DraftKings CS:GO Esports DFS Rundown (IEM NA) – October 6, 2021

DraftKings CS:GO Esports DFS Rundown (IEM NA) – October 6, 2021

Furia Esports  (FURIA) v.s. 00Nation (00N) (4:15 PM EST)

FURIA continue to build on their winning streak and not to the surprise of people behind the slaying of yuurih/KSCERATO mainly and now face a team trying to overcome their two-game losing streak in 00N. As 00N try to make their rise through the rankings this obstacle may be tough for them especially when their top slayer is HEN1 (1.16 KD) but with damage (76.2) less than the top slayers of FURIA. This gives opportunity to yurrih and KSCERATO to once again to cause the majority of the havoc for their opponent.  KSCERATO of the two is the most efficient as of now with a 1.34 K/D and 86.3 damage per round that should make slaying easier for his teammates. Also, for 00N the fact they have been dominated by teams of lesser ranks this may end up making their chances of winning against FURIA (who is higher ranked than the teams they have lost to) chances of winning very slim.

Triumph (TRI) v.s. Evil Genuises (EG) (4:15 PM EST)

TRI did not have a favorable matchup last game and when their top slayer in Bwills ends up struggling winning tends to become more difficult for them as of late. However, TRI now faces a lesser ranked opponent in EG who is more experienced and higher ranked at 40th while TRI is at 69th, but have not been as dominant as they used to in the past. TRI also have a 58.3% win-rate while EG has a 16.7% win-rate which gives TRI the perfect opening to bounce back here. These teams have not faced off in a while but last year EG was able to sweep them in a series 2-0 but Bwills was not on the team during that time for TRI so maybe positive change happen here for his team. CeRq has began to regress as the main sniper for EG with 63.3 damage per round which will bode well for the opposing sniper in cxzi who has been retaining his higher end damage per round (80.5). That being said CeRq was the bottom fragger for his team the last time they faced this team who also was without cxzi which is not good for EG. In addition, oBo of EG has been dealing the most damage as of late (77.9) but is one of the least efficient slayers on the team (0.87 K/D) which may cause things to be tricky for EG. Due to the inconsistency of EG’s play and the addition of two players that can deal a good number of damage in Bwills/cxzi there shouldn’t be surprise if TRI gets their revenge here.

paiN team (PAIN) v.s. Team Liquid (TL) (5:15 PM EST)

TL has been steadily moving their way back up the ranks and will try to continue their win-streak (two at the moment) against a team trying to add on to their one-game win streak in PAIN. The anchoring/main sniper role from FalleN often helped TL in their wins and he has had a +15 kill-death differential in across the two games they have won which bodes well for his momentum going into this match. However, that momentum can possibly be put to a halt as he will have to deal with saffee of PAIN who currently has a slightly more accurate shot (29.5% headshot rate) compared to FalleN’s 28.4% and a good number of damage gap (84.3 versus FalleN’s 65.7) which can cause problems for TL and force them to have others on their team to step up. NAF and EliGE of TL are capable of being those players to step up though, more so EliGE who is dealing the most damage per round at 82.5 and has clutched up many rounds by himself. Therefore, paiN’s success wouldn’t end only at shutting down FalleN if they do which puts more pressure on paiN to win this match.

Extra Salt (XSLT) v.s. ATK team (ATK) (5:15 PM EST)

ATK has not had the best recovery of their losing streaks which is now at three and now face a higher ranked opponent than their last in XSLT. XSLT also has a gap in their favor win-rate wise of 73.3% compared to ATK’s 50%. Osee of XSLT ended up having a neutral game and wasn’t successful against his opposing sniper last game but now has a better chance to rebound against a much less efficient sniper than him (1.43 K/D for oSee and 1.08 K/D for motm). This may end up getting oSee over that neutral game and with a stronger positive kill-differential game that may end up helping his team recover from their close loss last game. Also, motm is a critical key to ATK’s success and if he ends up struggling the rest of the team hasn’t had that one player yet as of late to take over. Whenever oSee has the edge to outperform a sniper on the opposite team his teammates often complement him very well, especially FaNg who was the last person to have a +8 kill-death differential/top slaying in XSLT’s last win in which oSee was able to somewhat slow down the opposing sniper, and ended up more efficient than him as a result. Therefore, ATK find themselves in a tough position here as they may not be able to fully rely on their main sniper/anchor.

(14.1k / 7.500)
(10.2k / 5.00)
(13.8k / 7.500)
(9.4k / 5.00)
(9.2k / 5.00)
(8.6k / 5.00)
(10.2k / 7.500)
(7.6k / 5.00)
(7.2k / 5.00)
(6.8k / 5.00)
(5.8k / 5.00)


About TravyG

Travy is a DFS Enthusiast and Professional Bodybuilder that loves sports & gaming. Within DFS Travy prefers to grind tournaments for many sports across multiple sites. If you need help and/or have any questions feel free to contact Travy via Twitter @travygrant

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