DraftKings CoD Core Plays and Cheat Sheet (CDL) – June 05, 2021
TOR Ultra v.s. LON Royal Ravens (3:00 PM EST) (-413 TOR)
The third rematch between these two teams will now go underway with TOR having the series advantage 2-0 and the previous matchup being a sweep for the win by TOR. Unfortunately for LON, they’re in a slight slump right now and looking for their first series victory this stage. Also, with TOR having a more solidified lineup and LON trying to figure things out again with their somewhat new lineup the match may be in favor of TOR. Cammy played really well across all gametypes last time these teams faced off with a 1.67 K/D. As for the opposition, Seany was the only player on his LON squad to have a kill-death ratio above which will definitely not be enough this time around against an arguably top-three ranked team in the league at the moment. The only slight advantage LON has over TOR is the team overall K/D in the hardpoint gametype (1.03 versus 1.01 for TOR), and if LON can start off the series strong with slaying their way successfully through a hardpoint win they can try to ride the momentum into the next gametypes. That may be up to the submachine gun mains in Afro/Alexx of LON who leads the team in efficient slaying (1.11/1.15 K/D) and with Alexx having the most percentage of kills (27.2%). Bance also happens to be the only player for TOR above a 1 K/D right now (1.22) but the majority of the kills in the hardpoint gametype is from CleanX which can work well for TOR if he plays well because him and Bance are the submachine gun mains for TOR that would be able to counter Alexx/Afro of LON.
OpTic Chicago v.s. PAR Legion (4:30 PM EST) (-315 OGC)
OGC was showing signs of promise to start this stage with a sweep to then getting swept in their previous matchup (to be fair it was against the goliath team in the league in ATL). But they now run into a more confident team in PAR who just defeated a team that was expected to beat them and seemed more connected in game with the communication/energy flowing well. OGC usually plays the correct way the majority of the time but their pacing in game seems a little off and tends to cost them against teams that play at a much faster pace than them. Fortunately, for OGC they defeated PAR 3-1 the last time these teams met but that was with two different players on the roster at the time. If PAR is able to play with the same amount of energy they had against LAT in their previous matchup and make minimal mistakes there’s a good chance they can keep their winning streak going. Search and destroy may end up being key here for PAR as well since they’re undefeated in the gametype as of now and it used to be one of OGC’s weakest gametypes. However, Dashy had his way across the majority of the gametypes against PAR in the previous faceoff with a 1.26 K/D so it will be interesting to see if he can replicate a similar performance since PAR decided to not make any role changes that was expected of them with the exception of one hardpoint map.
MIN ROKKR v.s. SEA Surge (6:00 PM EST) (-145 SEA)
SEA is down pretty bad right now and their opponents don’t get any easier over time but they did lose a close series last time they played MIN 2-3. Both teams are currently even in records to start this stage on hardpoint (2-1) with MIN having the slight team overall K/D advantage (1.05 versus 1.04 for SEA). Whichever team ends up winning the first hardpoint to start the series may end up setting the tone for the rest of the series due to the fact both teams are currently winless in search and destroy, and shaky in control gametypes with MIN being 1-1 and SEA also being winless in this gametype (0-2). The MIN team are pretty balanced as far as slaying goes with Priestahh being the only player under a 1 kill-death ratio but averaging the second most percent of kills on hardpoint behind Standy who happens to lead the team in K/D (1.13) and percent of kills (27). As for SEA, Gunless has now become the most efficient player on the team now (1.04 K/D) along with Octane still remaining at the top end with a 1.01 K/D which is a plus for SEA, because Octane needs as much help possible to get this team going in the right direction. In addition, Gunless was relied on most for the killing in the previous matchup but it was with a 0.97 K/D which will definitely need to improve as he tries to maintain having the highest K/D on his team currently to make this series close again. Regardless, whoever is able to win the hardpoint and search and destroy series first may end up closing out the series and if it starts that way it will be in favor of MIN since SEA is still struggling on control gametypes.
|High||Standy (15k / 7.500)||Standy (10k / 5.00)||Toronto Ultra (3.8k / 5.00)|
|Envoy (14.7k / 7.500)||Cammy (9.6k / 5.00)|
|Cammy (14.4k / 7.500)||Octane (9.4k / 5.00)|
|Octane (14.1k / 7.500)||Dashy (9.2k / 5.00)|
|Dashy (13.8k / 7.500)|
|Bance (12k / 7.500)|
|Medium||Skrapz (8.8k / 5.00)||Minnesota RÃ¸kkr (3.2k / 5.00)|
|Bance (8k / 5.00)|
|Scump (8k / 5.00)|
|Temp (7.8k / 5.00)|
|Low||Seany (7.4k / 5.00)||Paris Legion (2.4k / 5.00)|
|Priestahh (7k / 5.00)|
|Alexx (6.6k / 5.00)|
|Afro (6.2k / 5.00)|