an issue with pulling in the data from Fanduel. It has been fixed.

Replied To: MLB

1

It will be posted by Saturday.

This is something we are already planning to add. I don't have an exact ETA, but I would expect sometime in the next 1-3 months.

Just wish there was an easier way to enter my crunches to FD, takes me 1 1/2 hours and I don't really have that time to spare. I'm sure you'll get there eventually, thanks.


I'm not sure what you mean, we support directly exporting fanduel lineups to a csv file, which you then upload to Fanduel. Takes 10 seconds.

Replied To: Groups

1

With this last update, I addressed the initial problem, with the long list and scrolling. I will add the other suggestions to my list of improvements for development.

I just pushed out an update that I am pretty excited about! There were some various minor enhancements, some bug fixes, and a major change to saving lineups. Here is the rundown:


added a filter by opponent to the player stats window, so you can quickly see how a player has performed in the past vs any specific team. The current periods opponent will appear at the top in the drop down list. Here you can see Westbrook vs the Mavs:




The subnav menu (Game Filter, Advanced Options, Upload Projections etc) is now sticky, so when you scroll down the view lineups, it will remain visible.




The column selection for the produced lineups was improved to add more options, and it will keep the options you set. You can revert to the defaults as well:




You can now move / copy lineups from one crunch tab to another. You can do this from an individual lineup, by clicking the green arrow in the upper left hand corner. This is where the Save Icon used to be, which I will explain why it was removed in a moment.




The tools at the top of the Crunch Tabs have been cleaned up and simplified so they take up less space. Under the "select lineups" drop down, you will find the options to move or copy all of the selected lineups to another tab:




At the top left of a Crunch tab, you will now see a "Save Crunch" link! This will save the entire set of lineups, which you can restore anytime. You can use this to save lineups to review later on lineup rewind, or if you are working in 1 location and want to transfer everything you are working on to a different location. This completely replaces the "My Lineups" page, which is now deprecated.




To Load saved crunches, there is a link in the sub menu at the top named : "Restore Crunches". Which will open this box:



You can reload all of the saved crunches at once, or individual ones. If you accidentally delete a tab, you can recover it here as well, just click on the "recover deleted tabs" to see those. In addition to this, whenever you refresh the page, any tabs that are open will be automatically restored. If you do not wish to have these tabs restored, you can uncheck the "Auto recover open tabs on refresh" setting here.

In addition to these updates, we also have adjusted our backend to accomodate Fanduel PGA and we will be supporting that this week.

As always, let us know if you run into any issues or if you have any feedback on the recent changes we would love to hear them.

Replied To: Groups

1

I will add this to my list to address in our next update. I guess I never tested it with that many groups in the past, but I understand what you are saying.

No problem. I need to come up with some alert system near the calculate button that just lets you know you have non defaulted options. Its on my list of things to address as soon as I find some time.

I show the best actual as 378.6. Check your advanced settings, you likely have either a group or stack applied, or something else non default.

Replied To: FD PGA

1

It turns out to be quite a big overhaul to support the format they have introduced. The data structure is very different than any other sport at this point, so we will need to make some changes on our backend before we can support the data. We are working on it, but there is not an ETA at this point. We will try to get it added for this week, but we cannot guarantee that will happen.

When optimizing lines, I don't think it is giving me the optimal line from the jump as it did prior. I have to sort and sift through to try and find the lineup I want to use. Obviously, this is a process, but I just wanted to note my concern.


We do save your settings in advanced options now, so if you have them set to non default options, this may be whats happening. Otherwise, it will absolutely give you the optimal lineup based on the inputs that are available.

There has been an issue found on Fanduels side that could cause some of you guys to get an error. If you are editing entries, and the Contest Name on Fanduel contains a comma, this will cause an error uploading the file. For example tonight's contest:

"$125K Tue NBA Shot ($125K Guaranteed, Late Night)"

If you are trying to upload to a contest that has a comma in the name, you can simply delete all of the contest names (leave the column) and it will work.

Fanduel now allows Editing of contest entries with a CSV file. The process to do this is very similar to Draftkings, so if you are already familiar with that, you should be good to go. If you are not, here are the basic steps to edit lineups with FantasyCruncher lineups.

1. Produce the lineups you want on FantasyCruncher and download them to a CSV file.

2. On Fanduels Upcoming Tab (https://www.fanduel.com/upcoming) click the button at the top called "CSV Edit"


3. Click the "Download a .csv template" link to download the template file from Fanduel.


4. Open the template file you downloaded from Fanduel, and the CSV file you downloaded from FantasyCruncher in step 1.

5. Copy the players data from the FC CSV


6. Paste the copied player data into the Fanduel CSV and Save the File


7. On Fanduel, choose the saved file from your computer and click "Upload CSV and edit entries"


If you run into any issues, please email support@fantasycruncher.com

Replied To: FD PGA

1

Yes, we will be adding Fanduel PGA. I knew they were running a beta previously, I was not aware it was live yet. And I do believe we will be adding PGA content to the site soon as well.

I'm actually clicking the Download CSV and getting a blank file when I open it. Trying NHL lineups atm.

Yes I have my lineups all selected. It currently says 'Download 20 Lineups as CSV'.


We have been experiencing some intermittent issues with the site today. We are working on identifying the cause now. This is not an interface issue, this is something that is affecting the stability of the site. If you refresh and try it once more, you should be able to download.[/quote]

The problem was a disk space issue. This has been corrected, and everything should be back to normal.

I'm actually clicking the Download CSV and getting a blank file when I open it. Trying NHL lineups atm.

Yes I have my lineups all selected. It currently says 'Download 20 Lineups as CSV'.


We have been experiencing some intermittent issues with the site today. We are working on identifying the cause now. This is not an interface issue, this is something that is affecting the stability of the site. If you refresh and try it once more, you should be able to download.

Help! The "Download # Lineups to CSV" no longer works. Clicking on it does nothing, whereas it's supposed to pup up a save dialog.

I tried a hard refresh, as well as close/reopen of the site, and neither helped.

This works fine on Chrome, but Chrome for the Mac has performance issues.

Thanks,
Greg


I cannot reproduce this issue on firefox or IE, and I have had it tested on Safari on Mac and that is reportedly working as intended. This is the first report we have had of this, so I do not think it is a widespread issue at this time. Please email support@fantasycruncher.com for help working through this issue.

Now all the floors for the players are incorrect, this actually messed me up 2 hours before todays lock..... I'm looking at tomorrows slate and none of the floors are correct. The minutes are off as well...



Floors and ceilings are affected by your projections. None of that was changed with this latest update. The minutes for NBA are not correct when the data initially loads, we go back in after the initial data load and change these.

Sorry if this has already been answered, but what do the grey outlines around certain players mean?


If the player is grayed out like this:



It means the player is not in your player pool. You can click the checkbox on the left to select them.

a quick link to adding players to groups would be useful in stead of having to rember names and type them in thanks


We have had a way to do this since the groups have been released, but its not all that apparent, and it may be something we look to improve in the future. For now, you can add any players selected to a group easily from the top checkbox dropdown. If you drop it down, the last option is add players to group, where you can add them to existing groups, or create a new group. Here is a (little outdated) video, where I demo using it to add in players from a salary range:

https://youtu.be/TVLgavSvQo0


Looks like a BUG in Safari (not sure about others), where you can't rename the lineups now. I see the pencil icon (which I assume is how you rename them now), but when I click on it EVERYTHING on the page becomes selected and there is no way to name the lineup.

Love all the updates!

Greg



I added a possible fix for this issue, but I do not have a mac currently to test. Can you test it now and see if there is an issue any longer.[/quote]

I tested in in Safari on my Mac and it still does it. I did try it in Chrome on the Mac and the issue does not happen there. LMK if/when you need me to test again (this or other Mac-testing), and I'd be happy to help.

Aside: I have to use use Safari instead of Chrome because of a known performance issue on Chrome that keeps happeneing: Chrome Helper processes duplicating and sucking CPU. Since FantastCruncher uses so much CPU, I had to switch as I can't crank out lineups in time.

Best Regards,
Greg[/quote]

I have removed the code for now that auto selects the text when the pencil is clicked. That was the part that was not compatible across all browsers. It should work now, just without the little touch of auto selecting all the Tabs text.

Looks like a BUG in Safari (not sure about others), where you can't rename the lineups now. I see the pencil icon (which I assume is how you rename them now), but when I click on it EVERYTHING on the page becomes selected and there is no way to name the lineup.

Love all the updates!

Greg



I added a possible fix for this issue, but I do not have a mac currently to test. Can you test it now and see if there is an issue any longer.

I can't click and drag holding the left click to select or deselect multiple players now. I have to manually click each one, one by one. can this be updated?
input boxes are much better than sliders. Any chance you can remove all sliders and replace with input boxes?


You can, you just need to hover over on the left side under the select/deselect column. This is a compromise to the people who were selecting/deselecting accidentally.[/quote]

That is awesome, I actually like the new way much better than the old way. Nice changes. Love the new skin![/quote]

It actually is slightly improved as well. Previously it would toggle the current state of the player, so if you missed a row and had to go back, it would reverse players you may have been trying to select/unselect.

Now, the first player you check/uncheck is the stored intention. So if you uncheck the first player and start dragging, you can drag over any player checked and they will uncheck and if you drag over an unchecked player it will leave them unchecked.

The issue with the thumbs (which was also affecting changing exposures and projections) for players not on the first page has been corrected.

I have fixed the copy data issue, it will now work as expected with the data being pasted into separate columns.

We have pushed out an update that is a fairly large visual change we hope you will all appreciate. The focus was on improving the look and feel as well as designing the lineup cruncher page to work better on any screen size, including mobile.

The first thing you will notice is the sliders are no longer taking up any of the usable screen space, and they are located under a filter dropdown element. On mobile this will fill the screen so you can more easily set the filters. We left the position filters visible at all times, because those are used more often than the other filters.

On the table itself, we moved the Select checkboxes and Lock icons to the far left and we have disabled an old feature where you could select / unselect players by clicking on the player row. You can now select/unselect the player by clicking anywhere in the checkbox cell, and you can still click and drag over the select boxes to quickly select a group of players. If you do unselect a player, the row will dim to give a visual queue that the player is not in the player pool.

We moved the Advanced options link to the top row, alongside 'Upload Projections'. We did leave the link in the crunched tabs so it is still easily accessible while calculating.

We have made a ton of other minor improvements that I think add up to a much better experience. The mobile experience is definitely a night and day difference, in the past some of the features (the player stats window) were basically unusable. We have another update that I hope to have released in the next few days that will add a major usability enhancement that this redesign helped develop. In the meantime I wanted to get this updated version in your hands to get adjusted to the layout.

If anyone has any questions or feedback or needs any help finding anything (nothing was removed) in this new layout, please let me know!

We are having an issue at this moment. We are working on the fix right now.

Draftkings removes the historical contest data after ~ 2 weeks, which is why the links no longer work, they are(were) the correct links. This is the reason we show the overview data of the winning scores, cutline scores etc.

To add to what Tie wrote, we are currently working on a large front end re-design that will be rolling out likely by Sunday evening. This will make things visually much nicer across devices of all sizes (including mobile) and will make it easier to start implementing some new features that will make the user experience much better.

Cousins is not available in that slate. The new DK rule change allows you to play a player on a new team, only if both the new and old team are included in the slate. So you can only play him in the main slate on DK today.

We have not updated this weeks projections yet, which is why it shows the default time stamp that way. It will be updated on Friday after qualifying.

It works on new Topics, and new posts

Here is what a topic posting will look like.

Great Update man!!

Posted Topic: Feb update

1

I just pushed out an update that adds some functionality that has been requested in the past, here is a rundown of what's new:

Advanced Settings

  • All of the settings will save when the page is refreshed including general settings, position stacks, team stacks and groups so you no longer need to worry about recreating when you refresh or navigate away.




  • General Settings can be saved to a template that can be re-applied quickly. These can be applied on different days and include the settings on the general tab of advanced features as well as the position stacks if desired. I have excluded team stacks, and specific team min/maxes from the template because the data is different day to day.




  • The Groups feature had several improvements added.

    • You can now quickly delete all groups or disable/enable all groups.



    • You can save groups you create to re-use over again on any device.



    • There is a new option where you may specify a range of players to use from the group, eg. between 1 and 3 players.




Other Additions

For DK NBA the ability to lock in a split pos player to a specific position, eg. SG/PG to SG.

The color coding on the Player Stats window has changed. It now reflects as a measurement of the value returned. This is different per site and per sport, but should be a more accurate representation of how well the player performed.

After lineups are produced, you can right click the checkmark on any individual lineup and choose to select all the lineups above or below. This is a quick way to mass select certain lineups for export or deletion.

These were some of the most requested options that we have received over the past couple of weeks / months. Hopefully they will make things run a little quicker day to day. Let me know if you run into any issues or have any requests regarding these recent additions.

Replied To: test

1

We recently added a new feature that you may have noticed called “Groups”. Groups are a way to fine tune the lineups that are generated at a very granular level. Think of them as rules that are applied when making each lineup. These rules are the same way we have created some of the built in advanced options we currently offer (ex. Do not allow 2 fighters from same MMA Fight), but this will give each user complete control to add in their own rules. I will cover some more possible use cases in just a bit.

Creating Groups / Adding players to groups
There are currently 2 ways to create a new group.

  • You can use the top drop down select arrow to add the selected players to an existing group, or create a new group if you would like.




  • In the advanced options, there is now a group tab where you can “add a new group”



Once you have a group created, you can add players with the drop down arrow as mentioned before, or you can add them from the Advanced Options window by typing the player's name, team or position and selecting them from the list. You can hold the shift key while clicking players in the list if you want to add multiple players. For example, if you look up NYY, you can add several players at once by holding shift and clicking each name.



You also have the ability to rename the groups, by just clicking on the name in the advanced options window and typing a new name. The groups will all auto save on your device, so when you refresh the page they will always be there. If you would like to keep a group, but not apply it to the current calculation, there is an option to Disable the group. You can also delete the group at anytime if you no longer want to use it.

Group Types and Explanation
There are 3 group types you can create, General group, Keyed(stacked), Keyed(avoid).

General group:
When you first create a group it will be setup as a general group. In this group type all players are treated as equals, and the rule (unless disabled) will always be applied. So you can setup a group of players, and force each lineup to always use X number of players from this group. You can set it to use at least X number of players, at most X number of players or exactly X number of players.

When you create multiple general groups they all will be applied (unless disabled). So if you make groups that contradict each other, it's possible no lineups can be generated.

Keyed(stacked) group:
Creating a Keyed group is done in the same way as creating a General group, but you then add a “Key” player. You can do this by clicking the key icon on any player in the general group. You can remove a key by clicking the key again on this player, or if you click another player they will replace the current keyed player for this group.

When you make a keyed group, you will have the options to use at least or at most X number of players from the rest of the group. For a Keyed(stacked) group, the option will be set to use “at Least” x number of players. This will tell the algorithm when creating a team, IF the key player is used, THEN use x number of these players. If the key player is not used, then the rest of the rule will not be applied.

Keyed(avoid) group:
This group type is identical to Keyed(stacked) except that the option is set to “at Most” so it will avoid certain players if the key player is chosen. An easy way to understand this, this is how we currently avoid pitchers vs hitters. If you created a group of all a team's batters + the opposing pitcher, you could set the opposing pitcher as the key player, and then allow 0 players from the rest of the group (the opposing batters).


Use Cases
In order to really understand the power of groups, I will share some use cases we have discussed internally. I am certain there are more use cases than we can even think of currently and hopefully this will give you guys a good starting point.

#1. I have 10 sleepers for week 1 of the NFL, I want each lineup to include 1 of them.
This is a pretty straightforward use case, where you could add all of these players to a general group, and force at least 1 to be used every time. General exposure settings are still applied, so you could set each of these players to 10% to make sure they are used on an even basis.

#2. I never want a lineup with Kevin Durant and Draymond Green together.
We heard this particular complaint a few times, but it is now pretty easy to fix this issue. You can create a general group with KD and Draymond and set it to use at most 1 player from this group.

#3. I want lineups with Kevin Durant to also have Russell Westbrook (revenge game!)
You can make a group with KD and Westbrook and then set one to the Key player and the options to must use at least 1 player from group. Currently you would also need to make a second group with the other player as the key, I will update this post when we add an option to handcuff players which will be in a future upgrade.

These are just a few examples that I hope will illustrate the power of groups. I think this allows for some really unique ways of constructing lineups, and should be very helpful in individual sports as well as a way of differentiating your lineups from everyone else's. For example in NASCAR, you may want to make your lineups always include 2 drivers from a group of drivers you believe will be low owned, and have high upside. Same could be applied to PGA.

I hope you guys get a chance to use this new feature and let us know exactly what you think. It is version 1, so I am sure we will improve upon this in the near future, but your feedback is critical in making sure we get it right. This is also NOT a replacement for positional stacking (ex. NHL Line stacking), and that is a separate update we will have out soon. Thanks for reading, hope it all helps you guys win more $$$!!

Replied To: test

1

testing

Replied To: test

1

We recently added a new feature that you may have noticed called “Groups”. Groups are a way to fine tune the lineups that are generated at a very granular level. Think of them as rules that are applied when making each lineup. These rules are the same way we have created some of the built in advanced options we currently offer (ex. Do not allow 2 fighters from same MMA Fight), but this will give each user complete control to add in their own rules. I will cover some more possible use cases in just a bit.

Creating Groups / Adding players to groups
There are currently 2 ways to create a new group.

  • You can use the top drop down select arrow to add the selected players to an existing group, or create a new group if you would like.




  • In the advanced options, there is now a group tab where you can “add a new group”



Once you have a group created, you can add players with the drop down arrow as mentioned before, or you can add them from the Advanced Options window by typing the player's name, team or position and selecting them from the list. You can hold the shift key while clicking players in the list if you want to add multiple players. For example, if you look up NYY, you can add several players at once by holding shift and clicking each name.



You also have the ability to rename the groups, by just clicking on the name in the advanced options window and typing a new name. The groups will all auto save on your device, so when you refresh the page they will always be there. If you would like to keep a group, but not apply it to the current calculation, there is an option to Disable the group. You can also delete the group at anytime if you no longer want to use it.

Group Types and Explanation
There are 3 group types you can create, General group, Keyed(stacked), Keyed(avoid).

General group:
When you first create a group it will be setup as a general group. In this group type all players are treated as equals, and the rule (unless disabled) will always be applied. So you can setup a group of players, and force each lineup to always use X number of players from this group. You can set it to use at least X number of players, at most X number of players or exactly X number of players.

When you create multiple general groups they all will be applied (unless disabled). So if you make groups that contradict each other, it's possible no lineups can be generated.

Keyed(stacked) group:
Creating a Keyed group is done in the same way as creating a General group, but you then add a “Key” player. You can do this by clicking the key icon on any player in the general group. You can remove a key by clicking the key again on this player, or if you click another player they will replace the current keyed player for this group.

When you make a keyed group, you will have the options to use at least or at most X number of players from the rest of the group. For a Keyed(stacked) group, the option will be set to use “at Least” x number of players. This will tell the algorithm when creating a team, IF the key player is used, THEN use x number of these players. If the key player is not used, then the rest of the rule will not be applied.

Keyed(avoid) group:
This group type is identical to Keyed(stacked) except that the option is set to “at Most” so it will avoid certain players if the key player is chosen. An easy way to understand this, this is how we currently avoid pitchers vs hitters. If you created a group of all a team's batters + the opposing pitcher, you could set the opposing pitcher as the key player, and then allow 0 players from the rest of the group (the opposing batters).


Use Cases
In order to really understand the power of groups, I will share some use cases we have discussed internally. I am certain there are more use cases than we can even think of currently and hopefully this will give you guys a good starting point.

#1. I have 10 sleepers for week 1 of the NFL, I want each lineup to include 1 of them.
This is a pretty straightforward use case, where you could add all of these players to a general group, and force at least 1 to be used every time. General exposure settings are still applied, so you could set each of these players to 10% to make sure they are used on an even basis.

#2. I never want a lineup with Kevin Durant and Draymond Green together.
We heard this particular complaint a few times, but it is now pretty easy to fix this issue. You can create a general group with KD and Draymond and set it to use at most 1 player from this group.

#3. I want lineups with Kevin Durant to also have Russell Westbrook (revenge game!)
You can make a group with KD and Westbrook and then set one to the Key player and the options to must use at least 1 player from group. Currently you would also need to make a second group with the other player as the key, I will update this post when we add an option to handcuff players which will be in a future upgrade.

These are just a few examples that I hope will illustrate the power of groups. I think this allows for some really unique ways of constructing lineups, and should be very helpful in individual sports as well as a way of differentiating your lineups from everyone else's. For example in NASCAR, you may want to make your lineups always include 2 drivers from a group of drivers you believe will be low owned, and have high upside. Same could be applied to PGA.

I hope you guys get a chance to use this new feature and let us know exactly what you think. It is version 1, so I am sure we will improve upon this in the near future, but your feedback is critical in making sure we get it right. This is also NOT a replacement for positional stacking (ex. NHL Line stacking), and that is a separate update we will have out soon. Thanks for reading, hope it all helps you guys win more $$$!!

Replied To: test

1

I just pushed out an update that adds some functionality that has been requested in the past, here is a rundown of what's new:

Advanced Settings

  • All of the settings will save when the page is refreshed including general settings, position stacks, team stacks and groups so you no longer need to worry about recreating when you refresh or navigate away.




  • General Settings can be saved to a template that can be re-applied quickly. These can be applied on different days and include the settings on the general tab of advanced features as well as the position stacks if desired. I have excluded team stacks, and specific team min/maxes from the template because the data is different day to day.




  • The Groups feature had several improvements added.

    • You can now quickly delete all groups or disable/enable all groups.



    • You can save groups you create to re-use over again on any device.



    • There is a new option where you may specify a range of players to use from the group, eg. between 1 and 3 players.




Other Additions

For DK NBA the ability to lock in a split pos player to a specific position, eg. SG/PG to SG.

The color coding on the Player Stats window has changed. It now reflects as a measurement of the value returned. This is different per site and per sport, but should be a more accurate representation of how well the player performed.

After lineups are produced, you can right click the checkmark on any individual lineup and choose to select all the lineups above or below. This is a quick way to mass select certain lineups for export or deletion.

These were some of the most requested options that we have received over the past couple of weeks / months. Hopefully they will make things run a little quicker day to day. Let me know if you run into any issues or have any requests regarding these recent additions.

Replied To: test

1

I just pushed out an update that adds some functionality that has been requested in the past, here is a rundown of what's new:

Advanced Settings

  • All of the settings will save when the page is refreshed including general settings, position stacks, team stacks and groups so you no longer need to worry about recreating when you refresh or navigate away.




  • General Settings can be saved to a template that can be re-applied quickly. These can be applied on different days and include the settings on the general tab of advanced features as well as the position stacks if desired. I have excluded team stacks, and specific team min/maxes from the template because the data is different day to day.




  • The Groups feature had several improvements added.

    • You can now quickly delete all groups or disable/enable all groups.



    • You can save groups you create to re-use over again on any device.



    • There is a new option where you may specify a range of players to use from the group, eg. between 1 and 3 players.




Other Additions

For DK NBA the ability to lock in a split pos player to a specific position, eg. SG/PG to SG.

The color coding on the Player Stats window has changed. It now reflects as a measurement of the value returned. This is different per site and per sport, but should be a more accurate representation of how well the player performed.

After lineups are produced, you can right click the checkmark on any individual lineup and choose to select all the lineups above or below. This is a quick way to mass select certain lineups for export or deletion.

These were some of the most requested options that we have received over the past couple of weeks / months. Hopefully they will make things run a little quicker day to day. Let me know if you run into any issues or have any requests regarding these recent additions.

Replied To: test

1

sdf

Replied To: test

1

sdf

Replied To: test

1

wtf is it working?

yes!


  • no

Replied To: test

1


  • this is a reply.
    with some formatting


this is bold

Replied To: test

1

this is a reply.
with some formatting
this is bold

Replied To: test

1

here is a second reply

Replied To: test

1

this is a reply.

with some formatting

this is bold

Posted Topic: test

1

test slack

Updating now, there was an issue with the auto update because there is only 1 game today, so the sites are combining the one game today with games from tomorrow. Will have it all up in a few more mins.

Can you look into the mobile device upload for projections. I am using an iphone or ipad, and pasting projections in the new location still doens't populate the table correctly. Thanks.


Email support@fantasycruncher.com and we can work with you to determine what part is not working. It was impossible to test every data format / device combo, but it should work well with Google Sheets data and iPads, iPhones for sure. Just make sure you have the columns in the same order, Name, Proj, Exposure(optional) and then copy all of the fields at once and paste into the input box for mobile. This should auto fill out the rest of the table on the page.

I just pushed out an update that adds some functionality that has been requested in the past, here is a rundown of what's new:

Advanced Settings

  • All of the settings will save when the page is refreshed including general settings, position stacks, team stacks and groups so you no longer need to worry about recreating when you refresh or navigate away.




  • General Settings can be saved to a template that can be re-applied quickly. These can be applied on different days and include the settings on the general tab of advanced features as well as the position stacks if desired. I have excluded team stacks, and specific team min/maxes from the template because the data is different day to day.




  • The Groups feature had several improvements added.

    • You can now quickly delete all groups or disable/enable all groups.



    • You can save groups you create to re-use over again on any device.



    • There is a new option where you may specify a range of players to use from the group, eg. between 1 and 3 players.




Other Additions

For DK NBA the ability to lock in a split pos player to a specific position, eg. SG/PG to SG.

The color coding on the Player Stats window has changed. It now reflects as a measurement of the value returned. This is different per site and per sport, but should be a more accurate representation of how well the player performed.

After lineups are produced, you can right click the checkmark on any individual lineup and choose to select all the lineups above or below. This is a quick way to mass select certain lineups for export or deletion.

These were some of the most requested options that we have received over the past couple of weeks / months. Hopefully they will make things run a little quicker day to day. Let me know if you run into any issues or have any requests regarding these recent additions.

Thanks for the support guys. Just wanted to give you some hard evidence of the fix that was implemented last night did in fact solve the issue. This is a chart of one of our DB servers CPU usage (we currently load balance across 4 DB servers total). You can see over the past 2 weeks the exact points at which the system failed, when the CPU's were maxed at 100% CPU usage the servers could no longer respond to requests. If you notice on the right (today, 2/2), it's missing any large spike when the heaviest load is applied. I know how easy it is to lose trust in a system, so hopefully this will give you some confidence there will not be any issue with this moving forward. I will post another chart next week as well.

The chart is in UTC time, so 00:00 = standard lock time

I know anytime there are tech issues with something you depend on, it is frustrating to say the least. I am deeply sorry for the issues that took place today and last week. While I cannot go back and correct the past, I am very happy to report that the issue is 100% fixed. You will notice now when you open the NBA lineup cruncher or lineup rewind the page should start loading very quickly. Prior to the fix I just applied, the page took close to 10 seconds to load even when the site had no one else on it.

It took me a while to piece all the clues together, If you would like to know the technical details of why this happened, here they are.

Sometime in November, I decided to add in usage rates to the NBA. We keep game data, and player data in seperate tables in our database. To add in the usage rates, I needed to reference player and game data so I was using a view in SQL which included joining these table rows together. This all seemed to work as intended at the time and allowed me to pull all of the data out together. This view would combine every player's stat row, with every players game log row from this season so I could calculate the usage rate. When I first implemented this, it worked much faster, since we only go back to the beginning of the season which meant fewer rows to join. As the season progressed, this part started growing bigger and bigger, making the NBA page load slower and slower. It didn't happen over night, which made it easy to go unnoticed, which it mostly did.

In November I noticed the database servers operating at higher than expected loads, which at the time I attributed to a growing number of users. We actually doubled our database servers in performance at that time (maxing out the size in the current tier), which masked the issue a little longer.

As the issue got worse and worse (because there were more rows of data everyday), the number of NBA users also started increasing. We had gotten to the point where the query to load NBA player data was taking 7-8 seconds, and using 100% of a CPU core, on a quad core machine. So what happened today, and last week was simply too many users loading that query and utilizing all of the system resources.


I ended up changing our database structure, and re-writing the query that pulls NBA data completely. What used to take ~7-8 seconds to perform and would use 100% of a CPU core, now will happen in around 4/10ths of a second and uses minimal CPU.


I sincerely apologize for this issue occurring, I am very confident it is now an issue of the past. It hurts knowing I let some of you guys down, I promise it was not intentional. I know a lot of you understand and don't blame me personally, and I really thank you for that.

This actually has been something I have thought about for a while now. I think the scale should be a factor of the salary, that would likely be the most appropriate and accurate way to visualize that data. I am working on an update that should be out very soon, I will look to get this included.

First, I am extremely sorry for what happened yesterday, it is completely unacceptable. It was horrible (maybe coincidental) timing, as I am at the FSTA conference, and working from my laptop to try to fix an issue like this is cumbersome to say the least. I believe I found the issue today, it has to do with the way we are storing user projections, and the size of that table which had grown to over 23 million records. While our servers are setup to be very robust and handle massive amounts of traffic, I believe this created a bottle neck in the system and is what caused the data to not load yesterday. I have made a temporary change to this that should mitigate the situation until I get back in the office and can develop a permenant solution.

I understand that FC needs to be reliable during critical periods and when it is not it destroys the trust and reputation we have worked so hard to build. This is my top priority, and it will not go without action on our end to make things better. I am truly sorry.

We will be adding FantasyDraft. I am not sure about Fantasy Aces.

There is no way to transfer groups at the moment, those are saved on your machine. This is something I have on my list to make easier to transfer from day to day / to another machine.

Your playerpool (players checked/unchecked, liked, locked, projections and exposures) can be saved from the "save playerpool" link below the players table. This can be reloaded on any machine so you can transfer your work.

Is the data incorrect or missing? If you can give a specific example I will take a look.

Still a bit unclear on the randomness feature. Does it "re-randomize" a players projection after each individual lineup is generated or does it do a one time "randomization" at the beginning of each round of lineup generation.


After each individual lineup.

" allows you to randomize projections in between lineup generation"

I think this needs more clarity. I import my own projections. Let's say that my projection for Otto Porter last night was 31.67 points. If I select 10% randomness, will it project Porter within a 20% band around 31.67 (10% up, 10% down), a 10% band around 31.67 (5% up, 5% down), or something entirely different?


Your first assumption is correct. +/- within 10% (or whatever % you select)

Sorry about that, I had removed FC Draft from our database and it caused an error on that page. It has been corrected.

We were rounding the display to the dollar. I have edited it so that it will display in dollars and cents.

Thanks for the email to support, it was not just you, there was an update to Wordpress that broke our authentication method for articles. It has been corrected.

I'm thinking this was during the update period. I don't see the issue now, if you still have the issue, please email support@fantasycruncher.com

Contests Links ... love this feature thank you for adding it! One question:

For FanDuel, there are often additional $3 tournaments "Shot #2" or even "Shot #3" that come up after the "Shot #1" fills up. However, I didn't see these tournaments linked. They don't appear every day, but many days they do because the Shot 1 fills up early.

If that could be added, that would be great. I often wondered how those tournies stack up ... though I have some idea.


They may or may not be included. We check every hour for tournaments in the lobby, but if one of those tournaments starts and fills within the hour, then it will not be included. We may tweak this at some point, but that is what is currently happening.

edit: After posting this, I think maybe if we just changed our check to every hour on the :30 min mark, then it should catch most of them. I will make that change, it should help some. Thanks, for pointing that out.

Is there any way you can add filtering by the number of thumbs?


thats a pretty good idea, I will add to my list.

Just pushed out an update to the site, here are some of the items you may notice:

[h]NBA[/h]
Added Average_Usg (average usage) and Avg_Mins (average minutes) Columns to Lineup Cruncher.
Added Actual Mins column to Lineup Rewind
Added Proj Mins table filter to Lineup Rewind
Added Usage to Stats window game logs

[i]For Drafkings / Yahoo / FC_Draft NBA[/i]
Fixed bug with selecting positions for FLEX
Added ability to select position to use in G and F slots


[h]Contests Links[/h]

We have added a cool new feature that I think will come in very handy. At the top of the Lineup Rewind and Lineup Cruncher pages for Draftkings and Fanduel, you will see a link titled "Draftkings( or Fanduel) Contests". This will open up a window that lists past contests with the Top Score and Cutline Score recorded. We also link to the contest there, but those links stop working after a while when the sites remove those contests. This will be a way to preserve info moving forward as a reference point. If you have ever wondered how lineups would fare on a given slate this will be the way to check. We were able to go back and get most of the contest data from this year on Fanduel, but Draftkings had already removed a lot of contests from their site, so this data will start accumulating moving forward.



Let us know if you have any questions or feedback!

I just added a new text input in player manager that you should see on mobile devices:



You should be able to copy and paste into there and it will populate the table correctly for you. Give it a try and let me know if you run into any issues.

This will be included in the next update.

I would suggest emailing support with these issues in the future, I just happened to catch this right away, but we do not check these forums all the time.

Yahoo was not updated last night when we pulled data. I have just updated NFL. I will update NHL IF they are offering the Mon/Tue slate as the other sites are doing, there is only 1 game in NHL on Monday.

This has been corrected, there was an issue due to no longer supporting FantasyFeud. RIP FantasyFeud :-(

There was an issue this morning with player mins, it has been fixed.

There was an issue this morning with player mins, it has been fixed.

My advice in the future is to email support. If you email support the issue will be handled within minutes/hours.

email: support@fantasycruncher.com

- or -

https://www.fantasycruncher.com/help/contact

both go to the same place.

This has been added.

Thanks, fixed.

I understand I can filter out by the lines but all thats listed to filter out are lines 1-4. I was asking if you can add Power Play line 1 and 2 to that, unless I'm missing something.


Yeah, that is actually on my list of things to add as well. I will get it up in the next couple of days.

This is gonna be a game changer.


LOL :-) I see what you did there.

Please email support in the future with any kind of data issue like this. We don't check the forum that often, and the email we get immediately and can fix immediately.

http://www.legalsportsreport.com/11847/fanduel-adds-english-premier-league-soccer-daily-fantasy-sports-offerings/

Fanduel adds epl.


Saw this. Soccer is definitely on our to do list. If I had to guess I would say sometime in late January, which is only 3 months away.

Thanks! It makes me happy to hear from happy customers, its really not all about the money for me, this is my baby and I want to always try to make it the best. I really really care about FantasyCruncher and I hope that shows. Im honest, open, and not corporate. As we are growing, we want to do our best to support all the sports, so we do have Soccer on our radar in the coming months.

As for Labs, who I assume you are referring to, I can tell you they are a business first company. They care about the bottom line, because they have a big investment and that carries a lot of weight towards steering the company. We have never taken on outside money so the only thing that steers us is our customers. Are we perfect? Of course not, and no site ever will be, but I promise you will not find a company more dedicated to making its customers happy. I also don't think it's possible to find a company who will move faster than we will, there are cases where a user requests a feature, and it is implemented within a couple of hours, thats just not something that happens anywhere else.

Anyway, I just wanted to say thanks for your appreciation, it really is what keeps me motivated to keep improving FC every day.

How accurate are the starting lines? Where do you guys get them from? Because I currently see dan giradi on line one yet hes injured


Thanks for pointing this out. There is a small bug in our lines being updated, where its not removing players from lines if they get pulled, I will get this corrected. We should have accurate lines(other than this issue) at the moment.[/quote]

I added a fix for this, should be all good going forward.

How accurate are the starting lines? Where do you guys get them from? Because I currently see dan giradi on line one yet hes injured


Thanks for pointing this out. There is a small bug in our lines being updated, where its not removing players from lines if they get pulled, I will get this corrected. We should have accurate lines(other than this issue) at the moment.

Are you actually using the MonThur Slate option?



You should be on a URL that looks like this: https://www.fantasycruncher.com/lineup-cruncher/draftkings/NFL/2016-week-6?MonThur=true

Everything should work as normal on this, if you find a bug please let me know.

Followed instructions. Deposited my ten dollars. Got non of this? iTeam is offering a Signup bonus of $40 in tournament dollars if you sign up this weekend and deposit $10 on FCdraft.com. You can use the promo code FCDRAFT when signing up to receive this offer! I got 0 incentive at all...


You can enter the freeroll FOR FREE, so do that today. For the deposit bonus, email support@fcdraft.com and they will get it squared away.

I resolved this. Switched from Chrome to Firefox and it worked.

The lineup upload to the FC Draft site is not working for me. After I download the template, paste the lineups in from the CSV generated on FC, the progress wheel in the upload window just spins and spins. I've tried formatting the CSV different ways with my pasted lineups and uploading again, but the same thing happens. Not sure if something is wrong with the formatting in the template I downloaded when Excel opens it on my computer, or something else. On a related item, what does "Proper formatting follows the sample lineup below where each line must contain exactly 11 commas and no blank lines allowed" mean in the instructions? I don't see commas anywhere in the template.

Thanks.
[/quote]

There was actually an issue with iTeam yesterday on the CSV uploads. They resolved it. It should work on any browser.

Can you just type how I export a lineup? Why do I have to watch a 10 minute video when there should be a couple of clicks to do this?


Here is how to export to Draftkings:
https://www.fantasycruncher.com/forum/viewtopic.php?id=1171

Here is for Fanduel :
https://www.fantasycruncher.com/forum/viewtopic.php?id=1433

The website I had an account with is FantasyUp which is closed. Not sure what to do......


Email support@fantasyup.com and request your account there be closed. The original Fantasyup was rescued by iTeam when their owners couldn't pay out their users so the FantasyUp domain became one of iTeams skins. You may also want to cc: support@fcdraft.com just to make sure someone gets it and responds quickly.

Do you have to withdraw your money from your account on Rosters or will it automatically transfer over.


I am not 100% sure of their policies on that. I believe you will need to close and withdraw on Rosters and then open a new account on FC Draft. I would recommend emailing their support (support@rosters.com) to clarify, since you need to email them to close the account either way.

If you want to use FantasyCruncher for your lineups in the future you will need an FC Draft account, we will restrict access to the Lineup Cruncher to ONLY those players who have an account on FC Draft. We will not allow users playing on Rosters or other iTeam sites to use Fantasy Cruncher. So this is a great weekend to get switched over!

We have addressed this issue, it should not be a problem in NHL now: https://www.fantasycruncher.com/forum/viewtopic.php?id=2320

We have addressed this, it should not be an issue now in NHL. https://www.fantasycruncher.com/forum/viewtopic.php?id=2320

This is now live! Here are some more details: https://www.fantasycruncher.com/forum/viewtopic.php?id=2320

We just pushed out an update to the NHL stacking advanced options to include "Team Stacking". This is very similar to our MLB team stacking, but it also includes a field to select which lines or pp units you want to stack. You can select multiple Lines/PP units. You can also select to stack just from the Forwards (Centers / Wings) or from the entire Line including defense players.

This can also be combined in certain cases with Positional stacking for some very powerful constraints. For example, you could add 2 team stacks with Forwards on the same PP units, then you could set your D skater to be paired with (or not paired with) the other D skater with a Position stack.

We also addressed the issue of having players from more than 2 teams, which should now be applied for NHL correctly.

Let us know what you guys think!

Additionally - If you are already subscribed to an iTeam site(rosters.com, blitzfantasy.com etc) , you will need to deactivate that account if you want to use FC Draft. You can email support on that site and they will de-activate so you can then sign up for FC Draft.

In case you haven't heard, we recently partnered with the iTeam network to bring you FC Draft. FCdraft.com is a Daily Fantasy Site where you can compete with players playing on FC Draft as well as players using other iTeam partner sites such as Rosters, BlitzFantasy and others. We will be supporting FC Draft lineup optimization on FantasyCruncher for FREE! Anyone can access this now, but in the coming days/weeks you will need to register for an FC Draft account in order to access to the optimizer.

iTeam is offering a Signup bonus of $40 in tournament dollars if you sign up this weekend and deposit $10 on FCdraft.com. You can use the promo code FCDRAFT when signing up to receive this offer!

FC is also going to offer some exclusive Free Rolls on FC Draft that will not be available anywhere else starting with this Sunday! We have just added a free roll that you will find at the top of the lobby, FC Draft Freeroll:





The prize structure is not listed on FC Draft but here are the prizes for the top 10 spots:
1st Premium FC For Life + 1 hours coaching with Jeff (00_oreo_00)
2nd 6 months of FC premium
3nd 3 months of FC Premium
4rd 2 months of FC Premium
5th 1 month of FC Premium
6th Fantasy Cruncher t-shirt
7th Fantasy Cruncher t-shirt
8th Fantasy Cruncher t-shirt
9th Fantasy Cruncher t-shirt
10th Fantasy Cruncher t-shirt


This is a multi-entry contest, where you can enter up to 27 lineups. Fantasy Cruncher supports CSV exporting and importing directly to FC Draft to make this quick and easy! You can find the lineup cruncher for FC Draft under the Sport / Site menu or just go here: https://www.fantasycruncher.com/lineup-cruncher/fcdraft/NFL/2016-week-6

Good luck this weekend!!

Yes, I wouldn't use the term take advantage of, we will have to update in order to support the DK change. Of course we will do this. We already supported DK MLB which has a similar feature.

We are aware of the issue of FC producing invalid lineups at times by not using players from at least 3 teams.

FC does not add a constraint, forcing lineups to use players from 3 teams, because it adds unnecessary overhead (slowing the optimizer down) and is almost never an issue. If you have a full slate of games, you are basically never going to see this become an issue. It becomes an issue if you have very few teams in your available pool, so any time there are less than 7 teams (so 3 games) or less we add a constraint forcing 3 teams to be used. In this situation there are so few teams, the extra overhead is not noticeable and the lineups are still produced at a reasonable speed. This solves that problem.

With NHL we have discovered a new issue that is causing players to only be used from 2 teams more frequently. This is when you are stacking players, which will typically make lineups with offensive players from only 2 teams. Now, you have to fill the goalie from a team you are not using, otherwise you will not use 3 teams. Since 2 goalies are out of play (assuming no offense vs goalie is set) you are left with a small pool of goalies, 2 of which when selected will make an invalid lineup.

We are working out the best way to handle this scenario, so that we don't add unnecessary overhead and we can stop these lineups from being produced.

In the meantime, one possible solution would be, if you are making 4+4 lineups, you can set the max players per team to 4, and you would never have an issue. If you are making 5+3 you could set it to 5, but then you would still have an issue when the goalie from the 3 stack is used, but it would eliminate some issues.

We will have a solution in place in the next day or two.

As always, if you find any player issues, please email support and we will get them taken care of asap. The issue with some of those players, we imported from DK about a week ago prior to our NHL player update, so some of them were incorrect and I had not re pulled data from DK. They all got corrected this morning.

The Tanner Pearson issue was due to him being suspended and we simply overlooked it. The rest of the line should have still been correct though, so you should have been able to just un select him from your player pool and been fine. He was marked with the injury alert icon as well.

It is day 1, and we will assuredly get our processes in place and get a lot better in the coming days about catching these issues. If you do email in, or use the support feature under the help menu, we can get these issues resolved much faster.

We are planning to add in a "Team Stacking" feature much like MLB in the future which will be in addition to the positional stacking. This should be developed in the next week.

Looks like Draftkings updated the team abbrev to SA when it used to be SAS on DK. This caused that glitch. It was corrected and should be good to go for the season.

yes, we will have some new advanced stacking options for the 2017 NHL season. NHL is sorta like MLB for stacking, and sorta like NFL. So we will have something unique. Still working out all the details.

I am blown away by what Fantasy Cruncher has become over the past 2 years, and I am excited to share with you the future of what FC is becoming. Here are a couple of new additions I am really excited about:

While many of you may be aware we recently merged with the team over at Moxyball.com. For those that have not heard of Moxyball, they were already producing top notch DFS content and had been receiving accolades across the industry for a few years.

Bringing the Moxyball team on board to FantasyCruncher will allow us to start providing premium content with player insights and analysis on a daily basis. This is something we are really excited about, as it gives our users yet another DFS edge.

We will start doing more podcasts and live streams as well, and adding additional manpower to FC will help our overall product get even better. You can check all this out here: https://www.fantasycruncher.com/articles/home/

The second item I am very excited to announce is the launch of FC Draft!

Fcdraft.com is our DFS site on the iTeam network. The iTeam network pools together players from their various sites, including Rosters, BlitzFantasy, FantasyUp, and so on, so you can compete against players on all of the sites. It is officially live, and you can sign up to play today at fcdraft.com.

Starting with NFL and then moving to NBA, we are going to fully support FCdraft on FantasyCruncher, including CSV exporting/importing, completely FREE!

So, if you have ever wanted to try FantasyCruncher but weren't sure about signing up for a membership, you can now use FC without needing to pay for anything! You can check this out here: https://www.fantasycruncher.com/lineup-cruncher/fcdraft/NFL/2016-week-5.

In addition to these larger items, we have not forgotten what is at the core of our product.

We have just pushed out an update to the NFL stacking rules, which will allow for a little more control utilizing “At Least”, “At Most” and “Exactly” when stacking players.

The previous method always used, “At Least” even though it was not displayed, so you could sometimes end up with undesired results. With this new update, you will see you have a lot more control.

We are working hard on the NHL stacking rules as well, which will be out next week just prior to NHL opening night. And with NBA right around the corner, we have something huge planned for that as well. Stay tuned!

As always, if you have any questions, comments, or other feedback, let us know here!

Please email support with these issues. While we do keep an eye on this forum, we respond to emails immediately. You can use the Help menu at the top, and choose contact. That emails us directly. This has been fixed now.

We are going to look into it, but I am not making any promises. We did not have plans to add it, if we do add it, it will be similar to the way we did NFL with a default projection for everyone of 5 points. We simply don't have enough data to come up with any kind of accurate projections for preseason.

If you guys are having any issues, please contact support@fantasycruncher.com, or use the help menu and go to "Contact Us".

The most common issue is not selecting the correct slate on FantasyCruncher just prior to exporting the file, but we can help anyone out with their specific issue.

Can you please email support. support@fantasycruncher.com

Thanks Dave, you da man


If anyone else reads this now, it is all corrected on the site.

Thank you Tie, this is very valuable information. I guess I've been wasting a ton of money by setting the global exposure to 50% on a large set of lineups. Oh well, live and learn. I look forward to your next article.



Since the article is not in the link currently, were you referring to global player exposure at 50% for each individual player so that you will never have any of these players end up in more than 50% of your lineups on a given slate?

I do the same thing as what I just wrote, but usually use 60%. Was there something in the article that made you change your mind about doing this? I spend a lot of time going through 200+ players and changing them from the default 100% to the 60% I want, one by one. It takes a loooong time! I really hate being in a hurry and not having time to set them to 60%, because then if I make 100 lineups, I might get the same player in all 100 lineups, which I never want...especially in a completely volatile sport like baseball where you can easily get 0 points on any given night from any player. Any input would be appreciated from anyone on this topic. Thank you.[/quote]


Did you know you can change them all at once? In advanced options, there is a setting to globally change them all. You can also filter, and apply the exposures to just the visible players.

So for example, click on the QB position. Then open advanced options, and change the exposure number to 60, and click "change viewable".



This will change all the QBs to 60%. If you click, change all, it will change everyone. This is a quick way to set a base, and then if needed you can go through and adjust a few players as needed. Hope this saves you some time!

ahh, thanks. Thats one thing I did not change just yet, to account for the new 6 fighter change on DK. I will fix now.

As a temporary fix, If you open that file up in Excel, you can add the letter F to the missing column 6 at the top and it will work.

This has been going on for quite some time. I use DK though. They have asked to us to email them when this happens instead of posting here. I just don't email because I'd be sending emails out almost daily and I don't have the time to invest. I'm not sure they have a permanent solution for this because I think they said they do this on a case by case basis. Looks like the issue might be here to stay.


The problem definitely needs to be addressed. I apologize for the display issue. I thought I found the issue, but I suppose that it did not fix the problem. This issue started happening when we moved up the collection of data to earlier in the day, for the next day, so we may just move it back to later in the night. Downside to that, you wont be able to look at the next days data until later..

Thanks, I am getting this worked out now. There is an issue because there are 2 michael thomas's playing WR now. The Saints player is the good one, the Rams is the rookie that is not.

Thanks we corrected this. There was a spot in our database still referring to STL instead of LA.

Replied To: New Sites

1

Wanted to throw a request in here to look at adding Rosters. Getting a lot of attention with its affiliation with Phil Ivey.



We have something a little better up our sleeve..... stay tuned.

Yes, we will be updating the site tonight to account for the new rule changes and will post this weeks data at that time.

can we get a repost on this article please :)



Yes, I apologize. While merging everything from moxyball in, we lost some of our original content. We plan to put this back and have a whole new content section up very soon.

I have re-pulled them. If you see an issue, please email support@fantasycruncher.com

Replied To: Groups

1

I'm trying to make these groups work for the following scenario:

I have 5 hitters from one team that are in my player pool. 3 of the 5 I only want to use as a part of the 4-man stack I have created. The other 2 I want to include in some one-offs throughout my other stacks.

I can't make a group saying "must use 3" because then I can't stack two of them with the two one-offs as well.

Any thoughts?


If you lower the projections of the 3 scrubs, they will not be used as fill ins. Then you can use an exposure setting to make sure that stack is used some % of the time. This is the easiest way I can think of.

Yes. Working on this data now. Will have it up in the next couple of hours. We will try to get Mon-Thur slates pushed out Sunday night going forward, there is just a little more setup work this first week.

The filter by slate feature is not acting correctly. All games are covering the projections and the drop down box will not remove.



I am assuming you are talking about on a mobile device? I have put in a fix for this, if you try now it should be working as intended. If you are still having issues, let me know.

Could the upper/new slate filter match up to the download slate filter automatically?


It does this already.

Filter games by slate is a tad glitchy in firefox. I can't choose a slate in the drop down with my mouse. I have to use the arrow/enter keys. Not a big deal though. Thanks for adding that.


Thanks for pointing this out, this was an issue on Firefox and Internet Explorer. I have updated the code so it should work on all browsers now.

Any plans on adding FantasyDraft or DraftDay for NFL?


Not at this time.

We pushed out a small update this morning that addresses a few items, here is a brief run down:


  • Corrected an issue with the NFL Position stacking, where when a rule was in place to stack a QB with WR, it would allow a QB to be used without a WR, if no WRs were in the playerpool. (it was talked about here: https://www.fantasycruncher.com/forum/viewtopic.php?id=2181) This should now work as expected.




  • Added an easy way to remove projections without going to player manager. When you have a custom projection now, you will see a little x icon in the projection box that you can use to remove the projection






  • Last but not least, we added exposure uploading!! This has been requested many times and I can finally cross it off the list. In Player Manager you now will see a 3rd column that is optional, you do not need to add anything to this column if you do not want, but you can upload exposure %s here. They should be whole numbers between 1-100.





To add exposure uploading, I needed to rewrite a ton of code, which also now utilizes the server for exposures. This means, when you move from device to device, the exposures will be the same everywhere, just the way the projections are currently.

Let me know if you guys find any bugs or have any issues with these updates, or if you have any other feedback I'm always happy to hear it!

--EDIT Sept. 16th --
One more quick update to mention that I just pushed out, we now also support a filter for the games based on slate. This is only available to Draftkings and Fanduel where we have slate data and it will auto update as slates are added. We check for new slates every hour, on the hour. You probably cant miss it, but here is where it is located:


After giving this some more thought. I think you are right, this should work as intended. I think I have a solution that I will try to implement tonight that should fix this issue.

Thanks Dave. Good work! Just wanted to point out 2 things.
1. Wish we could get a save function to be able to save some consistent rules.
2. I find that sometimes the rule does not apply if the scenario is not possible given the situation. For example, I want to stack 2 wrs with derek carr. I don't have 2 WRs as eligible players, so I don't want it to take Carr unless it can fulfill that rule. As it is right now, it will just disregard that rule and build a line up with him. At least that is what I am finding.

let me know.


1. I am planning on adding this. I want to add something near the calculate best team button to make a user aware if rules are being applied. The issue I see is, when a user refreshes they may forget they have rules applied and not understand why the lineups are produced the way they are. Its kinda a minor detail, but I can see it causing frustration.

2. This is by design to help avoid frustration. We didn't want the rules to break the calculation if they could not be met, which newer users may get frustrated with and not understand and give up. The thinking is you, as an advanced user, can make sure whatever rules you apply are able to be met. So if you don't have 2 WRs for Carr, then just remove Carr from the playerpool. I answered this here as well: https://www.fantasycruncher.com/forum/viewtopic.php?id=2181

One issue with the stacking rule, it will look for available positions and try to meet that rule, but because we have some code in place as to not break the calculation if you are missing the positional players this could be the outcome. Take the following example to illustrate:

Lock in Carson Palmer.
Uncheck all Arizona WRs from your pool.
Make a rule stacking QB with WR.

This will produce lineups with Carson Palmer, but without any WRs. This is by design, simply because we do not want people creating rules and becoming frustrated when the lineups will not produce. As long as the QBs that are in your pool have the coordinating positions it should work.

Thanks, I see Fanduel has a second Michael Thomas WR on the Rams, that is listed at 4500. This was causing the issue. I have corrected it.

I finally dug in to figure out the issue and believe I have corrected it. The problem, incase you are interested had to do with the auto pulling of DK data. We pull the next days salaries just before 7PM pst. When we first pull the data, it marks ALL pitchers as available (we have a separate script that sets starters). The issue was that some days, when we pulled the salaries, there was still a late slate available and we ended up grabbing that as well, and marking all those games pitchers as starters. This explains why you would typically see it happen to late games. Anyway, I have applied a fix, so hopefully this is an issue of the past.

Would it be harmful to add an 'ideal amount' button? Let the computer decide based on settings provided?

My main concern is that exposure does not work if the pool fail message fires. If you have players set at 80%, they'll still fire 100% if the value's right. That can't be as intended.


Thats why we also have the each setting for exposures. This will apply the exposure as it creates each lineup, not on the number of lineups requested. This should solve that issue for you.

We get this question a lot regarding lower end players, so I want to answer it here as reference, the question is along the lines of:

Why are you guys missing X player? Why don't you guys list all the players available?


For the NFL, CFL and NBA there is a setting in your profile : https://www.fantasycruncher.com/my-profile called 'Minimum Player Pool Score Threshold' that defaults to 3 fantasy points. This means when you go to the lineup cruncher page you will only see players projected above this score. You will only see players that FC has projected higher than this score, or if you have your own personal projection and it is above this score you will also see the player.

If you want to see every player, you can set this to 0, and the lineup-cruncher page will display all of the players. This will result in seeing a ton of scrubs you typically won't play, and it will slow down the page load and speed at which lineups are created. This can be useful however if you are playing on a short slate. If you want to see all the players by setting to 0, then adjust some players above the threshold, and then set the threshold back higher, the players you adjusted above will still be displayed. Another method is to use the player manager to upload your own projections for any player not listed that is above the threshold, and then they will be displayed.

Hopefully this helps explain things, if there are any questions please let us know.

And its done. You will now see the first option as "Order Produced" which will sort back to original order.

The original order will either be;

My Projected, FC Projected, Floor, Ceiling or Average

Depending on which you selected for creating the lineups.

EDIT: I see what you are saying, this does break when using exposures. I will add a way to go back to first order.

Thanks guys for the quick response, I didn't think of reversing it so it's all good now. I really like what you guys added, might have to come back...you guys adding a stacking feature for NHL this year?


Yes! It will be slightly different as well, since you will be stacking lines there and not positions.

When you first load the page, it will always default to calculating by "My Projections". Im not sure I understand the issue you are having.

Yeah, for now the simple solution is as taicheeze mentioned, you just go in reverse, stacking your DST with your RB. The issue is, since its making these stacks by position, when you stack RB with DST, all the running backs need to be paired with the DST. So you end up with lineups that have both RBs with the DST. If you go in reverse, you have to have your DST with 1 RB and since there is only 1 slot for DST it works as expected. Im not sure how we are going to address this in the future, it is a semi bug, I was aware of it when I wrote this piece of code, but its working as it is told its just not what most people would expect for it to do. Hopefully this makes sense.

Just curious as to why the rules don't apply sometimes. Specifically when I choose to stack a qb/wr with a wr from the other team, it just applies 1 of those rules. What setting am I missing? Thanks


Send a screenshot into support@fantasycruncher.com and we can take a look.[/quote]

Thanks for pointing this bug out chop, it was in fact a bug and has now been corrected.

Just curious as to why the rules don't apply sometimes. Specifically when I choose to stack a qb/wr with a wr from the other team, it just applies 1 of those rules. What setting am I missing? Thanks


Send a screenshot into support@fantasycruncher.com and we can take a look.

Thanks, just applied manual fix. Just email in the future if you see this. I still need to get to the root of the problem, I have had my hands a little full lately.

You will be happy to hear, the salary update was included in the last push I just did!

We have pushed out an update to the way NFL stacking works. We have made it more flexible, so you can now not just stack the QB with WR/TEs, but you can stack any position with any other position on the same or opposing team. You can also use this to avoid any position from any other position on the same team or the opposing team. This is useful if you never want a WR and TE from the same team.

You will see a new stacking tab on the advanced options window where you can make whatever stacking rules you would like. Here is a short video demo of some of the various options you have:



If you have any questions or comments let us know!

I will look into adding this in the near future. We have been asked for uploading exposure quite a bit, so I will address both of these at the same time.

No problem, it was a good request and a time saver for sure. I actually need to rework a little code and save the stack on refresh, the same as the groups. I have that on the list, I should get to it soon.

This is an interesting question, and does kind of relate to a similar question I was asked over the weekend, where a user wanted to play all combinations of 2 different groups. This may be something we can add into groups, I will look into it.

I see what you are saying, we can probably add that in no sweat. I think the reasoning behind not adding it previously, was because you were clicking on the name in a lineup card (which displays salary) and I see that becomes an issue when you are clicking on the player in the exposure list. I have added it to my list.

I have added a global change for the exposure %:


I was in love with this new feature until I read to the point where it states, "stack could be used up to 25 times". If I want to make 100 stacks at once with 25 Cubs, 25 Braves, and 50 Rockies, this feature will not help because it doesn't guarantee that any stack will even be used once, correct? Or am I reading this incorrectly? This feature could be phenomenal if it actually did what we wanted it to! It's the same concept as with individual players. I know many people have asked about being able to lock in a player for a certain percentage of lineups, but you guys don't like this idea for some reason and won't implement it for us. The thumbs up sometimes does not change a player's overall exposure, sometimes even clicking thumbs up to the maximum of 3 times makes no difference in the amount of times a player shows up in a fixed number of lineups that I generate. It can be frustrating when we want a certain player to be in SOME of our lineups, but not all of them (which locking in a player puts him in every single lineup). I think it would be easy to add this in the code and give us the feature that many of us want. We would love to see this option with players and stacks. It would make the FC experience so much better! I know I'm probably the 100th person to bring up the same point about player lock-ins, but I hope you will change your minds about it and I know many other people feel the same. Other than these two objections (which are important to me), I love FC! Thank you.


I think MAYBE you are misunderstanding. If you want 100 stacks, 25 Cubs, 25 Braves, and 50 Rockies and set their appropriate percentages, 25% 25% 50% then you would get exactly what you are looking for. If you set those exposures and ALSO included every other team, then no, there would be no guarantee it would fall the way you want because you have other options. This is essentially the same as the player exposure settings work.

Also, in regards to the player exposure, if you ever want a player to be used an exact % of the time, just set his projection really high, and then limit him with the maximum exposure %.

Replied To: Groups

1

Any way to save the groups, so that the groups you define can be used on a week to week basis? I want to make a bunch of different groups based on different specifications.


This is something I will look into adding. I see how it could make a lot of sense, if you have certain rules that you always want to use.

Very excited about a new addition we just pushed out that allows for setting exposure percentages for the team stacks for MLB. You should see the new layout now, under the Advanced Options window, Stacking Tab, when you add a stack. The exposure percentage is applied as a maximum setting, so your numbers can add up to over 100% if desired.



When applying group exposure, it will use the Global Exposure Setting, of group or each, found in the General tab:


Briefly, the differences between the two are:

Group: If you have a teams exposure set to 25% and request 100 lineups, that stack could be used up to 25 times, after it is used 25 times it is removed as an option.

Each: If you have a teams exposure set to 25%, they could be used for the first lineup, but if they are they would not be available for lineup 2,3 or 4. They would be available again starting with lineup 5.

Hopefully this will help speed up creating stacked lineups for everyone. Let us know if you have any comments, questions or issues with this new feature.

Posted Topic: Groups

1

We recently added a new feature that you may have noticed called “Groups”. Groups are a way to fine tune the lineups that are generated at a very granular level. Think of them as rules that are applied when making each lineup. These rules are the same way we have created some of the built in advanced options we currently offer (ex. Do not allow 2 fighters from same MMA Fight), but this will give each user complete control to add in their own rules. I will cover some more possible use cases in just a bit.

Creating Groups / Adding players to groups
There are currently 2 ways to create a new group.

  • You can use the top drop down select arrow to add the selected players to an existing group, or create a new group if you would like.




  • In the advanced options, there is now a group tab where you can “add a new group”



Once you have a group created, you can add players with the drop down arrow as mentioned before, or you can add them from the Advanced Options window by typing the player's name, team or position and selecting them from the list. You can hold the shift key while clicking players in the list if you want to add multiple players. For example, if you look up NYY, you can add several players at once by holding shift and clicking each name.



You also have the ability to rename the groups, by just clicking on the name in the advanced options window and typing a new name. The groups will all auto save on your device, so when you refresh the page they will always be there. If you would like to keep a group, but not apply it to the current calculation, there is an option to Disable the group. You can also delete the group at anytime if you no longer want to use it.

Group Types and Explanation
There are 3 group types you can create, General group, Keyed(stacked), Keyed(avoid).

General group:
When you first create a group it will be setup as a general group. In this group type all players are treated as equals, and the rule (unless disabled) will always be applied. So you can setup a group of players, and force each lineup to always use X number of players from this group. You can set it to use at least X number of players, at most X number of players or exactly X number of players.

When you create multiple general groups they all will be applied (unless disabled). So if you make groups that contradict each other, it's possible no lineups can be generated.

Keyed(stacked) group:
Creating a Keyed group is done in the same way as creating a General group, but you then add a “Key” player. You can do this by clicking the key icon on any player in the general group. You can remove a key by clicking the key again on this player, or if you click another player they will replace the current keyed player for this group.

When you make a keyed group, you will have the options to use at least or at most X number of players from the rest of the group. For a Keyed(stacked) group, the option will be set to use “at Least” x number of players. This will tell the algorithm when creating a team, IF the key player is used, THEN use x number of these players. If the key player is not used, then the rest of the rule will not be applied.

Keyed(avoid) group:
This group type is identical to Keyed(stacked) except that the option is set to “at Most” so it will avoid certain players if the key player is chosen. An easy way to understand this, this is how we currently avoid pitchers vs hitters. If you created a group of all a team's batters + the opposing pitcher, you could set the opposing pitcher as the key player, and then allow 0 players from the rest of the group (the opposing batters).


Use Cases
In order to really understand the power of groups, I will share some use cases we have discussed internally. I am certain there are more use cases than we can even think of currently and hopefully this will give you guys a good starting point.

#1. I have 10 sleepers for week 1 of the NFL, I want each lineup to include 1 of them.
This is a pretty straightforward use case, where you could add all of these players to a general group, and force at least 1 to be used every time. General exposure settings are still applied, so you could set each of these players to 10% to make sure they are used on an even basis.

#2. I never want a lineup with Kevin Durant and Draymond Green together.
We heard this particular complaint a few times, but it is now pretty easy to fix this issue. You can create a general group with KD and Draymond and set it to use at most 1 player from this group.

#3. I want lineups with Kevin Durant to also have Russell Westbrook (revenge game!)
You can make a group with KD and Westbrook and then set one to the Key player and the options to must use at least 1 player from group. Currently you would also need to make a second group with the other player as the key, I will update this post when we add an option to handcuff players which will be in a future upgrade.

These are just a few examples that I hope will illustrate the power of groups. I think this allows for some really unique ways of constructing lineups, and should be very helpful in individual sports as well as a way of differentiating your lineups from everyone else's. For example in NASCAR, you may want to make your lineups always include 2 drivers from a group of drivers you believe will be low owned, and have high upside. Same could be applied to PGA.

I hope you guys get a chance to use this new feature and let us know exactly what you think. It is version 1, so I am sure we will improve upon this in the near future, but your feedback is critical in making sure we get it right. This is also NOT a replacement for positional stacking (ex. NHL Line stacking), and that is a separate update we will have out soon. Thanks for reading, hope it all helps you guys win more $$$!!

Posted Topic: Groups

1

We recently added a new feature that you may have noticed called “Groups”. Groups are a way to fine tune the lineups that are generated at a very granular level. Think of them as rules that are applied when making each lineup. These rules are the same way we have created some of the built in advanced options we currently offer (ex. Do not allow 2 fighters from same MMA Fight), but this will give each user complete control to add in their own rules. I will cover some more possible use cases in just a bit.

Creating Groups / Adding players to groups
There are currently 2 ways to create a new group.

  • You can use the top drop down select arrow to add the selected players to an existing group, or create a new group if you would like.




  • In the advanced options, there is now a group tab where you can “add a new group”



Once you have a group created, you can add players with the drop down arrow as mentioned before, or you can add them from the Advanced Options window by typing the player's name, team or position and selecting them from the list. You can hold the shift key while clicking players in the list if you want to add multiple players. For example, if you look up NYY, you can add several players at once by holding shift and clicking each name.



You also have the ability to rename the groups, by just clicking on the name in the advanced options window and typing a new name. The groups will all auto save on your device, so when you refresh the page they will always be there. If you would like to keep a group, but not apply it to the current calculation, there is an option to Disable the group. You can also delete the group at anytime if you no longer want to use it.

Group Types and Explanation
There are 3 group types you can create, General group, Keyed(stacked), Keyed(avoid).

General group:
When you first create a group it will be setup as a general group. In this group type all players are treated as equals, and the rule (unless disabled) will always be applied. So you can setup a group of players, and force each lineup to always use X number of players from this group. You can set it to use at least X number of players, at most X number of players or exactly X number of players.

When you create multiple general groups they all will be applied (unless disabled). So if you make groups that contradict each other, it's possible no lineups can be generated.

Keyed(stacked) group:
Creating a Keyed group is done in the same way as creating a General group, but you then add a “Key” player. You can do this by clicking the key icon on any player in the general group. You can remove a key by clicking the key again on this player, or if you click another player they will replace the current keyed player for this group.

When you make a keyed group, you will have the options to use at least or at most X number of players from the rest of the group. For a Keyed(stacked) group, the option will be set to use “at Least” x number of players. This will tell the algorithm when creating a team, IF the key player is used, THEN use x number of these players. If the key player is not used, then the rest of the rule will not be applied.

Keyed(avoid) group:
This group type is identical to Keyed(stacked) except that the option is set to “at Most” so it will avoid certain players if the key player is chosen. An easy way to understand this, this is how we currently avoid pitchers vs hitters. If you created a group of all a team's batters + the opposing pitcher, you could set the opposing pitcher as the key player, and then allow 0 players from the rest of the group (the opposing batters).


Use Cases
In order to really understand the power of groups, I will share some use cases we have discussed internally. I am certain there are more use cases than we can even think of currently and hopefully this will give you guys a good starting point.

#1. I have 10 sleepers for week 1 of the NFL, I want each lineup to include 1 of them.
This is a pretty straightforward use case, where you could add all of these players to a general group, and force at least 1 to be used every time. General exposure settings are still applied, so you could set each of these players to 10% to make sure they are used on an even basis.

#2. I never want a lineup with Kevin Durant and Draymond Green together.
We heard this particular complaint a few times, but it is now pretty easy to fix this issue. You can create a general group with KD and Draymond and set it to use at most 1 player from this group.

#3. I want lineups with Kevin Durant to also have Russell Westbrook (revenge game!)
You can make a group with KD and Westbrook and then set one to the Key player and the options to must use at least 1 player from group. Currently you would also need to make a second group with the other player as the key, I will update this post when we add an option to handcuff players which will be in a future upgrade.

These are just a few examples that I hope will illustrate the power of groups. I think this allows for some really unique ways of constructing lineups, and should be very helpful in individual sports as well as a way of differentiating your lineups from everyone else's. For example in NASCAR, you may want to make your lineups always include 2 drivers from a group of drivers you believe will be low owned, and have high upside. Same could be applied to PGA.

I hope you guys get a chance to use this new feature and let us know exactly what you think. It is version 1, so I am sure we will improve upon this in the near future, but your feedback is critical in making sure we get it right. This is also NOT a replacement for positional stacking (ex. NHL Line stacking), and that is a separate update we will have out soon. Thanks for reading, hope it all helps you guys win more $$$!!

They are a quick way to change the projections, which may affect the player's chosen. They work in increments of 8%, so 2 thumbs up = +16%, 3 thumbs down = -24%. So you have a range of (-24%, -16%, -8% +8%, +16%, +24%). Its really just a quick way of making minor adjustments without needing to do the math. If someone is projected at 10 points, and you give him 3 thumbs up, the system will adjust him to 12.4 during calculations. You could simply adjust the projection if you wanted, or you can use thumbs. It really comes down to personal preference.

Is there a Matt Duffy:TB now?


Thanks for pointing this out, there is now!

Should be all fixed now, someone else emailed in about the issue. Fanduel's pricing was wonky, and had different prices for player depending on which slate.

Please read forum PSA.

Are you aware of the new DK guidelines that they released just yesterday?

https://goo.gl/EDPKXd

This is actually pretty big news, they are cracking down on "Touts", "Lineup Sellers", "Lineup providers" whatever you want to call them, they are all the same thing. This has been quite the rage on twitter the past day or so. I expect Draftkings to monitor duplicate lineups, and when users have duplicate lineups more than once, I'm sure they will get an email letting them know of DKs policies, and will be threatened that they will get banned from playing on DK if they continue to do so. This will effectively discourage anyone from buying lineups, and when that happens the seller's go out of business. I really applaud this move by DK, I have always felt this type of business to be at best a hustle and at worse an outright scam. If these guys were really that good, they would simply put the lineups in themselves and clean up, but they make more money by selling these lineups to people who just wanna believe.

That was an auto catch. The issue with the adams peralta swap on the 10th (2 days ago) was due to a completely unrelated bug that was in the script that auto updates. That was corrected after I learned of the issue.

Thanks, done.

Just so you know also, sometimes when I have to add a player myself and give him a projection, he will not show up in my pool no matter what I do. I set his projection at 100 just so he appears at the top and he's not there. If I come back to the player manager area and look, he is included in the list of players on the right hand side of the page. I go back to the lineups area and he is nowhere to be found. All sliders and exposures are untouched, so that's not the problem. If he's listed in the player manager area with whatever I set him at 5, 10, 20, or 100 points, why does it not put him in the pool where I make lineups?


This is what soundofsilence is asking to have added. We don't display players that are not in starting lineups(no matter what the projection), the issue is sometimes we have gotten this wrong in the past. I suppose we could have a seperate option to show bench players, but I dont want to have it so that any player you have a projection on will be displayed because I think this will cause issues for other users. I imagine a scenario where a user changes (maybe inadvertently) a player's projection, then later the lineup is released and this player is not playing, yet they will still have this player showing because they have their own projection set. Ideally the solution is to have the lineups 100% correct, so you guys can actually rely on FC to have it right.

This is a complicated issue, and the only REAL solution is for our data to be updated correctly. I am very hesitant to have the solution be, every man for himself in correcting incorrect data, that solution while on the surface seems ok, I think makes FC a worse product and isn't really solving the issue. I made a change to some of the code that pulls lineup info about 3-4 weeks ago that I hope has made a noticeable improvement. There was an issue today with the Cardinals lineup that was re-released, we 100% should have caught that(we have been catching lineup changes up until this one), I found a bug in the code that affected today that I have dealt with and will not cause any issues moving forward.

I really want this issue to be solved, and not just masked with allowing users to add a projection to a player and having them be displayed. I feel that if we added that feature, it would introduce another problem to a different set of users, who maybe don't understand why a guy is still in their playerpool who is not playing. Ultimately FC needs to be responsible for providing accurate data all the time, which is something that I am striving to do.

Replied To: NFL idea

1

We have some new stuff in the works along the lines of what has been requested here.

We have updated. I think we just made the manual scoring entry before the stats were finalized. I will keep an eye on it for future events. Seems like our default projections did ok.

Posted Topic: MMA

1

We have added support for MMA. We had 2 weeks of prior data that you can also check out under lineup rewind. Let us know if you spot anything not working as expected, or if you have anything you would like to see added to our MMA product.

Thanks for pointing this out, I will work on a solution now so this wont happen in the future. We have made some changes to the way we are updating the days starting players, and it is causing this issue sometimes. Basically what is happening is, when you look at a players stats, it will grab the opposing teams starting pitcher, which there should only be 1. There is an issue where we our data is still listing the backup pitchers as starting, so it will display a row for each one of those guys. You will notice in the image, each stat line has a different starting pitcher. I have corrected yesterdays starting pitchers, so the players you mentioned should be fixed. I just want to point out, this is only an issue from a display standpoint in the stats window, it does not have any affect on displayed averages, consistency, projections etc.


I will change my stance [i]slightly[/i] I would say less than 5% chance.

I won't sugar coat this. 0% chance. Its not all bad news though, word on the streets is MMA is super close.....

I will speculate a little here. I think the issue Fanduel has with Golf / Nascar / MMA is the gray area it is in with regards to the UIGEA specifically this part:

All winning outcomes reflect the relative knowledge and skill of the participants and are determined predominantly by accumulated statistical results of the performance of individuals (athletes in the case of sports events) in multiple real-world sporting or other events.


The argument for golf was always, well, this is multiple rounds which qualifies as "multiple real-world sporting or other events". I have no idea the argument for NASCAR. I dont know absolutely that is why Fanduel has shied away from these niche sports, but it seems that could be the case. I think DK is pushing the envelope, which depending on regulations could end up biting them one day, I hope it does not

We pretty much do that now.

If you go to the advanced options, then click the stacking tab. Click add stack, choose stack size, click add all.

This will use the best stack it can. The real power comes when you are trying to stack multiple teams, you can simply click add stack again to add a second stack, choose stack size and then click add all. So for example

Will set it up to use 4 players from 1 team, and 4 players from another team. You could also set it up to use a 5 player stack with a 3 player stack, or you can add a 3rd stack and use 3,3,2


This is a pretty powerful and flexible way of creating stacks. This will also only use players in your pool, so if you have the pool narrowed down that will be accounted for. Hopefully this works for you, let me know if you have any questions or if nay of this doesnt make sense.

I believe the first day we made the change was the 18th.

I like the speed improvement from the pagination, but one drawback is that I have to switch it over to "ALL" before I do some global changes. Examples of global changes that are only effecting the current page: 1) selecting all, my projections, or none and 2) changing exposure levels for all visible from within the advanced settings.

Is it possible/reasonable for the global changes to apply to all 'pages' without me changing to "ALL"?

Thanks.

Also, thanks for fixing the sort. Even though I double click out of habit now, I'm sure I'll adapt soon enough. haha.



I find myself still double clicking too out of habit :-)

After using the system a couple of days, I have determined you are right about the selection methods while pagination is turned on. I have made the exact changes you mentioned, so if you have pagination turned on, there really are no drawbacks now and all the selections/unselections will work as they have always.

Thanks for the feedback, if you have anymore please let me know!

Thank you for the heads up, I forgot to put the piece of code live that checked if you had changed that setting. I have updated now, let me know if you have any issues with it now.

If you are uploading projections for every player you want to use, we have an easy way to do that, at the top checkbox if you click the down triangle next to it, you will see an option to select "My Projections" . This will select only players that you have set a projection.


We changed a default last week (that I just changed back now, since we have been getting a ton of user issues over) to the way exposure is applied. In advanced options there are 2 ways to apply exposure, 'Each' and 'Group' We changed the default from Group to Each, which is now back to Group.

Here is a brief explanation of how each one works:

Group: if you set player A to a 40% exposure, and ask for 100 lineups, he can be used up to 40 times. Once he is used 40 times he is removed from future lineups. He could be used in the first 40, last 40 or anywhere in between. If however you ask for 100 lineups, but only 50 can be produced, Player A could be used in 40 of 50 lineups resulting in an 80% usage rate.

Each: if you set player A to 40% exposure it could use him in lineup 1, if he is used in lineup 1, he cannot be used for lineup 2, as that would make his exposure 50% (1 of 2 lineups). This way is more exact, meaning if you set a limit to 40%, that player will not be used over 40% no mater how many lineups are actually produced, which is why it halts and stops producing lineups when it would have to break this setting.

I think this is the issue you were having, I have changed the default back to group, but I will be adding today a setting that will remember whatever way you set this, so if you wish to use one way over the other you can.

Thanks crashthe24, your name can actually make sense today, which not being a NASCAR guy I wouldn't have known without us supporting NASCAR DFS, sorry Gordon is in the optimal... :-)

These are really pretty minor updates, but I am working on some new features that should be pretty big and I know we can definitely keep getting better. When I run out of things to do, I can add soccer ;-) I have quite a few plans coming up, but as always I take a lot of inspiration and suggestions from you guys. I read every one of them and I do try to add most of the requests as quickly as possible. So to anyone else, if you have an idea you want to share please let us know in the Questions & feature request sub forum

I pushed out a minor update this morning, here are a couple of the things you may notice:

Pagination. I made a change to allow pages of players instead of showing the entire list. This has the benefit of speeding up page interactions such as sorting and filtering. You can test it out by setting the number of players to show at the bottom to All and sorting, and then setting it to only show 20 players and sort. It is much faster if it does not need to draw all of the players. If you do not like the pages, and want to go back to the previous way, you can turn off pagination from your profile: https://www.fantasycruncher.com/my-profile under settings.

Speaking of sorting, I made a change that a user requested and that has been a pet peeve of mine for a while, sorting the numeric fields in Descending order first. Previously you were probably clicking twice to sort by the highest projected players.

I fixed a few minor bugs that should improve the loading of the initial loading of the page. I also fixed a display issue that occurred to the player rows sometimes when switching between Pitchers/Hitters in MLB.

I also made a fix last week I wanted to make everyone aware of, it was a fix for the saving of data between refreshes, you should no longer have any issues when refreshing the page and losing any data (players selected / locks / likes / exposures ) This was a problem sometimes previously, but should be completely fixed now.


[EDIT 7/24/2016]
I just wanted to point out an issue brought up by one of FC's users. The select all checkbox could become frustrating if you are trying to select all or none and are using pagination, it will only select/deselect from that page. If you want to select all/none, you probably want to go to the bottom and turn the pagination to showing All. Also, whatever you set this to, when you refresh the page it will stay the same, so if you dont want to turn pagination off completely you can change it to All and it is basically not using it, but you can always turn it back on easily.
[EDIT 2 7/25/2016]
The above issue has been fixed, with pagination turned on, the select all / none / my projections will treat the pages as 1 list.

There just isn't enough interest in soccer at the moment, looking at the largest GPPs they are $2500 total prize pools. The next sport we will add is MMA, and that may or may not happen prior to the start of the NFL season. I have quite a bit of work I am doing to get ready for the upcoming seasons, we don't want to rest on our laurels. I wouldn't say we will never do soccer, but it's not in the plans at the moment.

We have added support for the CFL. I was hoping to get it out a day earlier, but there is still a 2 game slate tonight. We will get it a little more polished and will be supporting CFL going forward.

I am going to address this issue this week, I will post the fix here when it is pushed live.

Well, we kinda already have that. What you want to do is make sure you are on the hitters list. Then you can use the checkbox at the top to select none. Then use the sliders on the left to only show batting order 1-5. Now at the top use the checkbox to select all. This effectively does what you are asking, plus its a little more flexible if you want to include a couple of lower batters as well. Hopefully this makes sense and helps.

Yeah, basically the faster your machine is, the faster FC works. This works out well usually, since if you are used to a fast machine, you should have a fast experience on FC and if you are used to playing PONG then, I guess you have a lot of patience.

I am not sure we will ever include this, we dont get this requested too often. One thing you can do though, is just upload your ceilings/floors as projections and use them that way. You would have to upload a set each time, and that IS something we have thought about changing slightly, allowing you to upload multiple projections and switching easily between them. I do not have an ETA on this currently, but it is something on the list.

I am working on this now, I will test it and get it pushed out very soon.

Yes, the processing of lineups is done client side. This allows us to scale infinitely without other users slowing you down personally. I would recommend upgrading, and you will definitely see a nice speed improvement.

Yes, we will definitely expand upon all of the features for each sport prior to the start of the 2016-2017 seasons, including adding stacking features to NHL.

I see, we are referencing the wrong Miguel Gonzalez, there are 2 in MLB. I will get it fixed now.

These players were corrected and added.

I believe the issue you are having is the same as here: https://www.fantasycruncher.com/forum/viewtopic.php?id=848

On the last post on that page I posted the reason this is happening:

I may have figured out what is going on here, the issue might be the sliders on the left, specifically the "Projected Range" slider. To show you what happens, go ahead and adjust a player and put him at 100 fantasy points. On the slider on the left you will see that the range adjusts to allow up to 100 Projected points to be filtered, however, the current position is still maintained so the player who is at 100 projection will be filtered out. What makes this a little more confusing, the filter does not apply immediately (so you can still see the player at 100 for now), this is by design, but it will apply once you adjust anything. You can make it apply by doing a sort, changing to a different pool, or adjusting any slider value. Also, if you refresh the page, the sliders initiate with the highest and lowest projections in your player pool, so it would show all of your players.

So, if you change a players projection outside of the range that was loaded when the page initialized, then you will run into this behavior.

Let me know if this is what is happening, I helped someone out via email with a similar issue.

Can anyone else let me know if they see a similar issue. I cannot reproduce at the moment, but definitely want to figure out what's going on if it is an actual bug. If you continue to have this happen, please email support and we can work with you to try and determine the cause for this issue.

It such a tiny market right now, if it grows I am sure we will figure out a way to support it, but it is very low on our radar at the moment. MMA and Soccer are definitely more likely to happen currently.

Yeah, Ideally we will have both, slate (which would auto check/uncheck games) and game selection options. This may happen soon, the biggest issue is I do not have a reliable feed of this data from Fanduel. I do have it from Draftkings, and I just need to figure out a way to get the data from Fanduel on a daily basis and I will add this feature.

We have updated with that news. You should see him listed now by default. As always, you can go to your profile and change your fantasy point threshold to 0 if you wanted to see him before we update. By default we only show players that are projected for over 3 Fantasy points, as that trims quite a few bums out during the regular season, but during the playoffs, you might want to see everyone since the player pool is so small already.

no worries, it was a weird occurrence. Fanduel had BOTH games, DK had neither. ¯\_(ツ)_/¯

You guys ruined my perfectly good nap........

This is officially on my list of items to address. One of the challenges and the reasons I did not make these stick with each page refresh originally was because the settings are hidden, so I did not want people to change them and then not be able to figure out why teams were not producing the way they thought they should. This was also when there were only a couple of settings.

We generally respond fairly quickly to emails. I have just responded to your email inquiry now.

Without looking too deep into the issue, because I don't know the exact lineups produced (you could email support if you want us to look into it more closely) I would say you are probably correct in your assumption that the difference is something that happened to an MLB lineup that was released after lock. We check for updates up until the game starts, so you could definitely see an issue on Sunday games I would think with the late game. This is all an automated process and unique to the MLB on FantasyCruncher. You would likely see a change to a projection only if the player moved up/down in the batting order or if the pitcher was changed.

I think to see why the lineup produced is different, you need to look at the entire lineup, there may be another player that is changed that is eating up salary and now giving Norris instead of the higher priced McCann/Lucroy.

Please read the sticky in this forum.

https://www.fantasycruncher.com/forum/viewtopic.php?id=1644

Also, this was fixed.

Draftkings and fanduel didn't get player data listed until sometime this morning around 7-8am PST. We put up the data shortly after that. You should be good to go now.

He has been added

Do you get any data pasted? I know there have been a couple of reports in the past about pasting into excel, and it not pasting into individual columns, that was typically some excel setting that caused it.

We have updated Fanduel's MLB scoring to reflect their new scoring changes https://goo.gl/SigO2t. RBI's are now worth 3.5 points, and Runs are worth 3.2 points, both were previously valued at 3 points. This change is applied to future and past scores.

I think the site works pretty well on my Ipad/Iphone. One issue though is pasting projections into the "player manager". The Ipad/Iphone doesn't have the ability to use (Command-V). When i try to paste projections, it simply puts all of the information into the first cell instead of populating multiple cells. Any fix to this would be greatly appreciated. Thanks.


I will look into adding support for this, it is officially on my list.

Sorry for the MLB issue today, not sure what went wrong, but the lineups that were unconfirmed were being removed completely. It is all fixed now, just as a side note, we really don't recommend making lineups until the batting orders are confirmed, although we know at times this is not possible.

Currently that is only possible if you use the calculate more teams button and keep the teams created in the same tab.

We may add an additional way to do this in the next update.

Yeah, we had a hiccup updating the batting orders today. It was fixed shortly after the error happened, should be all good now.

This is getting ridiculous. I've been using FC for over an year now and it's helped me quite a bit and have tread through a few bumps here and there, but this may be the last straw. Missing entire teams altogether, then having them come back un-checked and with reset projections is absurd.. I understand that you may be updating projections or something, but they should still always be in the player pool.


Sorry, there was a hiccup updating the batting orders. We are constantly evolving, and adding new features, some new code broke. There is a checkbox at the top, you can select all the players at once again.

How about a little

Dae Ho Lee

Action?



Added alias

These didn't work for me. Any chance you could add the middle initial as the alias?

Chris B. Young
Matt E. Duffy (SF
Matt M. Duffy
Chris R. Young (KC)

Couldn't find Jose Ramirez's middle name.

Also not seeing Hyun Soo Kim listed at all


I added all of those aliases, also added Hyun Soo Kim, we had him as only Hyun-Soo Kim.
Jose E. Ramirez is the Cleveland 2B.
Jose A. Ramirez is Atlanta P.
You should be all good to go now.

It is updated now.

We are looking into the addition of Stack exposure %'s, this may be something we add soon. In the meantime, you could also use the calculate more button, so each time you would just go into the advanced options, add the specific team you want to stack, and calculate more. Rinse and repeat. As far as the pitcher settings, cant you simply adjust the exposures to the players directly?

Please email support with the issue support@fantasycruncher.com so we can help you figure out whats going on.

The reason why you are getting this error is because there are 2 players in MLB that have the same name, (2 Matt Duffys, 2 Jose Ramirezs, 2 Chris Youngs). When you upload there is no way for our system to automatically know which one you mean.

I have added aliases to each of these players names (name:team), so in the future you can upload them like this:

Matt Duffy - Matt Duffy:SF -or- Matt Duffy:HOU
Jose Ramirez - Jose Ramirez:CLE -or- Jose Ramirez:ATL
Chris Young - Chris Young:BOS -or- Chris Young:KC

Alternatively, you can also edit their projections directly on the main Lineup Cruncher page.

to piggy back off this when running the stack feature, can we get it to auto exclude the opposing pitcher. ex. if it's astros vs dodgers and i want to stack the astros can we get it to auto exclude all line ups with kershaw etc without having to click and reclick ourselves?


This should already work.

I cannot duplicate this issue. Please email support if you continue to see the issue.

If you find a player missing, or some other error that is affecting the use of Fantasy Cruncher, please DO NOT POST IT IN THIS FORUM.

Please go to https://www.fantasycruncher.com/help/contact

Which you can access at anytime under the Help > Contact Us menu at the top.

Write us a direct message, so we can get the problem resolved asap.

Thank you!

Edit by Tie: In addition, if you find any other pressing issue, the best and fastest way to get a response from us is through the support system, not through social media. This forum is for bugs that you may feel might have to deal with your personal configuration and in that situation perhaps other users can help.

can you guys please email support with anyone missing in the future, this would have been taken care of right away that way. We dont get notified immediately of forum posts.

Also, this is very easy to do, you can access the support email directly under the HELP > Contact Us menu at the top. This will notify us of an issue immediately and we will address them.

Thanks for spotting this bug. It should be corrected now.

This should be correct for today now. But I still need to put in a long term fix.

I need to work out a fix for this, there are 2 Matt Duffys now. This will need to be re-worked on our end to know which is which from DK's CSV file. I should have a fix in place later tonight. For now, you would need to open the CSV and replace Duffy with his correct DK player ID, which I am listing here:

(7 games ) : 6408910
(12 games all day) : 6472157

Daniel Murphy missing on Draftkings as well on Washington


I see him.

shit, I kept the wrong duffy, I am correcting now.

This was a bug that we have fixed.

The matt Duffy in houston was what was causing the issue. It has been corrected for now, he is listed.

Just wanted to ask if this is possible or if I am missing something.


This is not possible at the moment, I was working on implementing this, and then the DK rules changed to only allow CSV. I will get this added in, in the next few weeks.

yeah, I saw that on RG as well. I think we could do that, the idea was to get to a point where its simply not necessary. We typically have all of the players, its just if they are displayed or not. MLB is a little different that the other sports, since we auto update after lineups are released. I will see what I can do though.

This problem should be corrected for tomorrow's games. Be sure to download the correct slate that you are trying create lineups for, there are 6 tomorrow!

This problem should be corrected for tomorrow's games. Be sure to download the correct slate that you are trying create lineups for, there are 6 tomorrow!

I have the luxury of using a large monitor, so I didnt get this adjusted for the larger amount of data. I will work on some new styles that will take care of this. As a workaround for right now, you can zoom out in the browser and it will fit all of the data. I will get this worked out later tonight.

I am using the DK cruncher and even though each team is set to max 5 im getting teams with 6 players from the same team


This problem is corrected now.

I am using the DK cruncher and even though each team is set to max 5 im getting teams with 6 players from the same team


This is a leftover bug from last year that I will take care of. Incase you didn't play DK MLB last year, they allowed 6 batters from 1 team last year. As a quick workaround for now, you can go into the advanced options and change the max per team to a different value, then change it back to 5 and it will be applied. The issue is when the page first loads, it defaults to 6 (even though you are seeing 5) and the change will overwrite this.

Yeah, this is the first year with the new csv upload system and mlb. I will get it worked out later today so that tomorrow the lineups are sorted in the correct order. A few growing pains for sure.

What size is your resolution?

We are currently displaying last 2 seasons (2014-2015), all the stats we have. We will be adjusting this later in the week.

Yes, that should work. I would suggest clearing your cache to make sure you aren't loading an old file.

Well, the sort is implemented, but I didn't add the high/low/avg yet. I will add that as well later this week.

It is live now!

yes

We are working on this now. I think you will be able to accomplish what you want to do fairly easily. We have quite a bit of work to do still, but we should be ready to go in time for opening day.

I really like this idea, I will add it in our next update.

He has been added to DK. I dont think he is listed in Fanduel today.

Thanks, I found the issue and corrected it. Should be all good now.

Posted Topic: test

1

https://www.draftkings.com/contest/gamecenter/22160802

Can you give a specific example so I can investigate.

Yes, after we get MLB out I will be adding some new capabilities to take advantage of the new mass edit DK feature. I am excited about all of the possibilities we can add which will make FC even more useful.

He was in our system, with a projection, but he did not import the draftkings salary, so he wasn't being displayed.

These players have all been fixed, there were name mismatches between FC and DK.

Yes, it was something I was hoping to include in the previous update. I knew of all the changes we were making with the lineups produced, so I thought we would get a chance to squeeze it in with the others but we ran out of time and wanted to get the updates pushed out. It is very high on my to do list and will be out soon.

I do understand what you are saying, and we are looking into ways to save the state of the lineup cruncher, but its not a simple solution. This may happen in the coming months. In the meantime, I know the way I have heard Jeff 00oreo00 is using the system now, if late news occurs, he uses the filter in the player list to find all the generated lineups with the scratched player and deletes all of those lineups. He then creates X more lineups with his updated projections. Now the downside, you cant go to player manager and adjust the projections, but you can adjust a handful manually from the same page.

Hey Jibberjabba, no this is not really the primary spot for getting customer support as we may not see posts on here in a timely manner. The best way to get support if you are experiencing a specific issue would be to email support, support@fantasycruncher.com or by submitting a ticket here: https://www.fantasycruncher.com/help/contact

In regards to this specific issue, I do not currently have a Samsung device to test on, but I am pretty sure one of our other support staff have access to one.

I think there was a caching issue, I have pushed out the fix, it should work now. If you are still having issue seeing the actual scores, please email support@fantasycruncher.com

I think you may be downloading the 7:30(PST) slate, instead of 7:00(PST) slate. The Twolves/Suns game is at 7pm(PST).

Thanks, I have corrected this error. It should be back to working as intended.

One way you can do this is to set his projection higher, where he would naturally be in over 20% of the lineups. Then set his exposure % to 20%.

We do have a pretty conservative Projection for Harvick considering his recent success in Phoenix. I am not an expert at NASCAR so I am curious to see how it unfolds, paying attention these days is actually making me become more of a fan.

btw yukerboy, you should be able to post links now that you are past 5 posts.

Just want to say this works a hell of a lot better on mobile. It hasn't crashed yet. Awesome. No not sarcasm, I got a brand new phone and it would constantly crash.

this seems faster also. optimized 50 lineups pretty quick tonight.


That is the work "under the hood" I spoke about. It should be somewhat faster, as we took advantage of modern browsers abilities to multi-thread. It should also become more responsive while calculating so it does not "freeze" everything else.

I have worked with gamorris76 via email, and we found the source of the bug. It did not occur in Chrome, and it only happened when you had multiple crunch tabs open. The CSV download was using the slate that was selected in the first tab, instead of the one you were in. I have applied a fix, and it should be all good going forward. If anyone runs into any problems, please let me know.

I actually removed exporting to CSV from mobile devices. I was working under the assumption that saving csv files does not work for mobile. I will add this back in now.


Please let me know when this has been fixed.[/quote]

It should be there now. Mobile devices tend to be the worst when it comes to caching, try closing completely out of the browser and tab where you are using FC.

I actually removed exporting to CSV from mobile devices. I was working under the assumption that saving csv files does not work for mobile. I will add this back in now.

I am trying to reproduce this behavior and cant. If there are any steps you are doing that potentially I am missing it might help me find the bug. Are you using the game filter at the top to remove all the teams except the ones in the correct slate? If there is anything else you can think of it would definitely help me isolate this issue.

Ok, let me check if that could be producing a bug that we hadnt discovered. I will try to reproduce this issue.

aww man, no sort feature for crunched lineups?


That is on the very short list, I thought I would have it in this update, but wanted to get this out in the wild sooner. I will add the sorting in very soon.

You will want to make sure you are filtering the games at the top before producing lineups. If you are getting a (0) it is because that is a player that is not playing in the slate you have selected.

I can't import in draftkings


Please email support@fantasycruncher.com and we can help you out.

Sorry about that, there was an old file that got uploaded that broke things. Should be good now. Thanks for your patience today!

Sorry about the recent issue where the calculate button wasnt working. In fixing some of the other small bugs an old file got uploaded in a miscommunication between our devs. It should be fixed now if you refresh.

We have pushed out a pretty substantial update this morning, there was a ton of work done under the hood which will help us to improve things moving forward, and should make things run a little smoother. There is definitely an edge here in using FireFox, Chrome for some reason just does not run as quickly for calculations. I encourage you to try using FantasyCruncher on Firefox if you do not already.

Most of the visible changes were made to the crunched lineups section, here are some of the new features:


  • Ability to remove lineups from a crunched set.




  • Ability to calculate more teams that will be added to the tab you are currently working in. This will use your current settings, but will not duplicate teams even if they have been deleted. You can do things like, lock a player or remove a player and calculate more teams, which will adjust your exposure numbers.




  • Easier access to the Save/Delete lineups.




  • Fixed tabbed header, that will remain at the top of your screen.




  • Filtering Lineups. In the Players used list, you can click on a magnifying glass icon to filter (see) all the lineups with this particular player. If you hold the [Shift] button when you click multiple names, it will find lineups that have ANY of the players selected. If you hold the [Ctrl] button when you click, you can filter lineups that include ALL of the selected players. So if you want to see lineups that include Steph Curry AND Klay Thompson, for example.




  • Save/Delete multiple lineups at once under the 'Show Crunch Tools' menu.



If you have any comments, or questions please let us know!

I think this is a complicated issue when it comes to Draftkings NBA and the Flex position. Here is an example of the issue that you can recreate if you would like, and has the SG FLEX position unchecked in advanced options.



I have locked in 2 SG's (JR Smith, Shumpert) from the last game of the night, and 2 PGs from the first game (Teague, Schroder).

You can see the SG Shumpert is in the FLEX position, but this is simply because of the ordering of the lineup. He could be placed in the G slot, and Schroder place in the FLEX position and that would follow the rule of no SG in FLEX. However, we re-order the lineup with the latest possible player in the FLEX position to give the maximum swap out ability.

Hopefully this makes some sense to the problem, its not a perfect solution currently, but this is what is happening.

As many of you are now aware, Fanduel has disabled the ability of 3rd party sites to directly enter lineups. They now support a similar setup as Draftkings where you can export a file from Fantasy Cruncher, and then Import that file to Fanduel. This is a fairly painless process once you get the hang of it and on Fanduel it actually speeds things up considerably as we were limited (by Fanduel) to pushing 1 lineup per 2 seconds when we supported direct export.

The overview of the process looks like this:
1. After creating lineups on FC, click button to download file
2. On Fanduel, click 'upload lineups from CSV', and choose the file that was created in step 1.

Here is a more detailed tutorial:
1. Create lineups in FC as normal

2. Open the "Export Tools" option at the top of the created lineups


3. Either Select ALL lineups, or go through the individual lineups and select/unselect the lineups you want to keep.

4. Select the correct slate from the drop down menu.

5. Click "Download XX Lineups as CSV" button

6. On the Fanduel enter lineup screen, click the 'Upload Lineups from CSV' link



7. Select the file that was downloaded from step 5.


If you have any issues, please email support@fantasycruncher.com

Another option would be to tie the color-coding to 5x value (using today's salary). The problem with the above suggestion (no offense to bellsofwar3) is if your 40 FP player costs $11k then GREEN really isn't so great (not even 4x). I'm guessing most of us use GREEN in our spreadsheets to indicate good stats (minutes, value, whatever). If the player logs color-coded based on ideal base value of 5x it would be quite easy to see how often a player reaches that value.

I'd suggest bright green for 5x, light green for 4x, yellow for <4x, and red for <3x.


I posted that suggestion in another thread related to this idea.[/quote]


Thats probably why we discussed it :-)

We discussed this internally a while back, maybe close to a year ago, but never implemented it. I will add it back to my list of things to address in the next few weeks.

We are working on overhauling some of our backend code that we hope to have pushed out in the next few days. There should be a decent improvement in speed with this update.

I will work with Jeff and get the next day slate rolled over sooner. We have the data, but the projections may not be completely updated until later. I will see how early we can start rolling over to the next day.

I think the biggest change is that of the roster makeup. While you can no longer stack 6 players from a single team, you can stack 5 and 3. Previously you had to have 6+1+1 so the two extra guys were solo, now you can have 2 correlated stacks of 5 and 3 players.

You will be happy to also hear, we are working on a full fledged player stacker and have worked out the back end details. We will be able to fully take advantage of these new rule changes.

We are working on a substantial update that should address this issue somewhat. Hoping to have it out later this week. Stay Tuned!

We are working on a pretty substantial update that we will roll out later in this week that will address this exact issue + a lot more.

MLC, Read on to learn my one simple trick, DK hates me! :-)

One of the things you can do to remove any lineup completely, including the one you merged everyone into, is you can enter that lineup into a contest (can be a free one) , then you go to the My Contest tab and click edit next to the lineup. From there you can remove the entry from the contest and as long as you dont have the same lineup in any other contests, it will remove the lineup from your my lineups section completely. Not sure if you were aware of this or not, but if you were I'm sure this may help others.

I think I saw a post on rotogrinders you had a pretty high finish on DK AshyL4rry. How did you end up?

For the thumbs, you can save the playerpool, with a link on the bottom of the page. Then you can switch to DK/FD and load playerpool. When you load, there is an optional checkbox that will show the saved playerpools from other sites, if you check that you will see the previously saved playerpool and once loaded you will have all the thumbs up/down, as well as any exposure settings and the players who are checked/unchecked. Hopefully this makes sense.

For the Pace, we do not have a way to show that currently, I will add that to my list of items to include in a future update.

fantasycruncher got me roaring out of the gate at daytona...
denny hamlin - kyle busch - austin dillon - ryan newman - kasey kahne - matt kenseth
301.00 points today and ended up in 1st in my 100 person 50/50 (didn't play any GPPS today, D'OH)


How do I upvote this? Congrats! Hopefully we keep rollin next week.

I think Yukerboy might be the most knowledgeable person about Nascar DFS that I am aware of, he has a great post on RG about Nascar: https://rotogrinders.com/blog-posts/how-to-win-at-nascar-dfs-766774
I would love to get him to contribute to the FC nascar product and maybe we can work to make it even better.

Is their a step by step process tutorial or FAQ that I can help me upload my lineups to DraftKings?


Yes, you can find it here:
https://www.fantasycruncher.com/forum/viewtopic.php?id=1171

Its coming...... soon.

We will have nascar up for the start of the sprint cup season next week.

While they did not contact us and let us know anything was changing, I think it's possible they have killed off the old method we used to export directly to Fanduel. I am going to look into it before absolutely making that determination, but I had to believe this would happen sooner or later.

We do now support the exporting to a CSV file, with the correct FD player IDs, which is actually considerably faster if you are doing more than a handful of lineups. Previously we were limited to exporting 1 lineup per 2 secs previously, so 60 lineups would take 2 minutes to fully export. This is not an issue with the CSV method.

I have changed the copy data link to copy what you are viewing.

Yes, you can click on the name and start typing. If you double click, it should highlight the whole word.

We do not have this yet, but I will be adding this in our next update.

We dont currently have that as an option, but I will add this. Its now on my list.

I have changed the CSV download format for Fanduel to include the correct player IDs.

Dave, stackoverflow to the rescue?


If only it were that easy of a problem! There are a lot of solutions to this problem, but they are all basically hacks of one form or another since there still is no native way to have fixed headers on html tables. No worries, Im a good hack. I have implemented a solution that should work on all browsers, please let me know if you find a browser where it is not working.

ahhh yes, this is one of the deep dark bugs of FC. I have known about this for sometime, it is one of those issues that typically only creeps up when you have a limited player pool. This basically happens, because while we have some team restraints, we dont have a restraint on number of teams. I will add it to my list of bugs to address in a future update.

Replied To: Porzingis

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Thanks for letting me know, it is corrected now.

I will try to get this done. I have tried previously and couldn't get the results I wanted so I scrapped it. It seems simple, but believe it or not it's one of the tougher things to do correctly in web development. It back on my list and I will give it another crack.

ahh, that's a pretty good suggestion, and I THINK it wouldn't be too difficult to implement. This is the first time I have heard the idea. I will add it to my list and see what I can do.

The salary range slider isn't working. When I try to drag it, the slider only goes to either 10 or 61. I am using Chrome browser if that makes a difference.


Thank you, I see the issue, with Yahoo. I will take care of this now, thank you for letting me know.

That shouldn't happen, as it should be saved in a cookie on your machine. I will look into this issue, it might be a timeout setting that is causing some error. As an alternative, you can always use the save playerpool feature at the bottom of the lineup cruncher page, which will save the exposures as well as the included/excluded players. You can save multiple versions, and load them on other devices as well if you need to transfer to another machine.

Replied To: PGA

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No worries, they have seem like they have been up later recently. But I think Tuesday morning might be there new default time for posting. So plan on Tuesday by noon PST that we will have the FC projections up going forward.

Is anyone else having trouble with lineups not being applied to the draftking slate that was selected? I am only picking players for the late games but DK is applying them to the "all games" category.


When you export, you need to select the correct slate on FantasyCruncher. Then when you import, you need to select the matching slate on DK. If you are having issues please email support@fantasycruncher.com

Replied To: PGA

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Just about to upload now. We try to get the projections up as soon as possible, but we can't put them up prior to DK announcing Salaries, which they did in the last hour.

"I also made a few bug fixes, including the front page links that sometimes did not go directly to your favorite site as set in your profile"

This is still a problem. I still have to cycle to my profile first then go to Lineup Cruncher to be directed to DK (my preferred site). Otherwise it would push me to Fanduel.


Just to make sure we are on the same page, we are talking about the links that are included on the front page seen here:



Correct?

Is anyone else having this issue?

Dunno if this on my side, but when I created the csv, only a few players[Curry and Tucker] had Player ID numbers, the rest was empty. DK said error, When trying to upload it. 50 player field. I don't really wanna have to reedit the csv file to add the id's. Thanks, and let me know if somehow I'm screwing this up.


Please email support@fantasycruncher.com if you have any issues like this in the future.

Replied To: NFL

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Unfortunately we do not have a way to support the contest that combines the Pro Bowl and Super Bowl, as we do not have the Pro Bowl rosters as teams. It simply would not work the way Fantasy Cruncher is set up currently.

Now that the automatic export is banned, could you please make the "saved lineups" screen exportable in DK CSV format? I do a number of crunches based on different variables. I don't want to have to load multiple CSVs especially with NBA injury news happening at the last second. There isn't enough time.


Yes, this will be coming I believe later this week.

As most of you guys are aware by now, Draftkings changed their policy to no longer allow 3rd party sites to directly import lineups effective as of today (1/29/2016). While we do not agree 100% with this decision, we will move forward with the alternative solution Draftkings now provides. The new solution is a little less convenient, but I think once you get the hang of it, its not too bad. We have tried to make it as easy as possible to get lineups from FC to DK.

The overview of the process looks like this:
1. After creating lineups on FC, click button to download file
2. On Draftkings, click upload file, and choose the file that was created in step 1.

Here is a more detailed tutorial:

1. Create lineups in FC as normal

2. Open the "Export Tools" option at the top of the created lineups


3. Either Select ALL lineups, or go through the individual lineups and select/unselect the lineups you want to keep.

4. Select the correct slate from the drop down menu.

5. Click "Download XX Lineups as CSV" button

6. Click the link "Upload file to Draftkings" (located under Download button) to open Draftkings in a new tab



7. On the left side, select the correct Sport and Slate

8. On the right side, click "UPLOAD CSV"

9. Select the file that was downloaded from step 5.


If you have any issues, please email support@fantasycruncher.com

actually, the issue is that most lineups don't have a flex position generated


The issue was with the advanced options and the constraints on the FLEX position allowing less players and the algorithm thinking it was a valid lineup. I believe I have found this bug and eliminated it, it's hard to test for every possible scenario, so please let me know if you see this happen at anytime in the future.

Replied To: NBA issue

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I believe I have found the bug and have fixed the issue. Can you please test it out on your end and let me know if you see any issues. It was with the FLEX position, so go and change it to whatever you want to in advanced settings, and it *should all work correctly now.

Oh man ... it was pretty hectic before lock this evening. This new policy will take some getting used to. Thanks for all the quick fixes.

I did want to add...

The ability to download lineups from multiple tabs would be nice. I often run different tabs with specific locks or exclusions and quickly upload them before lock.



You can already download lineups from multiple tabs, do you mean the ability to download a single CSV with lineups from all the tabs combined?

Yeah, its not working for me at all. I download the .csv from here and when I try to upload it draftkings says the file is empty. Now, I might not be doing it right but it seems pretty simple.


The issue you were having was because you were uploading a single lineup. There is an issue with the DK import tool (on their end honestly) that it cannot handle a single lineup. I have added the fix on our side, which is simply adding a blank line at the end of the file. All should be good now, if you can try it again, it should work.

This is now fixed.

Replied To: NBA issue

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One thing I did do when the bug happened was to change the flex to only allow PG, PF or C. It happened when I did that, and again when i changed it back to include all positions.

After I did the post I closed the browser, opened it back up, went back to the site and ran it and I had no problem that time.


That makes sense. The logic behind the flex positions is pretty convoluted, but I think I have narrowed down where the issue is coming from. I am hoping to get a fix pushed out tonight that will prevent this from happening.

I have found the fix for this and will push it out later this evening. It is simply adding a blank line at the end of the file.

The issue is with exporting 1 lineup. DK will report an empty file if you try to export a single lineup. I am looking for a fix for this now.

To reproduce this error, create a csv wtih 1 lineup and try to upload, it will fail. Open the CSV file in excel and copy and paste the lineup to line 2 as well, then upload to DK. It will upload the first team, and fail on the second due to it being a duplicate.

Replied To: NBA issue

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I am looking into this bug now. For now if you want to avoid it, the issue is caused by forcing a position in the flex, if you do not change those settings you will not get this issue. I am looking into the fix now.

actually, the issue is that most lineups don't have a flex position generated


I am trying to track down this bug, it is an issue with the forced flex position on Draftkings.

This has been done now, starting now downloading a CSV, and then uploading that file to DK is the only way to enter lineups from FC to DK.

If you ever panic in the future, just email support@fantasycruncher.com. That would be the fastest way to get to us, posting in the forums is more of a non-urgent means of letting us know of an issue. Glad you got it worked out!

Yes, this is something on our list of items we are improving in the very near future.

So what you are asking is I come up with a safe for work / looks kinda like work, version of the URLs. I can say, we will not change the paths of the URLs anytime soon, there are numerous reasons for this. You might be able to find a chrome plugin that will do this for you.

We have it ready to go, we're just doing some testing today with it to make sure it is ready to go. The deadline was the 29th (tomorrow). It will be live tonight.

I added it specifically because you requested it. We definitely try to add in as many user requests as possible, I am glad you like it.

From what I have heard, they should be adding the mass editing down the road, but I think you guys should all make sure to email them and make your voices heard so they understand the urgency. Maybe take a week off from playing DK in protest. This isn't a big deal on Fanduel, since there are no late swaps, but it is an issue on DK. I do believe that they will police it correctly so that no one has the ability to edit, this is actually somewhat trivial on their site to detect, if someone edits more than 1 lineup less than 30 seconds than their previous edit it will likely trigger an alert. We do know they have this technology in place, as they "tested" it occasionally on our users and would receive this message:

So to sum up, we will retain the ability to mass enter lineups on DK, but Mass editing if it comes will be a little further down the road.

I thought I fixed this previously, but just looked at the code and I only applied the fix to the CSV export order, not the direct to site export order. I have applied the fix now, so it should export in the correct order. I have not thoroughly tested this, please let me know if you find any issues.

Here is the list of updates that were rolled out today:


  • Ability to select only the players with custom projections set. From the top checkbox, click the down arrow to reveal this option.




  • Exposure % now editable from the player stat window




  • If lineups fail to export, there is an option to select only the failed lineups(will appear below select All/None buttons) so you can re-export




  • When uploading players in Player manager, any failed uploads will list the line number



  • Added Flex position options to DK and Yahoo NBA



  • Added ability to dismiss alert banners, so you only need to see messages 1 time



I also made a few bug fixes, including the front page links that sometimes did not go directly to your favorite site as set in your profile. This is only the tip of the iceberg, and I will be rolling out more updates later this week, including the updated DK CSV file format option. If anyone has questions, please let me know, if you have more feature requests please post them in the Feature Request forum section.

I see what you mean in that circumstance. That may be something I can add in. I will take a look a little closer and see if I can find a solution to this problem.

Yes, unfortunately you will not be able to click a couple of buttons and have the lineups pushed over. We will however use their internal system of allowing the importing of a CSV file. So basically what will happen, you will click a button on FC to download a file of your lineups, then go to http://tinyurl.com/juf2ll9 and upload that file. Its a little less convenient, but it is what they are now going to enforce. Kinda silly in my mind, since this is basically accomplishes the exact same thing, but I guess they want to have more control over the issue.

Just for clarity, this isn't a 1 time thing? I'd assume it resets every month? i.e. if a member places ONE time ANYWHERE in a gpp they are awarded one month? then if they do it again the next month, same reward? also, no stacking for the month? i.e. if a member places 20 times in a month that's not 20 free months?


Im more on the generous side, it should stack. Everytime you win a tournament you will have a month credited to your account. So if you win 20 tournaments in a month, then you will have 20 free months.

The players from late games are put into the flex positions whenever possible to give the maximum benefit of late swapping. There was an issue prior where this was not working in Firefox due to a javascript difference in the way date/time is handled but it has been fixed.

Deal!

We will be adding in the DK CSV export option, which just uses the player IDs instead of the player names which is what the RG extension was using. This is not a difficult change for us since we have been using the DK IDs for exporting directly since day 1. The deadline we were given from Draftkings is next Friday the 29th, we will add in the proprietary format this weekend.

This unfortunately got pushed to the back burner in November through now because of various issues. I am getting ready to do some substantial work adding a ton of new features / improvements and this will be one of the features I address.

We import the sites slates every hour, so if a slate is added after the original slates are released, it should be updated by the next hour.

Congrats to everyone who won a big tournament this weekend! There were quite a few including Aejones, who won the biggest one of all and took home 5 MILLION!!! Aaron has been a FC user since the start of the NFL season, so I am really happy to see him win!

If you won a qualifying tournament, please email ( support@fantasycruncher.com ) a screenshot of your entire screen with you logged in showing the win, as well as a link to the tournament and we will get you hooked up with your FC Premium account! Thanks a ton for playing this weekend, it is really awesome to see you guys do well!

Took first place in below GPP, with $1500 as first place, using FC logo!

http://tinyurl.com/jzaw6t3



Can you screen shot your entry?

Sorry, I updated the time, but it was not til after the game started. It doesn't really affect anything projection wise, but I know it can be annoying. I am guessing NHL moved the game? We import the schedules at the beginning of the season, so when changes happen we just need to go in and make the manual adjustments. If you ever spot a game in the wrong time slot in the future just shoot us an email at support@fantasycruncher.com and we will change right away.

I will be adding this to NBA in the next week or two ( I will be a the FSTA conference this week). It is a little more complicated for DK NBA, since there are essentially 3 flex spots( F, G, Util). But I should be able to add this in.

Well, I was close...

https://www.fanduel.com/games/14434/contests/14434-21829805/entries/384530166/scoring


SO CLOSE! I guess the consolation prize of $900 is not too bad.

To answer some other questions:
Yes you do have to secure 1st in a GPP tournament.
You can post a screen shot, or tournament link here to verify.
Any guaranteed prizepool tournament with 1st place over $1000 will qualify.

I am planning on giving the ability to change it on a user level, so you can adjust it to whatever average you would like. This should be completed fairly soon, but I will be out of town next week at the FSTA conference, so when I get back its on my short list.

Thats what our lineup rewind can be used for. There is a cog in the top right hand corner that you can turn on the actual score column if it is not already displayed.

It is our 1 year anniversary, to celebrate we are running a contest this weekend.

Win a GPP where 1st is greater than $1000 this weekend 1/15/2016 - 1/18/2016, while using the FC logo and receive a Fantasy Cruncher Premium subscription for life. Any site, any sport!

Here is the logo to use:




Good Luck, Happy Martin Luther King Jr. Weekend!

They are just the team colors. Its an easy way to tell at a glance if you are loaded up on a team.

We had him projected at 0, since we didnt expect him to play. He is updated now since he will be playing. You can always change your display threshold in your profile if needed, if you want to see if we have a player currently projected for 0.

Thanks, import script has been re-run and all good now.

Here is the latest update on our server / hosting situation. Im sure most of you are aware we had some issues with our previous setup and finally made the change to Amazon Web Services to host all of our servers on Monday, Jan 11th.

In October / Nov we outgrew our original web server we were hosted on. We made the upgrade to a larger cloud server on the same web host (webfaction). This actually ended up working out great for about a month. Webfaction makes it very easy to setup new servers which allowed us to not worry too much about the actual management of the server. We then had some issues with the webhost and their network collapsing, and our particular cloud server had additional issues that since we didn't have complete control over, we were at the mercy of the tech support at webfaction to get things corrected. All of this finally lead us to leave webfaction and move to Amazon.

Amazon is the Cadillac of cloud servers, this is where the majority of large scale sites are run including Fanduel and Draftkings. Setting this all up was a manual and labor intensive process, but something we now have complete control over. We worked with an outside engineer to help get everything setup correctly to handle not just growth, but the large traffic spikes we see during crunch time. We have separated our database servers from our web servers and are now running a cluster of servers to handle all requests without any slowdowns. We are very confident in this new setup and can handle pretty much any amount of traffic thrown our way.

The stability and reliability of FantasyCruncher has been a primary focus of mine the past few weeks and I am happy to say we are now well equipped for the foreseeable future. I want to thank everyone who stuck with us during frustrating times, it does not go unnoticed. We will now get back to innovating and developing new features and functions and I look forward to a big 2016!

I was able to reproduce that error in lineup-rewind, which was missing a block of code that sets up the goalies vs offensive players. I added the correct code to lineup-rewind and the problem is solved there. I do not see this problem existing in lineup-cruncher, I can give a defensive player a projection of 100, and the opposing goalie a projection of 100 and they will not be put together unless allowed through the advanced options. If you notice this happen again please let me know and I will check it out, but I believe the issue is resolved.

according to rotoworld:

Draymond Green (rest) will not play on Wednesday vs. the Nuggets as expected.
Green said that he is "pretty beat up", but he is the only Warrior who will rest Wednesday, meaning Shaun Livingston and Andre Iguodala will play. The Wizards could go with Harrison Barnes at the four, or they could go with a more traditional lineup with Marreese Speights next to Andrew Bogut. It's possible that Green could rest on Thursday vs. the Lakers as well, but coach Luke Walton hasn't revealed his plans just yet. As for Green, he wouldn't rule himself out for Thursday.

how do you reset projections that you have adjusted? I know you can reset the likes/dislikes but I cant seem to find how to reset the projections to there original numbers.


There is a link at the top of the page next to the game filter titled: "Player Manager". You can remove any players projection there.

Can you tell me the specific player and goalie and I can figure out what's going on.

We completed the move to AWS yesterday, and we setup the server in much the same fashion as was on our previous host. While the server never crashed today, it was overwhelmed by the amount of traffic received today. We are aware that some users could not access the site due to the amount of traffic.

Because of what we observed today. we are splitting our database onto separate clustered servers since that was where the bottleneck occurred. We are closely monitoring exactly what is going on so we can fine tune the application. I understand from the viewpoint of the end user, it just looks like same ol song, but I promise you this is just a growing pain and we are now setup to properly deal with this. We should have the database moved later tonight and this should provide us a way to scale during peak traffic periods.

Please email support@fantasycruncher.com if you are still having a problem generating lineups.

I noticed this as well yesterday. Also, the Draftings export feature was not working when lineups were saved to the "My Lineups" section.

We do not currently support exporting from the saved lineups page, however this is on our short list of things to add.

We have not blocked anyone's IP addresses. We have moved to a new server, and some ISP's are still handing out the old address. You can add a static entry to your hosts file (instructions are on the maintenance page you are being redirected to) or you can change your DNS server to point to Googles DNS server 8.8.8.8. http://www.howtogeek.com/164981/how-to-switch-to-opendns-or-google-dns-to-speed-up-web-browsing/

Or you can wait a little while longer and your ISP should begin handing out the new address soon. I would say at this point 80-90% are handing out the correct address. You can always email support@fantasycruncher.com and we can help you out.

I will give you a little insight on why I originally developed this tool. I challenge you to go to a previous night, where you KNOW all of the players actual scores, and put together the best lineup by hand. On most nights, you simply can't do it. So even if you know the outcomes, you couldn't assemble the optimal lineup. That's what FC does for you.

We offer our insights and projections to the players, but this is simply a tool, and the better you get at using the tool, the better results you can expect. Also, it is clear that you have done some things yourself, adjust filters and such, so it is evident that you do want to put some work in. Im sorry you did not get the results you expected, and I understand FC is not for everyone. Thanks for checking us out anyway, good luck in DFS.

We have had some issues as of late with our webhost which has resulted in unplanned downtime, the latest occurrence was today around 5:30-6:00 PM PST. We are currently in the process of moving from our current webhost to Amazon web services. I hope to get this completed this weekend. We may have some interruptions late Sunday night for this move. Please follow us on twitter @fantasycruncher for updates. If anyone has any questions please let me know.

You should find him listed now.

It looks like we were actually missing Pierre Thomas's salary on Draftkings, I am going to assume that is where you were trying to upload and is what caused the issue. If you find any players like this in the future, just email us at support@fantasycruncher.com and we will get it corrected right away.

Its hard to say without seeing what you are doing exactly. If you can give some examples of failed players, that could help. You can also email in a spreadsheet to support@fantasycruncher.com with your players and projections and we can take a look and see what is failing.

Just tested out what you're saying and that definitely appears to be what's going on. As far as it happening to min salary guys it's probably because I projected them past the value slider as well.


The same thing will happen if you lower a player as well, just on the min side of the slider.

Replied To: Site Down

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sadly it's happened before, but a lot of us longtime users treat it like a bad girlfriend.
sure it breaks your heart and crushes your dreams when it happens, but you love her, so you keep coming back for more and hope it doesn't happen again.


This is kinda how we have felt with our webhost as well. Our current webhost is great when it is working, but the issues today and on Christmas day have left me battered and bruised too. The issue today had to do with a network outage, not our particular server (that was online). So its not as though we could have have been paying for a better network from our service provider, it is what it is. The only remedy from this for us is to switch to a new host, and I am in the process of setting that up now.

Can you give this a shot now, I believe it may be fixed.

I may have figured out what is going on here, the issue might be the sliders on the left, specifically the "Projected Range" slider. To show you what happens, go ahead and adjust a player and put him at 100 fantasy points. On the slider on the left you will see that the range adjusts to allow up to 100 Projected points to be filtered, however, the current position is still maintained so the player who is at 100 projection will be filtered out. What makes this a little more confusing, the filter does not apply immediately (so you can still see the player at 100 for now), this is by design, but it will apply once you adjust anything. You can make it apply by doing a sort, changing to a different pool, or adjusting any slider value. Also, if you refresh the page, the sliders initiate with the highest and lowest projections in your player pool, so it would show all of your players.

So, if you change a players projection outside of the range that was loaded when the page initialized, then you will run into this behavior.

Let me know if this is what is happening, I helped someone out via email with a similar issue.

NBA positions are difficult and players routinely play in different positions. The positions you see listed on Draftkings or Fanduel may be different from the players 'natural' position. We use Sportsradar as our data provider for the players position. So for example, we have Draymond Green as a SF for his natural position, and this is why his DvP number is different than Speights and McAdoo.

Yes, this is gone for good. You will now be prompted with all name mismatches after uploading in a pop up alert. You can test this out by uploading a player you know does not exist.

I like this idea, and it is something I will add on my todo list and you will see in the near future.

I believe this issue is fixed, if you have any problems it may be specific to your account / device. If you are still having an issue with this, please email support@fantasycruncher.com and we will get it resolved.

We use 2 stddev for the ceilings for the NBA.

I also use the "trick" sangamc mentioned. I probably should make this work a little better though. I will add it to my list of things to address.

I believe this request was made here https://www.fantasycruncher.com/forum/viewtopic.php?id=904 as well. I have added another button that will apply exposure settings to only the players visible in the player table.

You can change your timezone settings in your profile page https://www.fantasycruncher.com/my-profile. So it is whatever you set it to, by default it is set to Eastern.

We have plans to add the other sports, excluding college. College may come down the road, potentially next CFB season, but I won't make any promises. I believe Massachusetts has already said they will not allow college sports to be included in DFS, and I would think that if other states end up imposing regulations this would be one of the stipulations. 2016 will be an interesting year for the industry as a whole, so I think we are going to wait to see how things shape up through the first half of the year.

I have added a second option in advanced options for changing the exposure globally. The 'Change Viewable' button will only change the exposure to the players that are currently viewable in the table. So you could change to DEF position, then go into advanced settings and apply an exposure setting to just the defenses.

This has been corrected and will now export in the correct order.

Sorry this happened today guys, please make sure to email support@fantasycruncher.com if you guys see anything like this in the future. Unfortunately, I was driving home today from San Diego and never saw this, if you email we will get that immediately and take care of the issue. The forums really are not an ideal place to let us know of any timely issues.

Thanks for pointing this out, I will get this corrected.

Thanks, it should be corrected now.

I have just switched the DVP over to only pull from this year by default, previously(before this post) we were also pulling from last year. The way we calculate DvP is based on a relative score, so its possible to see discrepancies compared to other sites depending on how they calculate their numbers.

I am going to assume you were talking about NBA, 12/12/2015. This has been corrected now. If you ever see this in the future just shoot us an email at support@fantasycruncher.com and we will take care of it. The script that inserts stats is automated, so occasionally it may have a glitch.

Agreed. This is something on my todo list, I think it can be flushed out to be a lot more than what it is now. I have gotten tied up doing other things the past couple of weeks or it probably would have happened sooner. I will start working on this soon.

Thanks for noticing! Yeah, it should be much faster as it is designed for mass uploads now, where previously it was just uploading each player individually. I am working on moving our entire application into Amazon Web Services, and plan on doing some horizontal scaling on demand, but its going to take some time to re write parts of the code that would not currently work scaled out. Once that is all complete, we should be able to scale out with the traffic that is using the site at any given time and be able to support any number of users with virtually no difference in site performance.

We will give the winner of the contest a t-shirt, just let me know the name and address via email after the contest is completed.

Yes, this is something the site will do.

I have changed the way player manager operates to streamline and reduce the loading heft. If anyone does mass uploading today during crunch time, it should behave much better than it did previously. This was one of the least efficient parts of FC, so hoping this will make a larger impact. Let me know.

Thanks for pointing it out on this day. Long story short, we had an issue with the DVP team names, and it was causing an error, which then caused the filter to remove the players that had this error. Should be good now.

Should be all good now, I didnt touch dubnyk, he looked to be the 2nd highest when I looked. I think maybe the last automatic update caught the changes.

Looks like the script failed to import some of the stats. This has been corrected and all should be good now. If you ever see this in the future, please let us know at support@fantasycruncher.com

I am working on refactoring, streamlining and improving all of the code that is powering FC. I made a bunch of changes last night / this morning. The site is behaving much better today, although it is a slightly (~85%) smaller load than yesterday. I will be making some more changes tonight, and hopefully will see very positive results tomorrow. I am also looking into all of the ways we can allow FC to become more scalable including caching servers, load balancing software and scaling our database.

The site never actually crashed today, but it did perform very poorly under the heavy load. I am looking into different solutions to alleviate this issue. I promise, I have been working on this problem every day, and the reason we did not actually crash completely today was because of changes I made last week. I will do whatever it takes to get this resolved, this is a big issue for us and I am treating it as such.

Thanks, looking into this issue now.

I believe one of the regulations Massachusetts is now requiring is no more collegiate sports. As more and more states start to pass regulations, I would expect this to be one of the concessions that is made by the DFS sites. In the current landscape, I don't think we have plans to offer college sports, at least not this season. If things change over the next 9-10 months, then we may add college sports in for next season.

I dont think Garret Sparks is listed on DK/FD

I have high hope this week we won't have any issues, or any issues going forward.

He's simply projected at 0. The reason you are not seeing him is because the default player projection threshold is set to be 3. There are two things you can do. You can add him in via player manager just by giving him a projection greater than 3. The format is first column: First name space Last name; second column: projection score. The other way is to lower the threshold to 0 which you can do from your account profile. This is less advised because it increases your player pool which then slows down the optimization algorithm and the rate at which the page loads because you're going to be adding a lot of players. I hope this helps. Let us know if you continue to have issues.

We are not having this issue because of normal peak traffic, this is a malicious attack and we are working on mitigating the issue. Due to the nature of what is going on, I am not going to discuss this at length in a public forum, but we are working on solutions and hope to get this resolved quickly.

Thanks, he has been corrected.

We are actively looking to solve the issue, this is not something I am taking lightly by any means. I think what everyone here wants is for the system to be reliable, and trust me when I say, no one wants that more than I do. I cannot go back in time and make today not happen, but I am making more changes to prepare so if anything like this happens in the future we will be better equipped to handle and remedy the situation promptly.

First let me say, as irate as you guys are, I am 100x as irate. We upgraded our sever last week in response to an outage issue we had previously. Everything seemed to be normal until today. The issue we had today seemed to be malicious in nature. We are investigating and determining what we can do to prevent anything like this from happening in the future.

Thanks, he has been added.

You can do this already, just go to your profile and change the "Minimum Player Pool Score Threshold:" to 0

Yeah, its had an issue a couple of times now. Should be back to normal.

Thanks, all set now.

Damn NFL! Yeah, I missed that one. I have corrected now.

He's simply projected at 0 currently because we don't believe he will play. The reason you are not seeing him is because the default player projection threshold is set to be 3. There are two things you can do. You can add him in via player manager just by giving him a projection greater than 3. The format is first column: First name space Last name; second column: projection score. The other way is to lower the threshold to 0 which you can do from your account profile. This is less advised because it increases your player pool which then slows down the optimization algorithm and the rate at which the page loads because you're going to be adding a lot of players.

I would recommend emailing support. I haven't seen any issues since the upgrade. The only thing that hits me is that it could be an extension you have installed that's causing a problem?? Not sure without a little further investigating.

We got a lot of requests to add a way to save your playerpool so you can pickup where you left off on another device. We have rolled out a solution in beta form that will allow this functionality. You can now click on "save playerpool" at the bottom of the player list and save the selected players to a file that you can load at a later time. Other ways you can utilize this, if you want to apply your player selections to a different site, so you can quickly go from site to site without a ton of changing. One thing to note, this currently only stores the Players selected, their lock and thumbs up/down status and their exposure setting. It does not currently save the players projections, we may add this in as an option in the future (it does complicate things a tad on our end). The players projections are still saved on our sever as they always have been, which is why we did not include this function just yet.

This is a beta version, so if you find any issues please let us know via email: support@fantasycruncher.com . If you have any other questions please post them here.

Is there any way that FC could import lineups into the "FREE" contests on Fanduel? This would solve a lot of problems as people could reserve early in the day and then import their real lineups in the 'free' contests closer to lock, and export from there. Just a thought.


Thats not a bad idea, I will keep in mind as a work-around solution.

I want to add to bhdevault's post above... Maybe that's why you guys implemented the download as csv feature? Some of these tournaments are filling to fast for me to use FC to it's full potential so I also would like to see the replace entry feature similar to what the RG tool does. It would put FC light years ahead of everyone else.


We would love to, and we are working on this implementation for DK now. I put out the export to CSV feature because it was requested previously and was a simpler feature to implement, that still provides a lot of utility value. I will get the DK working soon, there are quite a few intricate details that need to be addressed to implement correctly. I may speak to FD afterwards and see if we can figure out a way where we could do something for Fanduel, however it is currently against their policy to allow automated editing of entries.

The issue I believe Fanduel has, and they are not really incorrect, is that editing tons of lineups minutes or seconds before the games lock is a HUGE advantage for users that are able to do it. I am going to propose something along the lines of, we allow users to edit lineups up until say 15 minutes prior to lock time. I think this may address the concerns, but I haven't even suggested this to them yet, so I really dont know. I will keep you guys posted.

Hmm, that sounds like some kind of error in a cookie possibly that is breaking javascript. I would suggest clearing cookies and retrying, if that doesn't work just email support@fantasycruncher.com and we can troubleshoot further.

Thanks for reminding me, I meant to do this previously and forgot. It has been corrected now.

I found where the limit was on our server, it was hitting a maximum number of characters. It should be good to go now. Thanks for finding this issue quickly!

I just pushed this update out last night, I had not tested it on that many lineups to be honest. I think I know why, I will get a fix pushed out asap.

Does the thumbs up/down only apply to FC projections or does it also impact "my projections" when you bulk import?


It also will impact your projections, as well as if you calculate by floor/ceiling/average. During the calculation what happens is it gives the player a boost or reduction by +/- 8% * thumbs. eg. 2 thumbs down: -8% * 2 = -16%

Today was about 75-80% of the traffic we had last Friday, and everything seemed to work very well. I don't think we should see issues like we did previously. I will still be actively monitoring to make sure we are good when we hit max usage times.

Last night I migrated the site to a completely new server that is much faster and should eliminate the issues we had last week. Thanks for your patience, we are still going to work to improve and streamline some other code, but this should help so we don't have issues around lock time.

I dont think we will be able to add that with the way we our current algorithm works, but we do already put the latest available player in the flex position to give you the maximum flexibility to change that player out if needed.

This is also what is going on here:

https://www.fantasycruncher.com/forum/viewtopic.php?id=805

please see that thread for answers and updates.

It actually is not the bells and whistles that are slowing us down, its just the increased number of users requesting data simultaneously from the server. I have just started the process of upgrading our server with our webhost, and that should be completed by ~ Tuesday night if everything goes well. This should help with some of the issues, but we are also looking into ways to streamline some of our code so that it will run faster. The issue is access to our database, and with tons of people all requesting data at once, it is slowing everyone down.

Getting this resolved is my top priority, I apologize for the issues the past couple of days.

The Mon/Thur slate option is added each week late on Sunday night. The sites themselves do not release the salaries until around then.

This has been addressed and should not reset now after making changes to the projections.

I made a change that should help this issue, let me know if you have issues still. Its a little odd of a problem, since we do adjust the size of the table view to try and fit your particular monitor, but I think it should be fixed now.

This is a good idea, I will see if I can work this in the next update.

can someone from this site answer there email I've been emailing for weeks thanks


Hey Frankie, we have emailed you every time you have emailed us. Possibly check your spam folder? Maybe try from a different email account? Or you can try messaging us on facebook or twitter. This is not really the proper thread for this, but I will leave it up for a day or 2 before deleting this and your message.

Thanks for pointing this out, I think there was an issue with that games stat import as it was the late game. Should be all good now.

This can be the case if you are using different exposures for players, and will be different based on if you are using exposure by group or exposure by each setting in the advanced options.

Basically, if you have a stud projected for 100 pts, and he is in the first lineup, but because of the exposure limits, he cant be in #2, but then he can be in #3 you would see #3 have more points projected than #2.

This can also happen but to a slightly smaller degree if you are using a lot of thumbs up / thumbs down. The algorithm takes the thumbs into account but the display of points will be based on the players normal projection.

Hopefully this helps explain where the discrepancy comes from.

Thank you, I will get the css corrected.

Are you aware of the new FD limits that were imposed this week?

Email from Fanduel:

We wanted to make you aware of a new feature we have implemented here at FanDuel. Beginning with contests starting on Monday, November 2nd, we have instituted the following contest limits: -500 entries per contest start time at any stakes fee at or below $10 for our NFL contests. -250 entries per contest start time at any stakes fee at or below $10 for each other sport (NBA, CFB, NHL, MLB, CBB).

Our maximum limit of 5000 entries per contest game start remains. To clarify, for NFL you may create a maximum of 5000 entries, but only 500 may be at the $10 stake level or below. These limits apply across all contest types. For example if you have 400 paid entries in $5 tournaments for one contest start time, you can only enter 100 other contests (H2H, multipliers, 50/50 or other tournaments) that have entry fees equal to or lower than $10 for that same contest start time.
Thank you, The FanDuel Team.


The limits apply across contests, so if you have 250 in one NBA at $1, you cant enter any more NBA contests under $10.

I see the issue, this is a bug. The sliders do recalculate, simply because for example if you set a player at lower than the lowest minimum possible you want the sliders lowest value to now reflect that number. It was not intended to reset the current slider position. I will add that to the list of bugs and will resolve soon. Thanks for pointing it out.

Not sure their exact calculation, but it looks like they are using last years data and we have switched to only using this years data. We also use a relative strength vs absolute.

Edit: No, I see I read that wrong they are using this years data. I would venture a guess as they may be using absolute values vs relative values.

It does exist, but it might not be as obvious. If you run calculations for actual score, it will turn the column on, and you can then run for "My Projections" and it will be on. Or, you can click the little gear icon in any lineup card produced and turn the actual score column on.

This should all be good now, please let us know support@fantasycruncher.com if anything doesn't work as expected.

Thanks!

We will be adding the ability to change your DK lineups soon, but Fanduel specifically does not allow this practice through the use of any automated methods. Some of the coding for the plugin has become slightly more cumbersome for me to work with, since in case you were guys were unaware, I am in Las Vegas Nevada. It really sucks for me currently, I am holding out hope that something is worked out soon for the state, but until then I have to go through proxies just to access data at times. I am in a unique situation, that I need to be on DK and FD frequently, but I dont even play. Just wanted you guys to know what the hold up was, but I should be able to get to this in the next week or two.

I learned of this issue today, the fix has been coded, and it will be pushed out tonight along with some other updates. This was definitely a high priority, I apologize that this wasn't fixed before lock today, but it will not be an issue moving forward.

We are talking with Draftpot now and they may be the next site we add support for.

Yes!

Which sport are you seeing this in?

Have you changed your default setting of the minimum score threshold to display? You can find it in your profile. By default it is 3, but if you set it to 6, you would be missing a few defenses.

Are you actually unchecking all players, and then checking just 22? If you do that it should work, so long as those 22 players are not all the highest priced players. Are you getting an error when you try to calculate?

The way you have it setup with all high dollar players, locking in a QB and not changing the default setting of no offensive players vs Defense, you have restricted it so much that there are only 8 possible combinations of lineups. I promise you the algorithm is not wrong, it has just been set with too many constraints to produce what you are trying to produce.

Basically you cannot go in to Fanduel and manually make a lineup with those constraints.

You have these constraints:

T.Y. Hilton
Frank Gore
Coby Fleener
Adam Vinatieri
Indianapolis
Tom Brady
Rob Gronkowski
Julian Edelman
Dion Lewis
Stephen Gostkowski
New England
Odell Beckham Jr.
Rashad Jennings
Larry Donnell
Josh Brown
New York Giants
DeMarco Murray
Jordan Matthews
Zach Ertz
Caleb Sturgis
Philadelphia

And you cant use a Offensive player vs Defense.


I would suggest either A. adding more players, B. not locking Tom Brady C. allowing players to play vs your Defense. Any one of these should solve the problem.

I just updated the copy data link, so each sport should now be dynamic and correct with all of the columns. Give it a try and please let me know if anything doesn't work.

I posted this about three weeks ago and didn't see a reply, so i will post again.

Re: Fanduel Export
by ucdavisballer23 » 2015-09-25 15:56:25
Is there a way to replace lineups that you have already exported into Fanduel? For instance if i 50 export lineups in the morning, and then after some injury news and updates, the projected lineups are different. Can the cruncher upload the new lineups and replace the existing ones? It seems like the export can only create a new entry and not edit an existing entry.


This is correct, there is no way currently to replace lineups but it is something we are working on and should have out very soon.

Thanks for the heads up, he has been added and the entire pool has been updated.

I can tell you why without even testing, we are using 2015 Averages, and as of last week Antonio Gates (who was suspended the first 4 weeks of the season) did not have an average. Since he is your only TE listed, and you need a TE, it failed.

I cannot reproduce the error at the moment. Can you tell me a little more about any additional settings you may have changed, or what players are in your pool? Can anyone else chime in if they have had this issue?

Wow, that was fast, and very very helpful. Thanks!


We can see the future! This also helps when picking players for our lineups

they flash on the screen for a moment then disappear. Will email support@fantasycruncher.com


I found a small bug in the update file. I have corrected, everything should be back to normal now.

There was a minor update that just occurred, just try giving the page a refresh. If you still cant see players please email support@fantasycruncher.com.

I have added the Offensive players vs Goalies option in advanced options. We will also start tracking/displaying the Powerplay units. I will be developing a filter for these soon, and I will add the line stacking option.

We have updated the Defense vs Position to reflect the 2015 season only. This should provide a more accurate look into the match ups each week moving forward. Our rankings still may be slightly skewed from others you see around the internet, and this is because we believe our numbers are likely more accurate. We are using a relative strength instead of absolute strength.

To illustrate this, here is a listing of team defenses this year vs the run
http://www.nfl.com/stats/categorystats?archive=false&conference=null&role=OPP&offensiveStatisticCategory=null&defensiveStatisticCategory=RUSHING&season=2015&seasonType=REG&tabSeq=2&qualified=false&Submit=Go

You will see the Dolphins, Browns, Saints, Chargers and Packers as the 5 worst Defenses vs the Run. These are absolute numbers, based on the yards given up per game by each of those teams. These numbers do not take into account the teams that they faced.

To come up with our relative ranks, we compare the stats given up vs what the offensive team normally does. For example, If a team normally rushes 130 yards pergame, but the defense only allowed 120, they actually held the team to under their average. While 120 would be a poor absolute number, in terms of relative strength it is not as bad.

We compile stats in this manner for each category and each position and come up with the relative strength for each team, and then we rank those in order. So based on schedule, we rank the worst 5 rushing defenses as: Browns, Vikings, Lions, Dolphins, Titans.

Full disclosure: I am a Miami Dolphins fan :-)

I just took a look at him out of curiosity now myself.



He is 5100 on FD, but only 3300 on DK. He might be viable on DK, but I certainly would not play him on FD at that price. Thats just my own personal opinion though. Maybe hes the sleeper from the DK commercial that your uncle is trying to tell you about?

Maybe we should start a sleepers thread to help others out? Either way, I will be interested to see how he performs this week.

Thanks, the issue has been corrected. We changed the player positions from LW/RW to just W for Draftkings, since they do not make a distinction in the players you can play, and this created a bug. You can have 3 LWs for example.

I have added the ability to change the positions that are allowed into the FLEX spot for sites that utilize the FLEX spot. I have also corrected the display of the produced lineups so you can easily see the player that is put in the flex and the LW/RW players are now just referred to as W since DK really doesn't distinguish. This will also put the latest player in the FLEX spot, so you have the most options available later if you chose to chage this player out.

any update on the nhl optimizer having a defenseman in the flex position 100% of the time?


I am working on the user selected Flex options now. Since I hadnt been playing on Draftkings personally I did not realize the projection algorithm was screwed up for Defensemen and rating them too high, which is why they were consistently being used for the FLEX spot. This didn't really affect FD, but was an issue for DK. I have corrected it, as it should have been to begin with, and the projected scores should now be more accurate.

Hello. How often can we expect the NHL player pool to be updated each day...info, goalies, injuries, etc? Right now, at 4:05pm EDT, I see the last update was at 1:33am, while MLB and NFL have been updated several times already since then.

Thanks.


We are working on the automation of some of this, so I cant give a concrete answer at this moment. We will be updating the data during the day though, and should have a regular schedule setup in the next few days.

DraftKings Cruncher lineup doesn't mesh with DK Format. It's creating 2C 2LW 2RW 2D 1G ... needs to be 2C 3W (no left/right designation) 2D 1 G 1Util/Flex


It is just not displaying the player as the title Flex. This is still correct, in your example one of the 2 wingmen would be the Flex.


stop making flex defenders. It always wants me to flex defenders.


Working on this now, DK is making it a little more difficult for me, since it considers Wings a single position, but the players are actually LW RW. I will get it figured out and up in the next day or so.

Its also helpful to know the line combinations.....since stacking is a top strategy


I am going to add a feature similar to the up and down arrows for salaries, that will show up or down if a player changes lines. This is all still a work in progress, so hopefully it will work the way I am planning it. I think this will be very helpful in seeing a value play because they have changed lines.

I will be honest guys, and I hate to burst your creative thought processes here, but I am 99% sure this will never happen. There are a lot more moving parts than I think you guys realize, and it would actually be less work to keep adding more sports. The other reason this will not happen is you guys are all very advanced users, but that does not truly represent our user base as a whole. If I were to spend the time developing this, I might as well just add a new sport and then all of our users can benefit from it.

We will be adding more sports, and I am actually in the process of hiring more development help, so hopefully we can get it done sooner than later. I appreciate all the good ideas, and honestly I mulled this over for a bit in my head, but I really cant see it ever happening.

Still not seeing Carrier. I pushed my score threshold to 0 and cleared my projections and still can't locate him anywhere. Is there something else I need to do to make him show up?


My fault, I saw him in our backend system and thought he was there. He was still listed as being on the 49ers and therefore not showing up.

Thanks for pointing it out, we imported before they were ready I assume? Their data feed URL does not let you specify a time frame, just "give me this weeks players". It should be corrected now.

Derek Carrier has been added for DK and Yahoo (he was on the other sites already), we had an issue with his import due to a conflict with Derek Carr. This has been corrected and should be good moving forward.

Keith Mumphery is listed on all sites, however he is projected for 0 points so you probably dont see him. You can either change his projection, by adding him through the player manager(note the spelling of his name) or you can change your playerpool minimum score threshold to 0 so he shows up. You could then change him to a higher projection, and revert this setting if you wanted. If you have any issues just email into support@fantasycruncher.com

He should be there. If you still cant see him, please email into support@fantasycruncher.com

Love this! As someone who is also going to play more NHL this year, any more strategies about assembling lineups will be awesome. Everyone has to go through their own personal learning curve per sport, but having a little help along the way really can accelerate that process.

Replied To: NHL

1

very close.... very very close....

Should be set to the late game pricing now. If you spot any mistakes or problems, please email support@fantasycruncher.com and we will take care of right away. Thanks!

We are usually never missing players, however by default we do not display players that are projected lower than 3 Fantasy Points. We have Reggie projected low this weekend, and would not recommend playing him. If you want to see him you can do 1 of 2 things:

1. You can go into your player manager, type in Reggie Bush and give him a projection Higher than 3.

OR

2. You can go to your 'Account > My Profile' page and change your 'Minimum Player Pool Score Threshold' setting to 0.

I would recommend #1, having all the bad players displayed will slow the system down and its unnecessary unless you want to play those players. Hope this helps explain it better, if you have any questions just let us know.

There are 3 MLB that have double headers, MIA/PHI being one of those. The current prices displayed are for the early game. At 4 pm est. I am going to switch it over to display the night game prices for those players.

You can now find this setting under the Advanced Options. It seems to work pretty well, let me know if you guys have any questions or feedback on it. Thanks!

We are going to add this, however you should be able to close the window and re open on the same device and have your changes saved. They save to a cookie on your device currently.

A lot of great suggestions here. Some we are already working on, some we will add to the list.

Added / fixed:
> Add in the ability to click your escape key to close player information (after clicking a players name).
- this was such a simple and great suggestion that I dont know why I never thought of it.
> [BUG] Open the player information (after clicking a players name) in the middle of the screen. Otherwise, it opens wherever your mouse is.

Im not sure a better way to do the navigation between sites/sports. I actually improved the way that works, it used to be worse! The way it is now seems to be the best way in my mind to navigate, but if you have a better design pattern I am all ears.

The My lineups page is due for a major overhaul, so I will address all of the points you brought up when that happens. I also like the idea to save the groups of crunched lineups as a whole to go back and review later, I will see if we can work that in as well.

Thanks for all of your feedback, I definitely use all of our users input when deciding which direction to go and what areas to work on and improve. I hope you will see the changes implemented in the coming weeks as we are constantly evolving and improving.

Ok, that should me working correctly now.

Numbers work now when sorting, but when selecting to crunch off of highest avg it is still using total avg not 2015 avg. Will show guys like foster and Murray with 20+ averages.


Ahh, yeah you are right. I will change that

Replied To: newb here

1

This is something we are currently addressing from 2 angles. First, we are going to add the ability to save multiple lineups, and the ability to enter lineups into Fanduel/Draftkings from the 'My Lineups' page. Second, we are going to add the ability to export into existing contests, overwriting existing lineups you already have exported.

This is an insanely busy time of year, so I cannot tell you exactly how soon this will be done, but it will be sooner than later.

Just made the change

Would love a feature that not only lets you select how many unique players you want (which already exists) but how many unique players you want from each position. This would really help making varied lineups. Like if I want 5 lineups but all with different TE's I could select that I want every lineup to have a different TE or have at least 2 unique WR's each.


I promise I wrote this down from the reddit comment :-) I am not sure if it is possible or not, but I am going to give it a shot soon.

This post makes me smile.

Thanks. Only problem with that is it also applies to your locked players. So I have to go in manually and change them back to 100% each.


This was an oversight on my part, locking a player should override any exposure settings. I am pushing out an update today that will make this the way that it works.

This will happen. Remember, we just added the ability to actually export last week.

I do see a weird rounding error, where the total is of by a fraction of a point. Is this what you mean, or is there something else? I will look into the rounding error.

This problem should be corrected now.



Not on my end. Can't sort player, select all, or switch to locks, injuries, excluded players or anything of that nature.[/quote]

Your browser should grab the new file with the fix, but might be using its cached version. You can try holding the CTRL key and refreshing to force the browser to grab the newest files.

This problem should be corrected now.

Yea I know that. I meant to apply it to every player in your pool at once. It's not a big deal though. Also, any way to import directly into a draftkings contest like on Fanduel, as opposed to entering lineups then having to enter contest 1 by 1.


Under advanced options, you can change the exposure number there, and then click apply and it will change everyone at once.

It should be fixed now.

Forsett/Brown are off. Think you need re-export prices. Tried making 250 lines and 190 were invalid. Possibly more than Brown/Forsett


Working on it now, Fanduel has different pricing for Thursdays game if you play Mon/Thur, instead of Thur-Sun.

We are not missing Gary Barndige, but we do not display him by default because if we displayed all the really bad players it would be counter productive to our users, as well as slowing the entire system down for our users. He was projected for 0 points, there are a slew of players projected for under 3 points (our default cutoff for display) somewhere in the neighborhood of 500. The point is, you stated yourself you are not good enough to know who Gary Barnidge is, so how would you pick him out of the 500 to know he is the guy that shouldn't be projected low?

If you would like to display all the players, go to your my profile page (https://www.fantasycruncher.com/my-profile) and under the settings tab change the Minimum player score threshold to 0.

Thanks, they should all be corrected now.

Done. The Flex position will now be filled with the latest possible player.

Thanks for this update. Amazing!

Question about the "group" vs. "each." At the end of the day, if you create 100 lineups with the same exposure percentages - one time with "group" selected and one time with "each" selected, you will get the same 100 lineups, just ordered differently. Correct?

While "each" makes it easier if you want to create a different number of lineups than the options provided (top 75 for example). You can then take the top 75 lineups if you create 100 and you will still have the exposure that you want.

Am I understanding this correctly? Sorry for the confusing wording.


This is definitely not true. If you adjust 1 player, this may turn out to be the case, but if you have different exposure settings for different players, or if you change the number of unique players per lineup, then the lineups that are returned are vastly different.

Hello,

Is this contest still going on? When does it end? End of baseball season?

Thanks


Yes, this is for MLB and will conclude at the end of this season.

Cannot export my line ups to Draft Kings, whats going on with the export? Does the new features have anything to do with that?


No this should not have anything to do with it. Please email support@fantasycruncher.com and we can get you pointed in the right direction.

I just made an update to the exposure settings. If you go into the advanced options you can change the way the exposure is calculated. By default it will be calculated against the number of requested lineups. So if you have a guy at 60% and you request 10 lineups, he can be used 6 times, and those 6 times could be used in the first 6.

I added an option to calculate the exposure as the lineups are created, the "each" option. This way, if a player is set to 60% he could be used in lineup 1, but if he is used in lineup #1, he wouldn't be able to be used in lineup 2. He could then be used in lineup #3. This does make the lineups come out "out of order" in regards to the number of projected points, but I think it can be useful to mix up the lineups the way exposure is really intended. Either way, you now have the option to choose what you think is best.

Let me know if you guys find any issues. I pushed this out along with a few more minor changes, including adding the exposure settings to lineup rewind.

Please let us know if you see any in the future. You can email support@fantasycruncher.com and we will get whoever the missing player is corrected right away.

I get what the OP is saying. This is something I intended to add, and had the code all ready to go. Unfortunately it made the algorithm come to a screeching halt. I may re address this in the future weeks.

For clarification, it works like this: IF you take QBx, you must take (1/2/3) of these players WR1, WR2, WR3, TE1. This would make it work for all QBs, so instead of locking in combos manually, it would all be automatic. Hopefully I can figure out a solution to make this work at some point this season.

I will add this in, look for it in the next week.

Am I doing something wrong? When i change the exposure % down to 50% hit apply. It is still putting players in 100% of the lineups. Im doing NBA from this past season for Fanduel.


This is not currently available on the Lineup Rewind, which is why it is not working.

any quick tutorial on exposure, how would one use it?


It is the maximum exposure for any one player. Its really only useful if you are making a group of lineups and are planning on entering them all. So if you want only 60% of a certain player, you can set them to that, and they will not show up in more than 60% of the lineups. This is applied to the number of lineups requested to be generated, so if you did 100 for example, a player set to 60% could be used up to 60 times, after that they would not be used again.

Thanks guys, I will probably make some more improvements to it in the coming days.

zack greinke missing


He was scratched.

You guys have been asking for it, and here it is, the ability to change the exposure settings for each player. You can change the number from any where between 0-100% and that will be the maximum % that player will show up in your generated lineups. I would still consider this beta, and I may make some minor changes / additions to this in the near future.

I see both of them as being there. Did you possibly change them to a projection that is lower than your display settings in your profile (default is 3 points) Check your player manager and see if that may be the case.

Thanks, that was odd, Arizona was missing a salary for Draftkings only. I assume thats where you noticed it was missing. It has been corrected. Thanks

Tried to export 15 lineups. Instead it exported the 1st one and entered it 15 times.

Can do 1 by 1, so still better than typing.


I think I was too tired when I pushed the update out and missed this obvious issue. It has been corrected, you should not have any issues now. Thanks for pointing this out, let me know if you find anything else.

Just tried the fanduel export. It is not working. It just freezes after it says exporting, but nothing is ever exported.


That sounds like the plugin is not updated on your machine. If you go here: chrome://extensions/ you need to be on version 1.3.3 for it to work. If you are not on that version you can force an update by checking developer mode at the top of that page, and then clicking the update extensions now button.

If it still is not working please let me know.

** IMPORTANT **

This method is no longer supported, Draftkings and Fanduel do not allow plugins to access their sites directly. This has been replaced with exporting/importing CSV files the details and instructions can be found here:

Draftkings: https://www.fantasycruncher.com/forum/viewtopic.php?id=1171

Fanduel: https://www.fantasycruncher.com/forum/viewtopic.php?id=1433

**


We have now added Fanduel Exporting to the Lineup Cruncher pages. This is similar to the Draftkings export, however you must select what Fanduel contest you wish to enter. This works with the same plugin as the Draftkings exports and Chrome should auto update if you have the existing plugin installed. If you need to Install it manually here is the link: https://chrome.google.com/webstore/detail/fantasycruncher-export-to/geddlbjlbpgcnckmjdkfjeimbciokpcn?hl=en



First use the drop down to pick a slate. Then click on the choose contest link to select a contest to export directly into.



The rest of the process works the same way as it does for Draftkings, you can select all your lineups with the check mark on top of the lineups, or use the check all or check none buttons. Then you can export in mass directly into a contest on Fanduel. This is still in somewhat beta form, and I have noticed the occasional issue with entering contests failing on the Fanduel side. Please let me know if you guys see these, I will work with Fanduel on a possible fix.

If you have questions or need any assistance you can post here, or email support@fantasycruncher.com and we will get back to you right away.

He is in there, you might want to double check your player manager to make sure you didn't give him a projection that is lower than your threshold for displayed players. https://www.fantasycruncher.com/player-manager/fanduel/NFL/2015-week-2/

Thats a pretty good idea. I may add that in, I will add it to my list.

Should be good to go now. Thanks for pointing that out, and catching it early in the season when it was easier to fix!

Its coming, very soon.

Thanks for the heads up, adding those players now. It was just Fanduel that was missing, since their data feed separates those players into its own file, it was never imported.

Thanks, I will get this corrected.

I have notified our Data (sportsradar) provider of this change, it should be updated by 2:20 PST.

Good advice sangamc. This tool is excellent for filling holes in your own lineup. Part of the fun in Fantasy Ball is doing the research (at least for me anyway), but having a database with all this information is priceless. How long would it take to create this in excel? Not to mention having to update it everyday. I love the fact that I can lock my core(s) of players and have the Cruncher fill in the blanks.

THIS is what Fantasy Cruncher was built for. Some people get it and others dont, welcome to group of guys that get it! Also, we are very receptive to user requests, its how we decide what to add in or build next. If you have any ideas or suggestions just let us know.

I think this is likely in the pipeline, so possibly after the NFL season starts we can take a good look at adding MMA.

This should be working now. It was working before but you had to change the slate. I know, I know, there is only 1 slate for PGA, but for some reason Draftkings has been putting an extra slate in their data at some point. I think it may be a test of some sort that they use internally. The process that gets the slates from DK and into FC is automated, so I will need to figure out how to exclude grabbing that incorrect slate in the future.

Sorry, slight oversight. I changed the navigation between sites /sports and it was using the wrong variable name for player manager. It is corrected now.

This is an addition we may go ahead and add in our next update.

I have a few questions:

How does the plugin determine which draftkings account to use? Multiple draftkings users under one roof and I want to make sure we are not accidentally exporting lineups to the wrong account.

'Export without entering': Will future updates include the ability to export lineups and enter into contests at the same time?

Lastly will it be possible to export and overwrite a lineup that is already in a contest at some future date. That would be nice for last minute swaps of entire lineups.

Thanks for the great tool!! good work


The plugin will only work with your Draftkings account that is currently logged in through chrome on the computer you are using. Its probably best to just have another tab open with whatever account you wish to use.

We will have entering directly into contests and editing lineups at some point in the near future, my money is on before the NFL season.

There was a new update we pushed out overnight but your browser should have gotten it. You may need to clear your cache, hold shift and refresh in chrome and see if that takes care of the issue. If you still have issues you can always email support and we will take car of it.

When I click on Export Line up it pops open the advanced options window


You are using a cached version of some of the files, thanks for reminding me, I have made a change that will force your browser to get a new version now. A refresh should take care of this issue. If you still have a problem, please email support: support@fantasycruncher.com

We have some good news and some bad news regarding exporting directly to Draftkings. We have spoken with Draftkings and at the moment they do not want Draftkings users to pass their credentials through FC. While it was not a security risk, it does currently violate their terms of service that each user agreed to. Until we can come up with a better solution, we have developed a Chrome plugin that will facilitate exporting lineups directly to Draftkings. The good news is you can now single export lineups, as well as mass export lineups with the use of the plugin. The bad news is you can now only export from the Chrome desktop browser. When you produce lineups and attempt to export, you will be prompted to install the plugin if you do not already have it. You will also see an "export tools" option at the top of the produced lineups, which will expand to show mass exporting options.

We are also currently working with Fanduel on a solution for exporting lineups. I am hoping to get the technical details worked out quickly and then we can allow the exporting of lineups directly into contests on Fanduel.

Direct link to extension on chrome web store

If you have any questions or comments please let us know!

Well, for the first week DK had all players prices exactly the same. Literally EVERYONE is $5500. So there is really no purpose for FantasyCruncher in that scenario, you just pick the top projected guy from every position. We do not have any projections for Preseason NFL, your guess is as good as ours about who is actually playing. There are too many players to try and figure out, and its mostly just guessing unless you are following every NFL training camp, its really a degenerate's dream!

We are not selling lineups, we are not selling projections, we are selling the tool. If you dont feel it helps you, then you shouldn't use it. Im sorry if it is not working out for you.

Yes, this is something we have been thinking about for months and we are currently working on.

Replied To: PGA

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We will be releasing PGA in beta very soon.

Replied To: PGA?

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Its coming, sooooon

I will add these to the list. I am working on some new additions to that page as well as a way to use the new policies from FD and DK regarding scripting.

not sure if this is good but ill try!! couldn't get that screen shot.
https://www.fanduel.com/contest/13565985/scoring/lineup/194135752/



Congrats, internalslime_30! You are the 2nd winner in the second day of running this contest! How many more are we going to give away this season?? Good luck to everyone!

On our first day, we had our first winner! He was unable to post the image here so he emailed it to me directly.



Congrats Iceyjo !!

We will be giving away at least 1 lifetime membership and possibly many more. To be eligible you must use the FC logo posted here as your image on either Draftkings or Fanduel through the end of the MLB season. If you win a MLB tournament on either site, with a $1 or higher entry and 1000 or more entries, you will receive a lifetime membership to FantasyCruncher. We will continue this through the MLB season. At the end of the season we will also award a lifetime membership to the largest single cash anyone using the FC logo receives. If you cash for a large amount, upload a screenshot in this thread for proof and you will be eligible to win.

Thanks for participating and good luck!!


He is in for DK, not listed on FD.

Yeah, he has been added. He might be an OK start vs Scherzer, seeing how it should be a low scoring game.

I sent several emails asking if payment has been received....but no answer.....I don't want a double charge

Thanks for your help


The email was responded to, and no, your account has not been upgraded to a premium account.

Yesterday was a pretty good day, I used the default lineup in a handful of small contests and then entered one I modified into the WSOP Main event satellite for $27 that paid $12,500. The default lineup would have won, my lineup was no where close. :-( I am still kicking myself, oh well. On to the next one!

I am not sure what happened, I will see if I can figure it out. We update directly from a draftkings data feed, so obviously something went awry.

This is actually a big challenge for the site the way things are currently constructed, I am working on a solution as I type this.

Because we hadn't manually removed him, he has been updated now.

This is all updated now. The player prices that Fanduel had for today's games changed from the prices they originally listed.

We dont have a built in way to do this currently, but you could go into the advanced options and just change your max salary cap to a higher number and that would show you the teams that can be created, but would be over the salary cap. I might see if there is something I can work in to automate this process in the future.

This feature has been pushed out live. Also, clicking on a players name to bring up their stat window will show the players avg and batting hand vs the opposing pitchers era and throwing hand.

there were no NBA games today. We will have tomorrows games up any moment.

1. Is very close to becoming the default as you mentioned.

2. This is so much easier said than done and is why you haven't seen it implemented just yet. The problem is the lineups are created independently, not as a group. It may be possible to LIMIT a player to a maximum usage %, but I really dont think that is as useful as if you set a player to 40% and then you calc 100 lineups and that player gets used in 40 of the top 50 lineups, he simply would drop out of the next 50 all together. Thats not really ideal. If you have an idea of how to code it, maybe its something I havent considered, feel free to send it into support@fantasycruncher.com and we could discuss it further.

3. I agree with you here, we need a better way to allow a user to type in any arbitrary number but still make it simple and user friendly. I will see what I can come up with tonight on this.

No, it is not quite implemented just yet. They need to be listed in the lineups that are produced, so you can see at a glance that all of your players are confirmed or not, and in what order they will be batting.

Got it, thanks. Found the bug and took care of it. Should be all good now.

We do have that all the way back to week 5 I believe. However we do not have a calendar feature for those weeks. You can change the URL it get to them all, eg:

https://www.fantasycruncher.com/lineup-rewind/fanduel/NFL/week-17
https://www.fantasycruncher.com/lineup-rewind/fanduel/NFL/week-9

etc.

What site and what sport?

I have adjusted the drop down game filter so it will retain the last games that were selected on a refresh. I also made the menu a little more responsive. Are you primarily using on a desktop or mobile platform?

Thanks for pointing out that error, it has been corrected now.

I see, you are correct, this is a bug. I will get it corrected.

They are up!

I like these ideas. We will see about getting some worked in, especially the settings saved and auto uncheck of games

He should be there now, we were missing the DK salary.

I will take care of this now GunShow, sorry for the complete fuck up.

These multiday slates are a little more of a manual process right now for us, hence why I put "testing" in the original post. We should have them up for each NBA 2 game slate, but they may not be up immediately. I just pushed out an update to fix some of the issues with custom projections and 2 day slates. I am working on a possible NHL version now as well.

I have modified the player manager to accept multiday slate player projection uploads. I have also corrected the issue with the filters not showing a high enough / low enough range when a projection changes. Test it out, let me know if you find anything wonky. Thanks!

I am working on both of these issues right now.

I believe I have resolved the issue. Something changed on our webhost, but it should be all good now. Let me know if it happens again. Thanks!

It just happened to me as well, I will look into it now.

We update the players in the starting lineups and adjust the projections accordingly if something has changed.

most of the time, nothing, but we check every 20 minutes for updates, so if a lineup is published, we then update accordingly.

We are doing the projections, but it runs under an automated model and then some of the numbers are adjusted as needed. We do not manually update the player pool at this time.

What about him? He is listed, not sure what you mean with this post.

We do offer this for FD and DK currently.

https://www.fantasycruncher.com/lineup-cruncher/fanduel/NBA/2015-04-22

Top left hand side you should see a button that says: include 2015-04-23 (multiday)

We use one of the largest sports data sites in the industry to update, and we do so every 20 minutes currently, this is an automatic process. I will look into Yelich and why he was still listed, however he should have had a large injury badge next to his name. MLB lineups lock around 2 hours give or take prior to the start of games. The plan going forward is to project as accurately as possible the starting players, and then when the lineups lock, the icons will turn green and will show the confirmed lineups.

Our algorithm does not think he will be playing today, although you may be correct, he might play. I am working on a way so that you can add in a player that YOU think will be playing.

We just pushed out a small update, so we can include multiday slates. We are testing on Fanduel and Draftkings NBA for now as a lot more 2 day slates will occur as the playoffs wear on.

Yep, I agree. I was working on implementing this exact thing today. It should be out in production sometime this week.

Rewind still not showing actual score when I run my projections.


It is working as normal for myself, it could be an issue of what browser/OS you could be using. I am not sure without a little more information, email into support and we can work though it.

Yes. They will be up in the next hour.

Question:

Is it anyway I can go use Lineup Rewind for MLB before the 16th? The calendar won't pop up so I can look at Lineup Rewinds on previous days besides the 16th.

Thanks



While this is not really the correct thread, I have added the calendar now. Give it a refresh and you should see it.

kris bryant was not in our update player Database from this morning, he has been added. Victor Martinez is not playing today.

Wait a second...... we are getting better??

yeah, currently we only list players that are playing, OR possibly playing before the lineup locks, the projection is not what determines if a player is listed or not, so adding your own projection wont show a player FC doesn't think is playing. I may change that, but that brings up a whole new set of issues I will need to handle. Ideally FC needs to be accurate, all of the time, and this wouldn't be an issue. I know we have had some problems in the past, so I understand how people may think that we will never get this right, but the way we are doing MLB is completely different. We are paying a pretty hefty price for access to this data, I really want to get it all right all of the time.

Im sorry, I honestly have no idea how the F Kenny Vargas disappeared. He 100% should have been there. We depend on a feed from sportsdata that updates who is playing. I am looking into how the ball got dropped here.

Taken care of, thanks.

Thanks, this has been corrected.

Sorry about that, we had not uploaded playoff schedules yet. It should be all good to go now.

Thanks, should be there now.

There are no games today. Yes, we plan on supporting the NHL as long as Fanduel and Draftkings are running contests.

I dont think Schoop is playing. We have Eric Young Jr. listed as just Eric Young. Collin Cowgill is listed.

Edit: I think Schoop is playing, but I guess his status was up in the air? Sportsdata's lineup may have been incorrect? I will look into it.

The problem with that soundofsilence, is that on a large slate like tomorrow, there are over 1000 players. This makes the entire site slow to a crawl, sorting and filtering become next to impossible to use. I think the best way to handle this may be to allow anyone to add in a player that we are not currently listing. Because we are catering to an entire user base, we still need FC to display all likely players each day, which I am hoping the change I just made should account for. Its hard for me to check them all, but I know you guys will let me know when there is a player you cant find.

Please let me know today if you find any players you are looking to play, or that should be listed, that are not in the list. I am hoping you don't find any obviously, but still would like to know if you do. In the mean time I will work on a way to search players not listed and add them in if needed.

We may look into supporting Victiv, we are looking to get all the little issues worked out initially before adding any other sites. Victiv poses an interesting issue for us however, since they dont use pitchers, rather a teams pitchers.

I have made a change that I hope will help, for tomorrows action, please let me know if there are any players you are looking for you cant find. Basically I changed the way we "project" a lineup. Instead of a projected lineup, we are really saying these guys are possibly in the lineup. Once the lineup is confirmed however, the little dots will go to green and any players not playing will be removed. I think this is the best way to handle the player pool. Let me know what you guys think.

Thanks

A couple of those players didnt actually play today. We are working on a new way to "project" lineups that should help with the rest. The problem is that those players didnt play the previous game so they weren't in the "projected" lineups. Once a lineup was confirmed however, those players were there(unless of course they arent actually playing).




  • Under advanced options you can now select how many players you want from each team





I would LOVE it if you guys could expand this new feature to allow users to select how many total players they want from a given game without having to specify per team. For example, let's say there's one game on the day's slate with a very favorable line and O/U. It would be great if I could specify that I want a minimum of X players total for this game in all my lineups (to guarantee a minimum exposure to a favorable game). It would also allow me to specify a maximum number of players for games I wish to limit my exposure to. This would be separate from the existing per-team setting you already offer, and hopefully this wouldn't require too much extra coding.

I know a lot of ideas get tossed in these forums, but this one really would be a great upgrade to an already fantastic feature. :)

Best wishes![/quote]


I think we may incorporate this, along with a few other advanced lineup building features in the very near future.

No problem, Thank you.

Because it was you that asked, Done.

Replied To: dk mlb

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Just cleared my cache and am also still getting 11 players listed. I tried from my desktop computer as well as from my phone and am encountering the same problem for both. Just emailed support about it.


We had an issue with the relief pitchers being listed as RP, instead of P, which allowed them to be put into the lineups as well, giving you 11 players. This has been corrected and should not be a problem in the future.

are all players now in the pool?

Most, I hope :-) We are getting the last few quirks worked out with matching all the different data feeds, so it should be fairly solid now. We did miss Philip Gosselin today I know, we didnt have his alias Phil Gosselin listed which caused the problem.

Replied To: PGA

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I LOVE golf, and I have tossed around the idea of having a golf cruncher, the biggest issue would be the projections. Projections aside, I dont know the demand is big enough to support the time involved developing the rest of the platform, but if I get 100 response here that say otherwise I will develop it :-)

MLB is definitely a different beast. We do currently run the updates automatically every 20 minutes, and that runs around the clock. However, we will be changing it to stop updating after the last game for the day has started( I just haven't coded that catch yet).

When the day first starts, all we have is the previous games batting order to go off of. So we project based off of that order. As the day progresses, lineups start getting submitted by managers and when we get the feed for those we update and re evaluate the player projections. These are indicated by the little green and yellow dots next to the lineup order. That is why you may end up getting a projection for a player, who is later gone. Kinda like a late scratch in the NBA. One issue with the MLB is that because the games can be so wide spread, you may have several players that are removed from the lineups later in the day.

After further investigation, I think I do have an issue with updating the pitcher incorrectly, which probably accounts for the Ian Kennedy issue. I will look into and resolve that as well.

Yeah, we originally had this problem sovled in other sports by limiting the number of players from any 1 team to 4, this effectively made you use 3 teams. This is a new issue that has popped up due to the different rules for DK. I will address this soon, until then you will just have to manually discard those lineups.

Thanks

Thanks Sounds of silence, this gives me a ton of stuff I can now address. I have some good ideas to fix all of this, and I am not speaking to just fixing individual issues but addressing the root problems so they are not an ongoing issue. We have also discussed some new filters like the one you mentioned, that is also something we will add in.

Modded: We still have plans to make it so that every player is available, it will probably be a separate function to search and then add them in. We dont want to make it more work to determine which guys are in the lineup, but we want to make it easy to add back in a player that we dont have listed as starting.

I am going to be hard at work, so that tomorrow is better than today was. Your detailed feedback is a huge help to all of this, I really appreciate it.

I am guessing you have refreshed and this issue is solved now. If not a refresh should do it. We actually weren't showing any players from the 2 early games on DK previously. The data feed for players from DK I was using was only for the main slate of games, which today on DK excluded the 2 early games. I have corrected this issue and all players should be there, as well as this shouldn't be an issue going forward. Just another slight growing pain.

Thanks, I will take care of this.

My advice, play lower than you normally do, like 5% of what you normally play. Check it out, it seems very fun. I am not a huge baseball guy, but something tells me this year I might become a hardcore one.

Thanks for pointing this out, The import for the DK player pool was only grabbing the all day contest and ignored this slate. I have corrected this, it should be good to go now.

Looking at this now.

Should all be good now right? We had one of the strangest issues I have ever seen this morning in regard to the players in our database. When you looked at someone like Andrew Wiggins, he would show SF as his position. When you queried for SF's he would not come up. It was very strange, we ended up needing to re-enter all the players positions to get it to work correctly. If you are at all technical, it was likely some kind of encoding problem. Anyway, I think this was the issue with rewind you are talking about. If there are still any issues please let me know. Thanks.

He had multiple accounts where he was trying to use the week free trial over and over. We have some security measures in place to prevent this type of stuff, but its not worth the time or energy to really go after anyone who is dead set on doing this.

You posted too early: https://pbs.twimg.com/media/CCBuASkWIAANHNH.jpg

I was just about to start a Latos commiserating thread. That was painful to watch.

I deleted your subscription for shouting at me and for multi accounting. I work extremely hard on this site, this is my home, you wont come into my home yelling and banging things around. There is a way you can ask for things to get what you want, and there is a way to ask that will get you kicked out of places. You seem young, Im guessing born in 1991, so you have plenty of time to learn this concept.

btw, you were right on the players. thanks. all is good now.

The problem has been addressed. Thanks for looking out for all of our subscribers.

First, we list starting players. Inciarte, is not starting, and it looks like weeks MAY play as a DH, but we dont have that confirmed. Second, dont ever shout at me in my own forum. Third, I have disabled your premium account for multi accounting, so you can take advantage of our free trial. Have a nice day.

That shouldn't happen and I cant replicate it now, but if there is an issue please let me know and I will get to the bottom of it.

here is a lesser known feature, its not perfect so take it slow, but you can click on a players row, and drag your mouse across rows to select/unselect players.

yeah, I am going to be working on a complete overhaul of the My lineups very soon. I was working on it, but then baseball was getting too close so I had to put it on the back burner for a little while. Once this initial week of baseball goes by and we get settled back in, thats the first thing on my todo list.

There already are. Its at the bottom of the table. MLB will be update every 20 minutes for now.

I see why, we have him by the name his momma gave him Norichika. And, we didnt have an alias, so the salary import failed. I have setup the salary import so he should be good from here on out. Thanks,

There is a reason sangamc has that Pro title. He has earned it.

It was not just you, it should be all good now though.

Thanks, just saw that, had been developing against FD all night. Didn't realize a script i ran, just echo'd out and didn't actually import the DK data. Still some minor things to work out. Should be good to go now.

Yeah, I am aware of this problem. We developed it previously to allow for a maximum of 4 players from any one team, which worked fine for the NBA NHL and NFL. This is a new wrinkle that DK has thrown and we will have to deal with it.

That works ok for now, we would like to improve on this feature as the season progresses and we have more time to make that happen. You definitely can stack a game fairly easily by using the minimum players from any one team. Its this process that is a little manual and we hope to improve upon. If we had everything day one, what fun would it be?? :-)

I found a bug in the script where it was not putting a player back in as a starter if the starting lineup was changed. This is why some of the players were missing. I have fixed this problem now, hopefully it improves things going forward. We really shouldn't ever be missing players, we are approaching this far differently than we did NBA.

We are definitely going to have some growing pains while we get all the little things worked out. We are working directly with a top stats provider who also provides us with the projected pitchers and players on a daily basis. Baseball is like basketball though in the sense that lineups can and will change last minute, thats the nature of the beast. The projections should also improve as the season gets further along.

Replied To: dk mlb

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Not sure if you are the same person that emailed support. If you are not, we had another user with this problem, they cleared their cache and all was normal. If you continue to have the issue, please email support and we will get it resolved.

We may incorporate those into the projections at some point, we are definitely going to display the projected forecast for each game very soon. Probably before the end of this week.

Yeah, but you can also use the team minimums to stack any game you like. I kinda like the brew crew.

Yes, we are working with sportsdatallc feeds, and we will update the numbers through out the day. We will probably improve this process as we get a better handle on it, such as listing projected lineup order, and confirmed lineup order. Currently we don't have any way to get projected batting orders, so the batting orders listed on the site are confirmed. If a player will not be playing in the lineup we will adjust his projection accordingly.

Its live!

Are you guys excited, I know I am. This is the first year Fantasycruncher has been around to offer a MLB product and this has definitely been a learning curve for myself and the rest of our team getting everything ready to go.

The lineup cruncher for baseball is now live and ready to be put through the paces. While it is live now, and it is a good tool, we see a lot of areas we are looking to add to improve the functionality. This will happen over the course of the first couple of weeks of the MLB season. We will be adding more sites as well. I am fairly confident that the quality of both the projections and the software will improve as the season moves along. Feel free to let us know anything you would like to see added, we always use your guys input to make the product better.

Thanks for your support, GL on the sites!

Thank god I planned to do an all nighter tonight :D


You and me both!

yes, by tonight. Less than 3 hours it will be up.

Thanks.

Are you looking at the stddev each day? Every day is different, so just saying oh they scored 350 one day but 270 the next has no meaning. Unless you know the averages for the day and compare the stddev to that, then its kinda pointless. Anyway, to answer your question, no we have not hired a new monkey to throw darts for us we are using the same monkey as before :-)

tldr; nothing has changed.

Replied To: New to FC

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Thats good to hear, we cant guarantee you success every night, but we do try our best to help in every way we can. You did it, we just helped a little. Congrats!

Baseball?

I signed up today in anticipation. Cannot go premium without it...

Thanks,

Erik



We will be pushing out baseball in less than 3 hours.

I will add this to the list of things to do. We have all the victiv players, we just dont give them projections, I will see if I can get them set to 0 if we dont give them a projection.

This will be added in a future release. After baseball, sometime in April.

We are very aware of the differences in the MLB and have some plans to accommodate the lineup creation. We will be focusing a lot more time and energy getting MLB right, as the traffic is there to justify spending manpower.

Thanks, he has been updated.

Will you have some version of "Rewind"? To me that's the greatest part about your basketball program.



We will have rewind for the MLB season once it is underway. We will not have previous season stats, or spring training stats.

Thanks. The last minute stuff (last couple hours) was done by yours truly. I have learned a thing or two from Oreo, however, its stressful and wont become a regular thing anytime soon. But I was happy to see our projections ring true.

Hi guys I was hoping someone can help me out. I NEED to be able to get the highest ceiling projections using MY OWN projections and not the FC default. Anyway we can quickly make this happen before tip off tonight :)



I responded to your other post (but I will now remove it as this is a more appropriate spot), in the future please dont spam all over the boards. The answer is:

Just put in your projections as whatever you think the players ceiling is and calculate by "My Projections"

I think you make a valid point Lock. I always say about FC, we simply make anyone a better player and thats why we have been successful. The completely novice player can use our site and become a better player than he currently is. The average player approaches shark territory. The shark simply uses our tool to save time and dominates as they normally would. Everyone has a slightly different view depending on their skill. If we put everyone on a bell curve according to skill, I think FC would push everyone along the curve from their starting point towards the elite end.

Pepperidge Farm Remembers.

You can click on the players names and in the stat window that pops up you can remove the player. Unfortunately I made the decision not to show the lock and remove icons in the player % used list for design and space reasons.

Since this update the optimizer doesn't work for me. I hit the "calculate best teams" button, it turns into the red "stop" button but the teams never populate. Any ideas what I can do?

Same here. I'm using a tablet at the moment.[/quote]


I am able to reproduce on my iPad, looking into this right now.[/quote]


Looks like you will have to clear your cache. It is now working for me on my iPad on safari. Please let me know if that doesn't resolve the issue.

Since this update the optimizer doesn't work for me. I hit the "calculate best teams" button, it turns into the red "stop" button but the teams never populate. Any ideas what I can do?

Same here. I'm using a tablet at the moment.[/quote]


I am able to reproduce on my iPad, looking into this right now.

Thanks. Just remember its the irate customers who are the loudest. We have quite a few that I am sure had no issues whatsoever, but you wont hear from them and that is just fine with us. We do appreciate the vocal support as well though it is nice knowing someone appreciates the work we put in. Im happy to hear you crushed it over the weekend, lets keep it going into MLB season!

@Dave,

Update looks good.

Only thing is, the Lineup Rewind is not showing "actual" score, it is only showing "my projections" and "fc projections"


If you select actual score to calculate from, it should automatically. You can also override the columns at anytime with the little gear icon in the projection card(top right hand corner). Maybe a caching issue on the browser if you aren't seeing that?

You are right, I will get this corrected. There was an error in my code because of the apostrophe, so Ryan O'Reilly, Liam O'Brien, Shane O'Brien, Eric O'dell and Jerry D'Amigo were all affected. This has been corrected going forward, I will see if I can get the missing stats in there as well.

It looks like we can copy the pool now in addition to "ALL", that's nice...thank you. Nice move on the unlocking of players.

MLB is one week away....what's up? No rest for the weary!

Thanks for a great site.



Literally, no rest! Have been up all night, and this will be a long week. We will be ready to go for MLB by next Monday.

Since this update the optimizer doesn't work for me. I hit the "calculate best teams" button, it turns into the red "stop" button but the teams never populate. Any ideas what I can do?



What device / OS / browser are you using?

I would also throw Dirk Nowitzki in that conversation. I immediately X him out if he is in the lineup.

Not the worst idea I have ever heard. I will keep it in mind as we go forward as an option. We will definitely address this much deeper as we get into baseball season.

Posted Topic: March Update

1

Just pushed out an update to the site, here is a rundown of some of the key features.


  • Under advanced options you can now select how many players you want from each team



  • You can unlock all players with 1 click on the Locks column heading (little x icon)



  • We now show the FC projection along side of your own personal projection. These will match until you change your projections. This allows switching back and forth between your own projections and FC’s easily. There is an option to calculate by FC or your projections.



  • Arrows indicating a players salary compared to the previous game



  • Tabbed results - Whenever you perform a calculation the results will go into a new tab that you can name, reorder or delete.



  • Ability to pick columns to show on the produced lineup cards. You can click the little gear icon on any lineup card and change what columns you would like to see. This will also work on the My Lineups pages going forward, so you can see the actual scores on any saved lineups.





These are the “bugs” that were also taken care of:


  • Copy Data button not working after sort



  • Player highlighting in the Player Manager upon import



  • Saving projections after a session timeout



  • Game filter list will display in 2 columns when necessary




There are some other visual improvements that I hope you like. If you find any bugs please let me know and I will take care of them asap. As always your feedback is much appreciated and helps us shape the future developments for FC.

Thanks!

Unfortunately the NBA doesn't notify us when they reschedule. It was taken care of though when we noticed it.

Im sorry you feel that way. I hope we can regain your loyalty and praises soon. We are striving to become better everyday.

Everyone is making their way home in the morning, and updates should resume as normal :-) Sorry again that we dropped the ball yesterday, we will try to get some top notch projections this week so anyone that lost money can win it all back + some!

I do apologize, I have left an explanation in this thread: https://www.fantasycruncher.com/forum/viewtopic.php?id=371

We appreciate each and every one of our customers and I would like to see this made right. If you lost money playing tonight due to a Fantasy Cruncher lineup, please let me know via [email=david@fantasycruncher.com]email[/email] and we can figure out a way to make it right.

Thanks

I apologize for the lack of updates today. Typically everyone on the FC team play DFS everyday so we are on top of the updates through out the day. Yesterday and Today were slightly different as we are all in Las Vegas for the weekend as the first time we have even brought our team together in the same place to meet in person. We did put out some updates yesterday, and had planned to do the same today but ended up stuck out in the desert with no reception to put in the updates. I am not saying this is any excuse, but it is the truth and it is why the lack of updates occurred.

We are a small team and this was an issue that we will think about if we ever decide to do something all at the same time again.
I personally have been working hard on the next version update to the software as well as getting changes ready to make the best baseball lineups possible starting next week. I will be pushing out an update on Monday/Tuesday timeframe and then pushing out our baseball package before opening day.

I understand everyone's frustrations and I sincerely apologize, I am not sure what to do to make it up to you other than try to keep providing updates and improving our processes to make them more bullet proof. To those that support us, we sincerely thank you.

I have some updates that will get pushed out this week.

We had a glitch where the last update projections were zeroed out, so all of those players have projections of 0. They will be corrected later this afternoon.

He is, but if you have the default setting to not show anyone with a projection lower than 3, then you wont see him. If you want to see the players with projections lower than 3, you can change this in you profile, under the Account menu.

He is there. He wont be listed for Victiv, nor will any morning players.

he is already there

Short answer, No. Longer answer Nooooo. Even longer answer:

Hypothetically if you have 25 players, you would have 5 of each position. The total combinations of that many players is 50,000. You could eliminate some of those lineups because they would be over the salary cap, the exact number would depend on which guys were in your pool. Our algorithm is fast because it finds the optimal solution without ranking every single possible outcome. We just aren't setup to output 50,000 lineups currently. Even more so, if you did look at the 200 surrounding the actual optimal score, the other 200 would likely be all duds.

Lets say the projected optimal score for today is 310.2. The next lineup may be 310.1, the next 310.0 and so on. However you will notice as the number falls, there are more combinations that produce the exact same number. So when you get to say 305.6, you may have 10 unique lineups to produce that same number, and the further down you go, the more ways you can combine the players to get the exact same projection.

If you limit your pool to 25 on lineup rewind and get the best actual score, you will see the projected score of that lineup as well. You can tell how far away that particular lineup was from the best possible projected lineup. If the projection is much lower than the best projection score then you would likely find hundreds of lineups that had the same projection total. You would not be able to determine before the day which one of those hundreds of lineups would be the winner, let alone if you even guessed the correct range to start with.

Hope this helps clear it up a little.

Thank you, this bug has been fixed in our test environment and I will roll it out in the next day or 2.

Im sorry, that was an old bug that found it self back in the live code. I thought it was squashed because I was looking at the players stat card and it was showing correctly there. I have taken care of this now. Thanks.

We had a time issue, it has been corrected now.

Yes, we will be ready to go

ahh, good catch. I will take care of that. Thanks

Replied To: Resources

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when i use the salary range it still puts players in at higher prices when i crunch the numbers?Also game filter won't pull all games down on a big slate if i want to select only a few teams ect..I'm doing a trial here like the product but a few bugs i can't work out


The salary range only changes what is shown, it doesnt actually add or remove anyone from your player pool. You can use the Select ALL/NONE buttons at top to remove everyone first, set your salary range and click ALL. This will add just the players you are currently seeing into your player pool. I do need a slight redesign of the game drop down list, as I am aware now that on some large slates the last game or 2 is difficult to get to on a smaller screen.

Replied To: Congrats!

1

We decided to put in 500 lineups yesterday in the shot. Being a 2 game slate we knew there are only so many playable combos. We eliminated a few guys from the pool, the most notable being Kirk Hinrich and Aaron Affalo. If either of those guys miraculously go off we were screwed. We eliminated I think 6 players in total, the rest were scrubs. We set the minimum salary used to 57000, which was just a rough guess and as it turned out a good one as the winning salary was $57,400. Without setting the min sal, you would get some lineups that drop as low as around 55,000. We then went through and locked a few key players and generated 100 lineups, like we locked Brook lopez and had 100, locked noah/mirotic and had 100, locked noah and excluded mirotic and had 100, locked Chandler and did 100 and locked kanter and did 100. I used the 2 unique players option under advanced to try and get the lineups to be a little more diverse.

We got really lucky to win the shot. For a long time last night there was a 465 way tie for 1st, which we also had that lineup, but the lineup that won was a few points back and had rondo. I was rooting pretty hard for it when I saw that no one shared that lineup with us. Rondo came on late and it was the matthews injury that helped seal the deal. It was pretty cool, and I am looking forward to giving it another crack the next 2 game slate!

It should be there now, this was a game that got cancelled earlier in the season and moved to today. Thanks for the heads up.

The times were entered at the beginning of the NBA season, I suspect the NBA changed the schedule of that game recently to showcase the game. I have made the change in our data and you should see it at the correct time now.

Are you sure you were checking on Draftkings? I just double checked Gasol, 49.25 is what we show, that seems correct based on a hand calculation I did. I dont have anything to show me what Draftkings actually reported him as. What do you see?

Those players should all be listed now. We try to keep up with everything but if you ever find any missing data you can always shoot a quick email to support@fantasycruncher.com and we will make sure to get them corrected immediately.

yes, this will be coming in an update very soon.

Replied To: Bugs??

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Ok, I think I have determined the bug. It has to do with letting your page sit by idle for too long causing your session to die. So for example if you open FC, and then go away for a while and come back, the changes you start making are not saved in the database because FC does not see you as logged in. A quick remedy for this currently would be to make sure you have recently loaded the page before making edits.

I will put in a permanent fix asap, possibly this afternoon.

Thanks

Replied To: Bugs??

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What browser / OS are you using?

Replied To: Bugs??

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I will try to recreate the problem and figure out what is going on. If anyone else is having this issue please let me know, the more info I have the better.

Yes, I will be putting this out in our next update. Probably in a week or so. And yes we will be doing baseball, it will be important in baseball to allow for stacking players

We have never had fantasyaces for NHL, only Fanduel, Draftkings and Victiv. If we get enough demand for other sites we could add them as well.

He has been corrected.

I just posted a similar topic https://www.fantasycruncher.com/forum/viewtopic.php?id=257

Can we alter this after they have been saved? It doesn't seem like we can at the moment.



Not at the moment, I will be changing this in the near future.

I think I will be adding this soon, the reasoning you have for needing it makes sense and it shouldn't be that hard techincally.

Thanks

I may go ahead and add this into the advanced options, since it wouldn't be that difficult to do. You would simply set the max score, so if for example the top projected lineup was 280.5, you could set a value of max score - 260 and you would get lineups that were projected worse. I am not sure I personally see the value in this, but if you guys want it I am willing to make it happen.

Replied To: requests

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These are all great suggestions, thank you for them! I will be adding them to the development list and will incorporate a few soon.

Thanks

I agree, this is coming soon.

I want to caution you, success can breed a sense of invincibility and inevitably you will lose, even using Fantasy Cruncher. We have seen it before with one of our users, and its not pretty when someone starts playing too large thinking they cant ever lose and then do lose. So while we obviously want all of our users to have success, try to exercise a little caution.

As far as the stats, I do show Marcus Smarts stats from 2015-02-01. We should have all the stats now, we did go through a change over the weekend where we went from scraping data around the internet to paying for a data service that should be 100% reliable going forward. If you find anything that is incorrect you can email us at support@fantasycruncher.com and we will look into it right away.

Also, you can click on a players name inside of the stats window and that will take you directly to that players rotoworld page in a new tab. This is a quick way if you want to double check a players news, or if you want to see the depth chart for that player. Its what I currently do during my research.

Thanks for posting, congrats on your great start!

Yes, I will add this in soon.

You can use the title for the note currently. We may expand on this in the future. Where it says "Fanduel_1" at the bottom of the card just click on there and you can change the name. Double clicking will highlight the whole word so you can just type away.

I'm not one to really post testimonials....but I have to thank you guys for your hard work. I do my one research and put together my own spreadsheet of players that I target,,,but I do use this site for projections and to build my lineups.....I'm already 12K richer this year...and quite honestly your lineup builder tool has been a great resource for me....Thanks Again!

McShuvin



Thats great! Its really nice hearing success stories from Fantasy Cruncher users. It also is great motivation to keep making the software better. Thank you for posting, may your good run continue!

I am highly interested in buying this tool... but have some doubts about entering my credit card information. Is there anyway to verify that my CC information will be safe? I have never heard of Stripe and find it weird that only a CC # is asked, and nothing else(name, address,etc).


If you do some research online you will find Stripe is one of, if not [i]the[/i] most secure way to handle credit card info. Fantasy Cruncher never handles your credit card info, that is all passed from your PC directly to Stripe over a secured and encrypted connection. They handle the encryption of your data and are fully PCI compliant.

Replied To: % Owned

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Also, we read every one of the suggestions that are requested. While I don't respond to everyone individually ( I do try), every suggestion is discussed by our team and this is where we get a ton of ideas for our future. This is not some huge company, you guys ask, and we try to deliver. Look for a ton of new stuff this year! Thanks again for all of your support.

Replied To: % Owned

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This is the first step towards allowing you to determine what %'s you want to be used. That will be in the next update, which should be in a couple of weeks.

We have pushed out a new update to the site today that includes a few upgrades that you may notice.


  • You can now use the game filter menu to select/deselect individual teams, you can also click the @ sign in the middle to select/deselect the game.



  • In the game filter menu you will also see the Vegas lines and totals for each game.



  • The tabs across the top of the players list shows how many players are in your pool, excluded, locked, and injured.



  • When you calculate the lineups you will see a breakdown of the player usage rates across all of the lineups.



  • At the bottom of each lineup card you can give it a name. Click, or double click on the default name (SiteName_1) and you can give that lineup a custom name.



  • We are transitioning our backend data to Sports Data LLC. This will help eliminate some of the data issues we are having, and will allow us to grow and do some cool new things in the future. For you NHL guys, this is the fix for the lineup rewind being slow to update.



This has been a pretty busy month for us and we are getting ready to bring some more help on board so we can speed up development and keep improving FC. I want to personally thank all of our users, you guys are the motivation to keep getting better. We appreciate all of your ideas and we will continue to try and incorporate as many as possible. As always if you have any questions, comments or suggestions, we love to hear from you. You can post here in the forum, use our contact page, or email us at support@fantasycruncher.com.

This is not too difficult to do, I will add it to the list of things to add in.

I am waiting for the source where we are getting the data to update :-( In the mean time, I am in talks with sports data llc to provide fantasy cruncher with a feed so this type of problem goes away.

I hope to have the 29th stats up sometime later today.

I am pushing out an update, possibly tonight, that will have that exact feature included. For now, sort by team and then you can click and drag across rows to unselect all the players from that team

Thats a good idea, I will add it to the list.

We are currently pulling the stats from yahoo, which limits the number of requests we can pull. You definitely are paying for a work in progress. We are not going to stop working to improve the tools, but its not as if we had a dump truck back up and unload a ton of cash on our doorstep just yet. If you dont feel its worth paying for now, please stop. I would rather you be happy with the service you are paying for, maybe you can check us out a few months down the road. I am not sure if you are aware of how expensive just buying the stats currently is, but it is in the 5 figures.

I am pushing out the NHL stats from last night now, sorry for the few hour delay.

Thanks, Fixed.

Thank you, I am updating now.

Unfortunately we rely on the rss feed from rotoworld and sometimes the news doesnt make it in there I believe. I am looking for another solution but do not have an eta right now. All the news is dated, so if it looks old you can always click the players name in the stats window and that will take you directly to that players rotoworld page.

Also, soon we will have the ability to see the actual scores on saved cards. So you can save whatever lineups you want and go back and look that way as well.

I am looking into this now. I have said it before and will say it again, we do not change projections after the fact. Without knowing what is going on just yet, is it possible that you loaded the page before we had pushed the last update? If we push an update, you currently will not get that unless you refresh the page. I am going to add an alert on the page in a coming update so you will know if we make an update and can refresh and grab that update if you would like.

I will add this to the bug list. Just as a side note, If you refresh the page the value in the slider will be there.

You lost your custom projections?? This should never happen.

I learned by doing. I wanted to make an iphone app, so I went to the book store and bought some Objective C books and started following along. There is definitely a learning curve, but I highly recommend pursing development if its something you are interested in. You can apply things you learn to everyday business even if you don't go the full fledged developer as a career path.

As far as languages are concerned, Python is fine. So is PHP, Ruby, Javascript, or any variation of C. The important thing isn't the language, its finding something you want to learn with enough material and just get going doing things. You arent going to become a master overnight, but everyday you can get a little closer. Remember, even the most genius coders started out exactly where you are today, no one is born with this knowledge.

Nice, Congrats!

working on this now

Thanks, definitely an oversight. This is corrected now.

We were relying on a 3rd party site for the data, but we are now getting directly from the sources as of literally 2 mins ago. This is more difficult on our ends as the data points change from day to day but having 100% accurate information is a priority. NHL should be 100% correct in terms of positions and salaries now. It is still possible for us to completely miss a player currently, if that player does not have an associated projection. This is step 2 and should be taken care of in the next few days.

Thanks for your support

BTW, I dont think you are wrong that this is a fine strategy and is something I have experimented with a couple of times on 2 game slates. This is something that FC is actually pretty good at, if you change the unique players per team to 3 or 4. There is still no guarantee, and I will tell you from my own personal experience, the last time I did this, the person that won out of 86k entries had the #2 perfect lineup.

You are right that there are not 224 million combinations, as I was not factoring in salary cap. There is still well over 100 million without a doubt.

Not correct. Even on a short slate such as today in the NBA, there are 224,246,880 combinations of lineups. On the bigger slate days that number is up in the quintillions.

Absolutely there will be MLB when the season rolls around. I also am a big golf fan, so look for that soon as well. Thanks!

That is understandable. The main problem that I have with the NHL cruncher is that starting goalies are never accurate. It seems as though you only display the goalie listed at the top of the depth chart and don't update for backups that are filling in.


This is something I am working on as I type this. (ok in between typing this) I am first updating the way we currently grab data, so that all the positions and salaries come directly from the sites, daily, so it is 100% accurate. I am then going to be hiring someone who will manually update when the starting goalies change. This should be done in the next day or two.

Looks like the source I pulled from had a data error, this has been corrected. Thanks for the heads up.

We are currently aggregating the numbers, this may change in the near future.

Hey gbsteven thanks for the heads up, I think the stats were not up at the time the script ran that night. This is being corrected now.

The problem is when admin edits the projections for the late games. I want to be able to see the projections as they were right before the 7PM lock in lu rewind the following day.


The solution to this is coming as well, this will be the ability to switch back and forth easily between your projections and FC projections.

I too would love to have this. This is something that could happen down the road, but it takes paying for a proper data api which runs in the 5 figures. If we grow large enough and can pay for that, its something I would love to do!

Only if something changes. If there is no news, then there is nothing that would change the projections. We are not a wishy washy sports fan that is influenced by sports radio callers.

Rbonanni and Robert Mcguire, I would be happy to refund and cancel your memberships if that is what you would like. I am sorry, but FC does not guarantee any results, if you are dissatisfied with or service and would like to cancel your accounts with a refund please let me know.

FC is definitely not a tout service. If you are just looking for someone else to give you lineups that you can play, I suggest looking through twitter, there are tons of guys that will promise you guaranteed results on there. Hell, if the lineup you pay for loses, they will even give you 2 more FREE! If that is what you are looking for, you shouldn't have a hard time finding it.

The best players in the world don't win everyday,

Replied To: MMA

1

There are some challenges involved in this, but it could happen, if we got enough requests for it.

I am having some issues getting stats for NHL, I will probably be changing this procedure soon. The Nulls are just players that I do not have a stat line for.

I just respond via email, but will post this here as well for anyone else who has a similar question:

The color codes are the players actual fantasy points compared to projected fantasy points.

Dark Green - greater than 1.5x
Light Green - between 1.25x and 1.5x
Pale Green - between .9x and 1.25x

Pale Red - between .75x and .9x
Light Red - between .5x and .75x
Dark Red - Less than .5x

So for Whiteside on 1/03 he scored 24 points which is exactly 1.5x of his projected score, so it just barely fell into the cutoff of the light green. On 12/31 we projected him for 0, so anything he scored would be a dark green.

Hope this helps. If you have any questions please let me know.

Thanks for catching that, it is fixed now. Regular expressions, I love them and hate them, mostly hate them.

We just added partial Vicitv NBA support to FC. They have a unique feature with their "substitute" player From Victiv's site :

The substitute position will be the final spot you roster on your fantasy basketball team. Substitute players can be selected from any player in the pool that has a $5,000 salary or less. When selecting your substitute player, their salary will not count against your overall salary cap — the substitute position operates completely independently.
Once the games tip-off, your substitute player will only be used if he outscores any other player on your team. Your team score will be determined by the 8 highest scoring players out of your 9 man roster. You will be able to monitor which of your players isn’t counting towards your overall team score (the lowest scorer of your 9 rostered players) based on which row is greyed out in our “Dashboard Contests” pages.


We are still working out the details of how to optimize for this position. Currently you would need to add in a substitute player manually.

You were 100% correct in your assessment as well, I was pulling in Fanduel actual scores. This has been corrected. Thank you for finding this error.

I believe you are right. I am looking into this right now. As I am not a hockey guy, I think I just missed this and definitely derped something.

I see, yes you are pretty much spot on with why its occurring as well. I will get this on my bug list and get it fixed. Thanks.

This may be something that happens down the line. It has been on my radar from day 1. Obviously the more people that request something like this to sites like DK, FD, Victiv etc. then the higher likely hood of this happening.

We are still working some bugs out of our NHL data, and starting goalies are the biggest issue. We will be improving this process and data over the next week or two. Thanks for point this out.

ahh firefox, I probably should have guessed. It is partially bad code (Im a bad coder that writes bad codez), partially FF rendering things wonky. I will put it on my list of things to address. Until then, I strongly suggest using chrome, its so good! :-)

I do not have that issue, what browser are you using?

ok, the first part is fixed.

Thats funny, this is a pet peeve of mine. I fixed this once before too, but I think I copied old code to the live site. I will take care of this now. I will also look into making the box's size user adjustable.

Ahhh, yes, I guess some clarification is needed on the copy data. It is working as intended. It is specifically for copying all the data listed in the table of players, not in the lineup cards. Some users requested that because they weren't able to copy and paste because of the projections being in input boxes. I believe some users want to copy FC projections, then merge them with their own and then use those numbers to import back into FC within the player manager.

I do not currently have a way to copy out all lineups, but I am not opposed to adding it if its something you are looking to use.

Thanks for pointing that out, I added the Min/Max salary advanced option to the Lineup Rewind. What happens when you click copy data? Do you get a popup confirmation box that data was copied?

Thank you, this is fixed.

I did put those players back in now as well. But I am working on permanent fix.

Im truly sorry, I have added a free 30 days to your trial period. This is a bug I overlooked. When we are uploading projections it is wiping the positions from other sites. I will get this fixed asap. Hopefully today.

Yes, you will now see a copy data button at the bottom of the FC data tables. You can copy the data in CSV format from FC and paste into Excel or google docs. Let me know if you guys have any issues.

Thanks,
David

Thanks! Done.

It should not do this, the check boxes should save in a cookie. If you have disabled cookies this would be an issue. We also have some old links (specifically from google) or maybe if you have a page bookmarked, that link to URLs in the form of /lineup-cruncher/fanduel/NBA/ . While this will show todays data, it will not save the info in the cookie correctly since each days data is different. If the URL looks like this: /lineup-cruncher/fanduel/NBA/2015-01-09 (note the date at the end) then it should have no problem. Hope this helps.

Yes, this is a bug. I will work on getting it sorted out in the near future.

Replied To: NHL Stats

1

I will definitely look into adding this stat.

This was a glitch for a couple of minutes as he was inadvertently set to a 0 projected score. He should be in the list now.

Yes, this will be coming very soon

I'd love to see something like a live chat, where we all could leave time-sensitive comments that aren't really suitable for the forum. Stuff like injury updates, mod notes about projection updates, etc.


We have discussed this exact thing, this may be happening in the near future.

I have added this function. Thanks for the idea!

I sent you a private message but not sure if it went through. Please confirm whether you received it or not. Thanks


I did and have responded.

This seems to happen relatively frequently on Draftkings. A more or less "manual" work-around for a specific day is to find a defenseman with the identical salary of Dustin Byfuglien for that night that you KNOW YOU DON'T WANT and assign that defenseman the points points projected by FC for Byfuglien. Then, when you run your projections if the name of that "unwanted" defenseman appears in your lineup you just need to remember to use Dustin Byfuglien instead of the unwanted defenseman when you enter the lineup in Draftkings.

This should work as it's my understanding FC only uses Position, Salary, and Projected Score in computing lineups (and not Consistency, or Projected Score Above Average, etc).

This is what I've been doing.

So FC wouldn't need to worry about these Draftkings mistakes, a permanent solution would be to allow users to override the player's position in the same way we can override projected fantasy points by entering our own points projections, i.e. replace RW with D. Since this seems to be just a Draftkings NHL thing, maybe FC could only allow it for NHL games on Draftkings and not for other sports or other sites like FanDuel.

Anyway, hope the first solution helps, at least in the short-term.


I am working on the second solution now. It was just never foreseen as a problem when I originally developed, since I started with NFL and positions are set, so I am going back and changing a ton of code to do this. I will let you guys know when it is ready.

I have fixed Byfuglien, he is a RW on DK now. Until I get permanent fix, if you have any issues, you can email them to me as well and I will get them taken care of.

Thanks,
David.

I'm not sure if you know this or not but rotowire has a tool that's comparable for free it just doesn't look as fancy.


Yes, I am aware. You cannot edit projections, and you can only produce one lineup. If you do not feel FC is worth the cost and rotowires works for you, I will not twist your arm.

I joined on December 12th; first posts on the forum were two days prior on the 10th so I'd have to say I'm pretty high up on the members list.


You were # 1,957. We originally launched FC on October 1st, without forums. We date back about a month prior to that on another webpage, that was just up during really early development. The users from there did receive a nice perk. Anyone know that web address? It does still exist.

Not sure if this has been discussed before or not, but I'd like to see an Advanced Option to put a minimum salary on created lineups. As we all know NBA cash games requires minimal cash left out on the table and the majority of the created lineups I'm receiving are $46k-48k, which are useless.


Ask and you shall receive. This had been previously mentioned as well, and is now an option under the advanced options.

This would be difficult to do as the devices that users are viewing the site on vary greatly as do the sizes. For instance on my monitors I get the info in a row of 3, and if I stretch it across my monitors horizontally I can get up to 7. I do intend to add some customization of what data is displayed on the actual lineup cards themselves, as each user is different and want you want to see may be different than what another user would like to see. This will be in a future update in a few weeks.

We really wanted to keep things as simple and straight forward as possible and why we went with one level of service, and one payment option. We may look into adding the multi month payment option in the next few months.

haha, gje627. Not at all, I was actually going to give you a discount for all the posting in our forums that you do, but now I see you are raking in the dough, I have added a coupon to your account as well....You will now be charged $199.95 per month. Thank you for your kind patronage! lol

Honestly, thats awesome, and it feels great to hear about people actually having success using FC. We are going to have to figure out a way to get some testimonials on the site somewhere.

Thanks for posting!

Replied To: question

1

I think you're looking at it the wrong way. Instead, look at how many "likely" good points are out there in a given day. While 300+ is possible in any night, some nights this might because a guy like Kenneth Faried just blows-up, without warning and without any way to predict it. Personally, some nights I've won 100 50/50 games with a score of 265 and other nights I get blown out of the water at 300. Remember, you don't get paid to get a certain number of points, you get paid to get more points than a certain number of your competitors, depending on game type.

An easy (but excellent) barometer for any given day in my "humble" estimation is to run FC later in the day (before games start, but after some of the updates for during-day scratches, etc. ... maybe after 4pm ET) without ANY filters and see what the Number 1 score is. Generally, that's an excellent estimation of what a good score for the night will be. Then fine tune FC's projections using your own ideas, keeping in mind you're trying to reach a score around the first score you ran without any filters or adjustments.

Simple and Quick.

I will say this has worked well for me, though some of the other "smarter" users out there may have a better strategy.

OR... you could just add 30 points to all the FC projected player scores using their editing tool and re-run and you will certainly be over 300 every day!! :)



I prefer Option 2! :-D

It's only been , what..2 months?


I started development in early September. I registered FC and put the site up here October 1st.

I get it but there were only a few guys that were on from the beginning and it would be a nice gesture.


Only because I hear this all the time and it never seems to fail. What number user do you figure you were? Like, I was #1 obviously, what number in line were you in the signups?

Replied To: question

1

When you do, please let me know too :-) Im not only the president, I am also a user.

I like it, will add it in the future as we refine things.

Thanks

This is a really great post! Thank you! I just hope everyone knows how much sweat and effort goes into this. I started this months ago because it was something I wanted for myself as I found it incredibly frustrating trying to build lineups that fit under the salary cap and where I liked everyone in the lineup. This has grown and grown since then and I intend to keep up the work going forward because I see the potential to make this even more useful.

I want to personally thank you, I have applied a lifetime discount to your account for as long as you are a member. This will change your subscription amount to $8.95. I have also added a free month to your trial period.

I sincerely thank you.

David Stetler

Yes, this idea has been mentioned before, maybe not here though and I never mind repeats. The more people that ask for a feature the higher it moves up the list. I will be addressing the My Lineups features as soon as I get the player data completely straightened out so FC is consistent and reliable. Naming the lineups will be a feature of that roll out.

Thanks!

seems like rewind is not working for NHL fanduel now.


I had never setup the calendar for NHL, I have added that now.

Sorry for the delay. I will be putting this on auto update later today, so the info will be updated nightly around 1AM.

I live on the east coast and wanted to set up my lines for NHL for tonight. The Lineup cruncher has no players listed for today's games. When can I anticipate this being available on a daily basis....as a paying customer for this service. It is currently 0827 eastern time.
Thanks,
Chris


The info is up now. I have not setup NHL to trigger the update automatically just yet as I was still making sure some of the bugs are worked out. I will set this up to run nightly, the same as NBA, around 1AM EST. Sorry for the delay today.

Do you have to pay first before you use the projected lineups from this site?


To use the projections for the current day you will need to sign up for a premium account. Please see this post for additional details.https://www.fantasycruncher.com/forum/viewtopic.php?pid=433#p433

We recently went to a paid subscription service model, I will try to answer some of the top questions here:

Do I have to pay to access the projections?

You will have to sign up for a premium account to access the current days projections and lineup-cruncher tool. This will require a credit card, but you will receive a free week trial, and you will not be charged if you cancel during the trial period. If you cancel during the free trial period, you will still have access for the remaining free trial days.

If I dont like the service can I cancel?

Yes, you can cancel at anytime and will no longer be billed anything. If you cancel during the free trial period, you will never be billed period. Anytime you cancel you will retain access to all premium services for the remainder of time on that billing period. This includes canceling during the trial period. We want happy customers, if there is ever a problem you can reach out to us and we will make it right.

Is my credit card info secure?

Fantasycruncher utilizes Stripe, one of the most secure, well-trusted payment gateways available to process payments. Your credit card information is never stored on our server, it is sent over a secure (https) connection directly to Stripe. Stripe has been audited by a PCI-certified auditor, and is certified to PCI Service Provider Level 1. This is the most stringent level of certification available. Stripe is used and trusted by such companies as Rackspace, Salesforce, Reddit, Bigcommerce, Teespring, The Guardian, and Wired. For more information on security with Stripe, please visit their website.

Why cant I use Paypal?

Stripe is an alternative payment processor to Paypal, and has better built in security measures than Paypal. We have chosen Stripe as the payment processor to manage FC accounts, so we will not be accepting Paypal at this time. If you would like to pay via Paypal, you can get a free debit card from Paypal that is linked to your account and use that as it will have a Visa / MC logo. You may also use any American Express, JCB, Discover, or Diners Club card.

Why should I pay for FC, it seems expensive?

We tried to price FC where it made the most sense for the majority of our users. If you give us a try for a week and think otherwise, simply cancel and you are not obligated in anyway. While we are aware some of our previous users are unhappy with this change, this change comes at the right time to help FC grow and become a better and more reliable service. We appreciate all of our users and we want to provide the best possible resource available and this will take some funding to make happen. Being a paid service also means that we will have less users and less users is better for our paying members as they are less likely to face other users playing FC lineups on a nightly basis.

Will the service be any different / better now that I am paying you guys?

We will continue to be the same company we have been over the last 3 months, growing and improving as quickly as possible. We will be focusing on improving the reliability and consistency of the site, so you can trust in the numbers and the information you are getting from FC. This is our top priority moving forward and will be taken care as quickly as possible. We are a small company, and benefit from being able to act swiftly and push new features and additions quickly. This does come with the drawback of our software not being as stringently tested before being released. This will not change going forward, as I believe in getting new software into the hands of users as quickly as possible, as you guys are the best quality control team possible.

If you guys have any other questions regarding the recent changes, please post them here and I will answer them as promptly as I can.

Thanks

Not currently, but this will be something I add in the future.

Replied To: FC mobile

1

Hey sounds, are you not able to drag the lineup card to the left? I use a Galaxy S 5, I have not had an issue with this, but obviously cant test on all devices.

Also, these are the players from tomorrows games, which is all I could grab currently from fantasyfeud. So, I will do this same process tomorrow for Thursdays games. So there will be some players currently in lineup rewind that are going to be incorrect, they should be fixed as I work my way through them on their respective game days.

Here is the list of Fantasyfeud players I have just fixed. They will be listed in FC as PGs and PFs if they are a Guard or Forward. Since Fantasyfeud does not distinguish this, and this the format it needs to be in to work with FC. So you will be able to hold shift and click on PF and SF if you want to see a list of all the forwards. Thanks for hanging in there, if you see any problems just let me know. Thanks.

Derrick Favors PF fantasyfeud Pos: C
Jared Sullinger PF fantasyfeud Pos: C
Gordon Hayward SF fantasyfeud Pos: G
Andrew Wiggins SF fantasyfeud Pos: G
Mason Plumlee C fantasyfeud Pos: F
Evan Turner SF fantasyfeud Pos: G
C.J. Miles SF fantasyfeud Pos: G
Jared Dudley SF fantasyfeud Pos: G
Gerald Green SF fantasyfeud Pos: G
Andrea Bargnani PF fantasyfeud Pos: C
Gerald Henderson SF fantasyfeud Pos: G
Lavoy Allen C fantasyfeud Pos: F
Kevin Garnett PF fantasyfeud Pos: C
John Henson PF fantasyfeud Pos: C
Nick Young SG fantasyfeud Pos: F
Cody Zeller PF fantasyfeud Pos: C
Mike Dunleavy SF fantasyfeud Pos: G
K.J. McDaniels SF fantasyfeud Pos: G
Spencer Hawes C fantasyfeud Pos: F
Hollis Thompson SF fantasyfeud Pos: G
Jason Smith PF fantasyfeud Pos: C
Andre Iguodala SF fantasyfeud Pos: G
Rasual Butler SF fantasyfeud Pos: G
Vince Carter SF fantasyfeud Pos: G
Brandan Wright C fantasyfeud Pos: F
Kevin Seraphin PF fantasyfeud Pos: C
Jeremy Lamb SF fantasyfeud Pos: G
Jeffery Taylor SF fantasyfeud Pos: G
Justin Holiday SF fantasyfeud Pos: G
Joey Dorsey C fantasyfeud Pos: F
Elton Brand C fantasyfeud Pos: F
Quincy Pondexter SF fantasyfeud Pos: G
Greg Smith PF fantasyfeud Pos: C
Jason Maxiell C fantasyfeud Pos: F
Mike Muscala C fantasyfeud Pos: F
Reggie Bullock SF fantasyfeud Pos: G
Tony Snell SG fantasyfeud Pos: F
Shayne Whittington C fantasyfeud Pos: F
Ekpe Udoh C fantasyfeud Pos: F
Chris Douglas-Roberts SF fantasyfeud Pos: G
Drew Gooden PF fantasyfeud Pos: C
Shavlik Randolph PF fantasyfeud Pos: C
Roy Devyn Marble SF fantasyfeud Pos: G
Glenn Robinson III SF fantasyfeud Pos: G

The floor stats for the NBA are the players Projected score minus 1.5 times the players standard deviation. The ceiling is the same but it is multiplied by 2 and added to the Ceiling. The average column is just that, the players average fantasy points scored this season. The consistency stat is a calculation based on a players Standard deviation as it compares to their average. This is a number that will fall between 0-100 with the higher being better.

Yep, totally my bad. I fixed that issue. Should REALLY work now :-)

I just went through and made sure FD was 100% correct, as I imported directly from their site. I am doing DK next.

There is not a problem that I am aware of. Do you have all of the players selected? Do you possibly have more players locked in than are allowed at that position?

I am taking care of this right now.

This bug has been taken care of. All should be good now.

Lineup rewind is not available for the month of January '15 for NBA-Fanduel.


Just was made aware of this issue, you can change the URL as well, but I am working on a fix right now.

Lineup rewind calendar looks broken, can't select Jan 2015 dates (http://screencast.com/t/IsdKHSW77).


Just noticed this, Yes the dreaded Y2K15 bug. DOH! I will fix it now.

We do not have this in writing, but this is a good idea. I will get something put together.

On this same line...

Could we possibly add a salary history, similar to how Draftkings has theirs done?

This would help us see if a player is in fact a good value, or, if we're trying to jump on board too late


Not sure how DK does it, will need to take a look. If you click a players name, there is the salary history listed as well, 3rd column from left.

You can experiment with the different settings. It really comes down to how unique you want each lineup and how many players are in your pool that day. The more quality players, the more unique you can make your lineups.

I think we can do 1 and 2. Mobile formatting such a large amount of info is difficult for sure. I am sure we will be improving this as we grow. Thanks!

Thank you for pointing this out, there was a bug with Colin Wilson having a position as c, instead of C (capital) which somehow screwed things up. I have corrected and will find the bug and squash permanently.

Thanks!

This is something that is very high on the todo list.

The goal this year is to get it to a point where you have in your saved lineups a list of all the players you are playing and their exposure level. From there we can setup notifications if a players status changes that you have in one of your lineups. I think this will be the best approach. This will take some dev time, but look for it in the next few months.

you must not be ignored!

I can probably add that in, we already show the minutes per game in the stat window, so an avg wouldn't be too difficult. I am planning on adding a new feature soon that will allow you to pick and choose a few different columns as each user sees fit. This will probably be in that update.

Also, out of my own curiosity, how did you find the site?


Will these columns be sortable as well? You mean choose average mins column, a projections, etc. Just to be able to see what the user wants to see?

If so that is an awesome update[/quote]


Yes, so you can chose from a bunch of columns just the ones you want to see and yes make them sort able. One of the problems we have struggled with was how to add more data without cluttering it all up and making it overwhelming. I think this will solve the problem and allow the user more flexibility.

Replied To: Rewind

1

The stats for lineup-rewind are posted at 1 AM PST the day after each game day, assuming there are no technical glitches that day.

Fixed.

Replied To: MLB

1

Yes, we will be adding an MLB optimizer when the season approaches.

Nevermind,

You're right, 1 player is the default.

Thanks for the info



So is all good on the 29th?

Posted Topic: NHL **BETA**

1

We have added support for NHL in our lineup-cruncher and lineup-rewind tools. Keep in mind this is currently in beta and we are working to fix all the little errors, player positions, missing players, missing stats etc. I have already received some good suggestions on ways of improving NHL as it is a little different than NBA or NFL. If you have any ideas, thoughts, comments or suggestions please leave them here. You guys are our best resource in knowing which areas to improve upon.

Thanks,
David

you can read this post here about unique players. https://www.fantasycruncher.com/forum/viewtopic.php?pid=320#p320

Unfortunately, I dont think this caused your issue today. I was uploading the new version of the site and its possible you were in the middle of your changes and they were not saved correctly. I am sorry for the mishap, everything should be back to normal now.

I have added an optional field before you calculate that will change the number of unique players per lineup. By default this has always been set to 1, meaning each lineup needed to have at least 1 different player from every other lineup (otherwise all lineups would be identical) and you can keep it at 1 to keep the original functionality.

If you would like, you can set it anywhere from 2 to 9 unique players per lineup and the lineups that are produced are now more unique from the other lineups. The easiest way to think about this is in reverse. If you set it to be at 3 unique players per lineup, that means you can have 6 players that can be identical on each lineup.

This is a feature that is really only needed if you are going to enter multiple lineups in 1 tournament, and you would like to have each lineup be more unique.

also, the unique lineup option is more geared towards if you are looking to put multiple lineups into a GPP and you want to make them a little more diverse.

The default option is 1 unique player, this is what it has always been. Basically, if you dont have at least 1 unique player, then you would get 10 of the exact same lineup.

Awesome. Yeah, we will be providing tools for MLB as well when the 2015 rolls around.

I can probably add that in, we already show the minutes per game in the stat window, so an avg wouldn't be too difficult. I am planning on adding a new feature soon that will allow you to pick and choose a few different columns as each user sees fit. This will probably be in that update.

Also, out of my own curiosity, how did you find the site?

does this lineup look any good? I have zero knowledge of NHL.



Im pretty close, but still need to do a few tweaks, and get a few more things setup.

I hear you guys, soon, very very soon.

Merry Christmas Cavs and Merry Christmas Dolphins....

Ok, the issue was as I suspected because of the recent update I put in the limit the players to 4 per team. I have corrected this bug and it should all be good now, If you find anything else weird please let me know.

Thanks.

I see, I think this is a problem with the 4 players to a team fix I updated today. I am looking into it.

Thank you, this has been corrected.

I have added a security certificate (SSL) site wide, which means all the traffic that is passed to and from FC is now encrypted. You should see the green lock in the URL bar now on all FC pages. I have also updated the algorithm to only allow 4 players from any single team. I have tested this and it seems bug free now, but if you find anything that doesn't seem right please let me know.

Thanks
David

This is currently by design. You cannot have 2 Centers locked in on fanduel because you can only play 1. I will be addressing some of these issues in a coming update, so you are alerted when you have an invalid lineup.

Thanks for pointing this out, we did not have all of victiv's salary info, so we were only listing 70 players(morning players). This has been fixed.

We do have some plans to add in Vegas lines. I will see about getting a prop bet feed, that would be pretty slick if done correctly, so thanks for the suggestion, I will look into it when I get to adding Vegas lines.

Thats a pretty good idea, and would be rather easy to implement. I will look into getting this done.

I will see about adding this option in. It would not be super difficult, but would require a little coding. If people want this though I would do it.

The "Actual Scores" for Lineup Rewind are incorrect. For example, Philly defense shows 13 pts last week, when really they got 1 pt on Fanduel. Some players also show "null" for some reason. ??? Every players actual score is inflated exactly 1 pt higher than their true actual. And for some, inflated notably higher than just 1 pt. Why is this?

And for some reason, if you lock a full team worth of players, I've found that it spits out a team different than that which you've locked - varying by 1 player. For me it's been a kicker different than the one which I'd locked. Gould turns into Succop for example.

Also, it would be a nice simple addition to be able to see Actual Scores when you go to the previous weeks My Lineups.

And some day, under the normal player pool, perhaps a percentage column that indicates how many people have saved the player into a My Lineups.

Thanks for an increasingly awesome site



I did notice that the scoring calculation for NFL is off, I will correct this asap. I cannot replicate the all locked players issue, so I am not sure about that. If anyone else is experiencing this please let me know.

I am working on the actual scores being displayed in previous weeks my lineups, that should happen relatively soon. I am not sure about seeing the % of people that have saved a player to their lineups, its possible, but I am not sure people want other people seeing what they have saved. This is an interesting topic for debate for sure.

This does make sense. The sliders on the left currently do not un-check any of the players. If you click the "select none" button before filtering, and then after filtering, click the "select all" button, you will have your player pool as shown. I am working on simplifying this further soon.

Yes, NHL and other sports are definitely in the plans. I cant give you an exact time table for this, but probably in the next few weeks.

Yeah, I copy the 100 lineups and paste them in Excel. Thanks!


Ok, I have changed the css back to allow for text selection in the lineup card results. After testing the excel copy, I realized it did a pretty decent job so I left it as it was before.

haha you're right...my apologies...love this site :)


Ok, so what is it you are trying to do? Copy all the lineups in the output at once? Maybe I can make this better than copying by highlighting. Are you putting it into excel? What are you doing exactly and I bet I can make it better than highlight.

Why can't I highlight and copy the lineups now? So I have to copy each lineup one by one now? Plus, it doesn't copy everything?????


I did add a piece of code that stops text highlighting, but that was just to prevent another ugly error from occurring when holding shift and clicking positions. Wasn't intended to stop from copying the lineup cards.

if i edit the projection of a player, it appears to stick. is there a way i can revert the score back to the default projected score? this way i dont have to memorize what the score was previous to changing it.


You can always mouse over the projected score and a little pop up will tell you the FC default projected score. If you want to revert back to the default, you can go into the player manager, there is a link at the top next to Sport | Site | Gamer Filter , and remove the projection for that player. This will make the player use the default projection and will adjust if FC projections adjust during the day.

Hope this helps.

Thanks for the response... I logged out... Logged back in and made sure the players weere selected and they were. I clicked on "create lineup" and nothing happens... Sorry for being a bugg... Really like to see it work...
Thanks


Do you have javascript disabled? What browser are you using?

New to the Fantasy Cruncher... Ive been using it somewhat, but by no means to the extent that it is capabIe. I watched the tutorial for usng the Lineup Cruncher. Great video. When I went back in to use the "Create Lineup" feature I am still not getting any results at the bottom of the screen. In other words like the lineups that appeared at the bottom of the screen on the tutoria, I am getting nothing. I am sure it is Operator Error just wanted some advice or maybe you can figure out what I am doing wrong...


Well, when you first go to the lineup cruncher, all the players should be selected. Just click calculate best teams and you should get the lineups spit out on the bottom. If you dont have that, then there is a problem, please let me know, or email support@fantasycruncher.com. If you do, then you can go through and start narrowing down your players by locking some in, excluding others, tweaking projections and so on. I still have a little work to do to display when there is a problem trying to produce lineups, eg. you have 3 PGs locked in, and you cant play 3 PGs.

Let me know if you have any issues, thanks for checking FC out!

Love what you guys are doing here! Very nice!

Im curious to know what the different colors represent?

I see some players in red, blue etc.Is that just for show or is there a reason for that?

Can't watch the tutorial because im at work.

Thanks


I know you said you figured it out, but for anyone in the future that comes across this with the same question, this is just the specific payers team color. I like being able to see quickly how many players I have from any one team and this seems to be the best way to tell at a glance if I am overloaded on any one team.

Thanks Dave,

Do all the Filters, ceiling / floor / and now highest average, still show the LU from Before Lock when we use the LU rewind feature?

I know you set it up the other day, just wanted to make sure nothing changed... I'm getting some pretty good results going back through and looking at past
"Default" Lineups


Yes, the data will stay the same on specific days even when using lineup-rewind. The way we are calculating Floors and Ceilings is different though so it might not seem as apparent because the standard deviation is the only thing that should vary day to day, and it shouldn't change too drastically unless you are looking early in the season when there were not as many games recorded.

I just pushed an update that includes:


  • Clicking position filters selects a single position. If you want more than 1 postion hold [shift] as you click.

  • Added the average score as a field to calculate lineups against

  • Changed the floor and ceiling values. The values are now:

    • Floor -- Projected score - 1.5 * std deviation.

    • Ceiling -- Projected score + 2 * std deviation


  • Minor interface improvements to the lock icon



Let me know if you guys like the new calculation for floor and ceiling, it seems more accurate than just using the players actual high and low scores. Let me know any other feedback on these changes or anything else as I keep developing and trying to make the software better.

Thanks
David

when i adjust the filters, the created lineups are not affected. am i doing something wrong?


The filters do not uncheck any players from your pool. The best way to use the tool as you are describing is:

When the page loads and there are no filters set, you can uncheck all the players. Then adjust any filters you want and then when you are happy with the players that are showing click the select all button. This will only select all players that are currently visible.

Hope this helps.

Kyle O Quinn never gets any data for draftkings. It always says "null" even when has monster games!


Thanks, stats updated!

^^ The Lineup Cruncher for NBA on FantasyAces hasn't been working since last Friday. Is that coming back at some point?


Yes it should be working. If it is ever not up just email support@fantasycruncher.com. Sometimes there is a problem with the nightly import and I dont play the smaller sites personally so I will miss it.

Thanks for pointing this out, Some of our scripts run automatically and when that script ran it didn't import the Victiv salaries, so Victiv data wouldn't show up. I have re imported the salaries and the data should be all good now.

We do not currently have Victiv NBA set up, but I think we will add that in the next couple of days.

This is a pet peeve of mine as well, and I developed this shit. I dont know what I was thinking. I will fix this very soon.

Yeah, when we added the import option, we wanted to make it site dependent in case you wanted separate projections. This would not be too difficult to allow you to apply the uploaded projections to all sites. We could also add an option to your profile to allow for single entry edits to be applied across all sites, so you could turn this on or off. I think this would be the best way to handle this. What do you think?

Dave,

Is this live now, or starting today?

Meaning, Could I go back to NFL, Week 10,11,12 and so on and See how the Lineups Played out?


This is effective for all previous days/weeks as well, if you go back to week 5 for NFL for example, the ceilings will be the highest score from prior to week 5.

**note - we were just starting prior to week 5 so weeks-1 through 4, may not work.

Thanks Dave for adjusting the Formatting.

@oreo, in response to this quote earlier -



I would ask if there was a way, that you know of, for the Cruncher to spit out the same 100 LU for Ceiling / Floor as it did prior to lock ?

Just like you said would happen, some of the lineups from what I'm seeing are slightly different this morning.

If not, not biggie really, and I'll continue to do my studies using mainly the 1st "Projected" Lineup but it would be nice if I could do the same with the Ceiling / Floor

-Cg



This issue was pointed out to me on Reddit, I actually hadn't realized it prior. The fix is simple, not 100% it will be simple to implement, but i think it shouldnt be too difficult. The lineup rewind needs to only gather the data from the DB of days prior to that day. Sounds simple enough, I will see about getting that fixed. Also, I will be working on getting the actual numbers to display on the saved lineups after the day has recorded stats. So you could in theory save all 100 lineups and then go back and review that way as well.[/quote]

@Dave, that would be amazing... I think you've all proven that you really know what your doing with these projections... I am very pleased with the results that I've seen in my short time here... If I could track the Top 100 of each lineup and compare them over time, that would be simply amazing.

Thanks again for all your hard work fellas
-Cg[/quote]


The first part is done. The lineup rewind now only uses the previous time periods when it grabs floors/ceilings, so the numbers you see in the lineup cruncher for a given time will be the same as in lineup rewind for that time.

Hey guys,

Whenever I try to use the LU Rewind Feature for NFL it keeps throwing me back into this Weeks LU Cruncher...

I'd like to go back and look to see how some of the past lineups have done

Any ideas ?



I need to add the ability to easy switch on the lineup-rewind page, without manually editing the URL. If you are using this url

http://www.fantasycruncher.com/lineup-rewind/fanduel/NFL/week-13

Then you can change the end week-xx in your url to go to different weeks. Note the "lineup-rewind" in the middle. If you are using the "lineup-cruncher" URL, changing the url will not work. Let me know if you have any issues.

Thanks

oops... sorry this is still notgonnastop.... I have created two ids to log on with so I can play with using site projections and my own projections.


You bring up a good idea, I am going to make it easier to switch quickly on the site between your projections and FC projections.

Thanks, fixed.

Ok, I [i]think[/i] I have worked out the bug. Please let me know if you guys see any problems now with uploading projections now. I also wanted to mention you will need to use the ctrl-c (copy) and ctrl-v (paste) keyboard combinations currently to paste into the online spreadsheet. I still need to fix the bug of the players not staying highlighted green/red after the upload when you scroll the spreadsheet.

Please let me know if this is or is not working, Thanks!

I have found a bug in the Player Manager that I am working on now. This is probably what is causing a lot of the frustration currently.

I used my experience in web development to create a pretty bad version of what the lineup cruncher is today


Like you, I've always intended to use my web development experience to create a site similar to FC. You beat me to it.[/quote]

I know how that feels, one of my best ideas I ever had was a priceline tool that allowed users to submit multiple offers automatically using different filters(its kind of a loophole in Priceline). I got to working on it, then discovered http://www.biddingtraveler.com/. It hurt because they did it so well, but honestly I was ok with it because I thought they did a fantastic job and I continue to use and tell people about their site to this day. For the record, I am in no way affiliated with biddingtraveler and I never even contacted the developer. I just think its a great site.

DFSports member here (manwritingwords), the new front page is kickass, looks really cool. I CRRRUNCH! every day now and can't wait untill the 4-5:30 update times (ordinarily) to really crank down and work out my lineups. Great work guys!


Awesome to have you posting here! Thank you for all your support and positive feedback the past few months.

cant figure out how to make this work


We are working on a video tutorial that should help you out.

Thanks Dave for adjusting the Formatting.

@oreo, in response to this quote earlier -

Interesting analysis! The projected lineup will not change in Lineup Rewind. BUT what might change our floor/cieling numbers. These numbers are currently ties into the main database. If a player has a really good game his ceiling will increase. If a player has an especially bad game his floor may decrease.


I would ask if there was a way, that you know of, for the Cruncher to spit out the same 100 LU for Ceiling / Floor as it did prior to lock ?

Just like you said would happen, some of the lineups from what I'm seeing are slightly different this morning.

If not, not biggie really, and I'll continue to do my studies using mainly the 1st "Projected" Lineup but it would be nice if I could do the same with the Ceiling / Floor

-Cg[/quote]


This issue was pointed out to me on Reddit, I actually hadn't realized it prior. The fix is simple, not 100% it will be simple to implement, but i think it shouldnt be too difficult. The lineup rewind needs to only gather the data from the DB of days prior to that day. Sounds simple enough, I will see about getting that fixed. Also, I will be working on getting the actual numbers to display on the saved lineups after the day has recorded stats. So you could in theory save all 100 lineups and then go back and review that way as well.

Thank you for such an in depth post! I am taking a few minutes to digest it all. I also saw the formatting issues and made some changes to our css so your post will display properly.

Posted Topic: test video

1


Yes, this is something high on my list of things to do. I am planning on devoting some time to tweak the entire saved lineups section including adding the actual numbers. I know I may not want to play all the lineups I save, but it would be nice to know what they would have scored if I would have played them.

Thats odd, what browser are you using? You could send me the excel spreadsheet to support@fantasycruncher.com and I could take a look and figure out whats going on.

Does this work for NBA yet? Testing this out with one player at a time and once I hit the upload button my player and value turn red and nothing else happens.


Ok, I just made a change, the player should highlight green if successfully imported, but they will only show in the list if they have a game that period. So if you go here http://www.fantasycruncher.com/player-manager/fanduel/NBA/2014-12-10 and upload Anthony Davis it should work, and turn green. If you upload Lebron James it will also turn green, because the upload was successful, but he doesnt play today, so he wont be in the list(I may need to make these types of uploads fail). If you upload Bob the Builder, it will turn red and indicate a failure.

Hope this helps.

Yes, this should work for NBA as well. The highlighting is still a small issue I am working out. The other thing is, if you upload a player that is not in that period then they will not show up in the my projection list. For example, uploading Lebron James would not work for today. Please let me know if you are still having issues with the NBA players not uploading.

The player manager is accessible from the lineup cruncher, or lineup rewind tools. It is listed in the sub menu next to Sport, Site and Game Filter menus. This is still in beta, so a few bugs are being worked out, but it works pretty well.



With the player manager you can import your own projections quickly and easily. Just copy and paste from excel into the upload player projections worksheet. The player names in our database use aliases, so you shouldn't have too many problems importing the right names. If you do run across a name that will not import, let us know and we will update the players alias.





Once you have players uploaded, OR any player that you have edited their projections in the lineup cruncher / lineup rewind list will show up here in the My Projections list. Here you can remove a projection, or all projections if you want to revert back to using the FC projections.

Let me know what you guys think, thanks!

Replied To: Wheeee!

1


I am aware of their tool they put out. I have tried it, and I know I am biased but I like ours better :-) Feel free to link to it or any other site if you want, I am not naive enough to think we are the only tool or site out there and I am not worried about competition. I think the best tools will win in the end. With all that said, I do like the idea of having a favorite pool. I find myself using the tool and I know certain players that I want to exclude for sure, and then some players I am up in the air on. As a person who develops the tool and is a user, I think I can see the pain points pretty well and I will work to make this aspect better. Thanks a ton for the feedback.

I will try to improve this aspect of the lineup cruncher in the next release (about a week or so).

That should be easy enough to add. I think I had intended to do that, and just overlooked it.

Thanks!

This is one of my favorite new features on the site. When you generate lineups, you can share them pretty easily by clicking the little drop down in the upper left hand corner of the lineup card. You have the following options:


  • Save Lineup - This will save to your My Lineups page

  • Share as Image(new)

  • Copy as Simple Text(new)

  • Copy as full text(new)



The copy as text feature will produce the following text in your clipboard:

Simple:

== FantasyCruncher Lineup ==
PG Kemba Walker
PG Derrick Rose
SG Victor Oladipo
SG Rodney Stuckey
SF Draymond Green
SF DeMarre Carroll
PF Dirk Nowitzki
PF Taj Gibson
C Chris Bosh


Full:
== FantasyCruncher Lineup ==
PG Kemba Walker 33.58 7200
PG Derrick Rose 31.61 6700
SG Victor Oladipo 29.63 6500
SG Rodney Stuckey 24.05 5400
SF Draymond Green 32.80 7300
SF DeMarre Carroll 25.05 5200
PF Dirk Nowitzki 33.66 7500
PF Taj Gibson 28.49 5700
C Chris Bosh 39.22 8500

The share as Image option will give you a link that you can copy into a forum, reddit, send to a friend etc.



*note - the copy to clipboard functions rely on flash, so this will not work on an iPad or mobile device. I am working on a way around this limitation so these feature currently are for computer only.

The scoring on draftkings sometimes is off. I think this has to do with triple doubles. Maybe the formula being used isn't correct. The other day MCW scores somewhere in the 60's for dk points but only had like 56 on here i think?


Yes, the scoring system in place currently cannot account for the DK bonus points. This will be something I will address soon.

A lot of you guys know me as DavidStetler from reddit where I started posting this project a few months ago while I was still trying to figure out if it was even possible.
For those that have followed the development of Fantasy Cruncher from the beginning, all of 3 months ago, thank you 1000 times over, your support means the world to me. A lot has happened in a relatively short period of time, for anyone that hasn't followed along, I started out 3 months ago with little DFS experience and found myself frustrated trying to create the best lineups manually. I was aware of a lot of the top players using Excel spreadsheets and Solver to optimize their own lineups, but I don't really care for excel. I used my experience in web development to create a pretty bad version of what the lineup cruncher is today, and while it wasn't great, it worked and to my amazement other people used it. That was the motivation I needed to go forward and keep adding and building into what FC is today.

Having the site where it is today feels like quite an accomplishment, but we are not resting anytime soon. While this was once a project I solely developed, we are growing, and the team we have now including Jeff "Oreo" G, Bryan, and Tie is working non stop to making this site better everyday. We have quite a few big ideas in the works and I think as we progress the tools will become more accurate, more powerful and will help FC members crunch the competition.

I sincerely thank anyone reading this, and welcome to the FC Forums.